how to compute VOLUME and surface Area of VRML objects?

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Hi, I have some 3-d buildings (combination of cubic boxes) in VRML format. An example of buildings: http://3d-buildings-vrml.blogspot.ca/. I want to know how to compute the Volume and surface Area for each building?
I also want to project the building onto Z axis (for comparison purpose). But I notice a building in vrml format is with many triangles, some of them are inside the cubic, which is irrelevant and leads to mistakes. How can I delete the interior triangles but keep only the outline/edges?
Thank you,
Chris

Answers (1)

Azzi Abdelmalek
Azzi Abdelmalek on 10 Mar 2013
From The image, we see that it's constructed using boxes, select each box, check its sizes, then calculate the volume of each box
  1 Comment
Chris zeng
Chris zeng on 11 Mar 2013
Thank you for your answer.
All the boxes come as a ENTIRE object in the vrml file. And it has represented by many triangles, Then how can I check the sizes of each box?
Also, I still need to simplify the triangles and only leave its edges.

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