Clear Filters
Clear Filters

Joint saturation in simmechanics second generation

3 views (last 30 days)
Any one has any idea about how to limit the motion of a revolute joint which is actuated by torque? in order to model a biped robot I need to saturate the joints like as human body.For example knee joint just can move in a limited range. I did it before in simmechanics first generation by designing a filter. The actuator was motion in that model. Now I don't know how to do it again when the actuator is a torque. I need to use something like revolute hard limits, Maybe...

Answers (1)

Ryan G
Ryan G on 24 Oct 2012
You can use an angle constraint to limit the motion of a revolute joint.
  2 Comments
Pouya Jamali
Pouya Jamali on 25 Oct 2012
Edited: Pouya Jamali on 25 Oct 2012
Daer Ryan tnx for your attention, I will be more grateful if you provide me with more explanation... I don't know how must I place this block on my block diagram...Must it be placed serially between the joint and the body ?
christopher bitikofer
christopher bitikofer on 23 Dec 2016
would also like an explanation, I've been unable to find any documentation with usage examples.

Sign in to comment.

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!