Asked by surya
on 30 Sep 2013

I'm trying to simulate a function that has a 1/cos(x) term. The value of 1/cos(x) tends to infinity as cos(x) approaches zero. Is there any way to smoothly approximate this function in order to avoid the jumps around pi/2 neighborhood? I'm looking for some sort of smoothing, but in real-time. Please help.

Thanks!

Answer by Jan Simon
on 30 Sep 2013

The function `1/cos(x)` goes to infinity for |cos(x) -> 0|. There is absolutely no way to "smooth" this away. The results would be wrong from the view point of mathematical correctness. Even "real-time" is not the problem here.

If you have any good reason why the pole does not appear in the physical system (or what ever this formula describes), please mention it here.

Opportunities for recent engineering grads.

## 0 Comments