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I thought someone asked about this about a week ago, but I cannot find the posting now. The answer was that TriScatteredInterp's routine for checking points in polygons was not designed for GPU use.
Some faster point-in-polygon functions:
If, though, as the other person did, you specifically want to test whether a particular point is outside all of the polygons created by TriScatteredInterp, then you would probably have to write the GPU version of the routine yourself.