I have a set of 3D points (3 by N) to which I am applying a rotation (3 by 3) and translation (1 by 3). I can't figure out a way to get it out of a for-loop, and as you can guess, for loops are too slow.
I currently have:
for i=1:N rotPoints(:,i) = rotationMatrix*points(:,i)+translationVector; end
giving me what I want. Tried using bsxfun() with it but no success.
Cheers guys, Andrew
(1) Loop over rows instead of columns (a much shorter loop)
for i=1:3 rotPoints(i,:) = rotPoints(i,:)+translationVector(i); end
(2) using BSXFUN
rotPoints=bsxfun(@plus, rotationMatrix*points, translationVector);
Hard to say which will be faster...
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