A standard Rubik's Cube is shown in 3-D and also unfolded to identify the specific Tile-face/Vector numbering.
The faces are White-Up / Red-Left / Blue-Front / Orange-Right / Yellow-Down / Green-Back (ULFRDB)
Moves are denoted as F for clockwise rotation of the Front face. F' is CCW and F2 is F twice. The loaded function r_new=rubick_rot(mov,r) implements moves 1-18: UFDLBRU'F'D'L'B'R'U2F2D2L2B2R2.
rubik: row vector of size 54 (The cube started [L=0,U=1,F=2,D=3,B=4,R=5] and then receives one face move.
Output: mov (A single value that solves the cube, 1:18) mov: is an integer 1:18 representing the moves in order: UFDLBRU'F'D'L'B'R'U2F2D2L2B2R2
The function rubik_rot(mov,r) is available for usage
Additional Challenges will be solving the cube at even deeper depths for time and minimizing face moves utilized.
Note: Images inserted/linked to my free google web page. Used a gif and a png.