how to compute VOLUME and surface Area of VRML objects?
1 view (last 30 days)
Show older comments
Hi, I have some 3-d buildings (combination of cubic boxes) in VRML format. An example of buildings: http://3d-buildings-vrml.blogspot.ca/. I want to know how to compute the Volume and surface Area for each building?
I also want to project the building onto Z axis (for comparison purpose). But I notice a building in vrml format is with many triangles, some of them are inside the cubic, which is irrelevant and leads to mistakes. How can I delete the interior triangles but keep only the outline/edges?
Thank you,
Chris
0 Comments
Answers (1)
Azzi Abdelmalek
on 10 Mar 2013
From The image, we see that it's constructed using boxes, select each box, check its sizes, then calculate the volume of each box
See Also
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!