Estimate motion between images or video frames
H = vision.BlockMatcher returns a System object, H, that estimates motion between two images or two video frames. The object performs this estimation using a block matching method by moving a block of pixels over a search region.
H = vision.BlockMatcher(Name,Value) returns a block matcher System object, H, with each specified property set to the specified value. You can specify additional name-value pair arguments in any order as (Name1, Value1,...,NameN,ValueN).
Reference frame source
Specify the source of the reference frame as one of Input port | Property. When you set the ReferenceFrameSource property to Input port a reference frame input must be specified to the step method of the block matcher object. The default is Property.
Number of frames between reference and current frames
Specify the number of frames between the reference frame and the current frame as a scalar integer value greater than or equal to zero. This property applies when you set the ReferenceFrameSource property to Property.
The default is 1.
Best match search method
Specify how to locate the block of pixels in frame k+1 that best matches the block of pixels in frame k. You can specify the search method as Exhaustive or Three-step. If you set this property to Exhaustive, the block matcher object selects the location of the block of pixels in frame k+1. The block matcher does so by moving the block over the search region one pixel at a time, which is computationally expensive.
If you set this property to Three-step, the block matcher object searches for the block of pixels in frame k+1 that best matches the block of pixels in frame k using a steadily decreasing step size. The object begins with a step size approximately equal to half the maximum search range. In each step, the object compares the central point of the search region to eight search points located on the boundaries of the region and moves the central point to the search point whose values is the closest to that of the central point. The object then reduces the step size by half, and begins the process again. This option is less computationally expensive, though sometimes it does not find the optimal solution.
The default is Exhaustive.
Specify the size of the block in pixels.
The default is [17 17].
Input image subdivision overlap
Specify the overlap (in pixels) of two subdivisions of the input image.
The default is [0 0].
Maximum displacement search
Specify the maximum number of pixels that any center pixel in a block of pixels can move, from image to image or from frame to frame. The block matcher object uses this property to determine the size of the search region.
The default is [7 7].
Match criteria between blocks
Specify how the System object measures the similarity of the block of pixels between two frames or images. Specify as one of Mean square error (MSE) | Mean absolute difference (MAD). The default is Mean square error (MSE).
Motion output form
Specify the desired form of motion output as one of Magnitude-squared | Horizontal and vertical components in complex form. The default is Magnitude-squared.
|clone||Create block matcher object with same property values|
|getNumInputs||Number of expected inputs to step method|
|getNumOutputs||Number of outputs from step method|
|isLocked||Locked status for input attributes and nontunable properties|
|release||Allow property value and input characteristics changes|
|step||Compute motion of input image|
img1 = im2double(rgb2gray(imread('onion.png')));
htran = vision.GeometricTranslator('Offset', [5 5], 'OutputSize', 'Same as input image'); hbm = vision.BlockMatcher('ReferenceFrameSource', 'Input port', 'BlockSize', [35 35]); hbm.OutputValue = 'Horizontal and vertical components in complex form'; halphablend = vision.AlphaBlender;
img2 = step(htran, img1);
motion = step(hbm, img1, img2);
img12 = step(halphablend, img2, img1);
[X Y] = meshgrid(1:35:size(img1, 2), 1:35:size(img1, 1)); imshow(img12); hold on; quiver(X(:), Y(:), real(motion(:)), imag(motion(:)), 0); hold off;
This object implements the algorithm, inputs, and outputs described on the Block Matching block reference page. The object properties correspond to the block parameters.