The Classic PACMAN game brought to Cody.
PACMAT requires clearing all the Yellow Dots. PACMAT moves at 2X Ghost Speed, Four lives are available. Adjacent Ghosts will capture PACMAT. Ghosts do not use the tunnel. On Ghost capture everyone gets reset. These trained ghosts take the minimum path to PACMAT assuming the other Ghosts are walls.
To aid in development of your routine, a PACMAT_Interactive2X.m file that creates a solver script and video has been posted at PACMAT_Interactive2X.m. (Right click, 'save link as'). The routine creates a PACMAT_2Xsolver.m script from the interactive play. The script demonstrates Interactivity, figure/KeyPressFcn, listdlg, and VideoWriter.
PAC2X 1 Life Interactive (MP4)
Alfonso 398 (MP4)
Inputs: Map Definitions: -1=Wall, 0=Empty, 1=Dot, 2=PACMAT, >2=Ghost
Output: Direction Definitions: 1-Up, 2-Right, 3-Down, 4-Left, 0-No move
Pass Criteria: Clear all dots in less than 4000 moves and 4 Lives
Scoring: Moves + 1000 * Lives
Near Future: Tunneling Ghosts and then Randomized Awesome Ghosts to make them non-deterministic