Generate uniformly distributed points in a given Delaunay Triangulation DT?

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I want to generate say 500 points inside a 3D Delaunay Triangulation and that they should be in best possible way be uniformly/evenly distributed inside the whole 3D space of Delaunay Triangulation.
If there is no good method to do this, then I could as well be okay with creating uniformly distributed points inside the 3D Convex Hull made out of the Delaunay Triangulation.

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