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Finding the maximum height and range (projectile motion)

Asked by Lg on 29 Sep 2013
Latest activity Commented on by Lg on 28 Jun 2014
This question was flagged by Lg

How will I find the maximum height and range of an object when the given are only points? should I start by making a matrix?


Image Analyst on 29 Sep 2013

Luzalen, Is this homework?

Lg on 28 Jun 2014

It was. I apologize for the late reply. I remembered that I was stuck in this question. I will post what I have done first next time to get feedback. I apologize.




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3 Answers

Answer by Image Analyst on 29 Sep 2013
Accepted answer

I'd fit a parabola through them using polyfit

coeffs = polyfit(x, y, 2);

Then you can get fitted values

fittedY = polyval(coeffs, xCoordinates);

To get the range and max height you have to know the starting y. Can we assume it's zero? If so, you can find them numerically using find() and max(), respectively. Give it a shot (no pun intended). Come back if you encounter any difficulties.


Image Analyst on 29 Sep 2013

We don't know what he taught you in class. You can plug the x and y values for the three points into the equation Roger gave you and solve for a, b, and c like you did back in high school. Do you know calculus so that you can take the derivative of the equation to get the slope? If so, just set the slope = 0 and solve for x, then plug x into the quadratic to get y (the max height).

Image Analyst on 30 Sep 2013

See if this helps move things along:

%  (2, 18) (4, 32) (6,42)
x = [2;4;6]
y = [18;32;42]
% Create the model for a quadratic.
A = [x(1)^2, x(1), 1; x(2)^2, x(2), 1; x(3)^2, x(3), 1];
% Use the standard least squares matrix solution.
coeffs = inv(A' * A) * A' * y
% Plot the original data points
plot(x,y , 'bo', 'MarkerSize', 10, 'LineWidth', 2);
hold on;
grid on;
% Make up a continuous curve
x3 = 0:1:20
y3 = coeffs(1) * x3 .^ 2 + coeffs(2) * x3 + coeffs(3)
plot(x3, y3, 'r-', 'LineWidth', 2);
Image Analyst
Answer by Roger Stafford on 29 Sep 2013

If you are not allowed to use 'polyfit', then just solve for coefficients a, b, and c in the equation

 y = a*x^2 + b*x + c

The three points will give you three linear equations in the three unknowns a, b, and c. You can either use matlab to solve these or do it by hand. Finally "complete" the square in that expression or else use calculus to find where the derivative is zero, and voila! there are your answers staring you in the face. Good luck!


Lg on 29 Sep 2013

I will try that...

Image Analyst on 29 Sep 2013

For c to be zero, then if x = 0, y also = 0. At this point we do not know the starting point. You could have shot off the projectile from on top of a building (y=0.5 km) and at x = -2 km from the place specified as the origin. So we shouldn't assume c = 0 at this point. And we don't need to. Just make your equations

y1 = a*x1^2 + b*x1 + c
y2 = a*x2^2 + b*x2 + c
y3 = a*x3^2 + b*x3 + c


Y = X * coeffs (the last column of X is all 1's since it's the coefficient of c). Then just do a matrix division to solve for coeffs. Now you have a, b, and c.

Roger Stafford
Answer by Youssef KHMOU on 29 Sep 2013


You are searching for two unknowns , then you need to two variables, points and the angle, you can calculate the angle in first phase of increasing Z,

You can take a look at my submission, it can help :


Youssef KHMOU on 29 Sep 2013

you get the instant th when the data is max, next you calculate the initial velocity :, then you get the max h=v0^2 .sin(84) ^2 / 2g.Next you get the range : R=4. h /tan(84)

Lg on 30 Sep 2013

what is th?

Youssef KHMOU on 30 Sep 2013

the instant th is when the trajectory reaches maximum, that must be included in your data,

Youssef  KHMOU

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