| Code: |
function [dy,dx,action,mark]=solver(main,food,ants,opant,scent,opscent,death,opdeath)
center=13;
hillScent = 300;
threatScent = 600;
via=[ 1 1 2 2 3 1 1 2 3 3 4 4 5 6 6 4 7 8 9 6 7 7 8 8 9;
1 2 2 3 3 4 1 2 3 6 4 4 5 6 6 7 7 8 9 9 7 8 8 9 9];
n1 = [7; 8;9;12;13;14;17;18;19];
%adjust map for reachability
origscent = scent(13);
origscent = scent(center);
rocked = isnan(main);
scent(rocked) = -1e5; %rockScent;
nbrock = rocked(n1); % neighboring rocks
unreachable = all(nbrock(via));% unreachable due to rocks
hills = main(:)==1;
if any(unreachable)
hills(unreachable) = false;
food(unreachable) = 0;
scent(unreachable) = -1e5;
opant(unreachable) = 0;
end
% adjust scent for rocks & hills & threats
if any(hills)
scent(hills) = hillScent;
food(hills) = 0;
if any(opant(hills)>0) % ignore food next to occupied hills
adj = [2 6 2 6; 1 3 7 7; 2 4 8 8; 3 5 9 9; 4 10 4 10;
1 7 7 11; 2 6 8 12; 3 7 9 13; 4 8 10 14; 5 9 9 15;
6 12 12 16; 7 11 13 17
8 12 14 18; 9 13 15 19
10 14 14 20; 11 17 17 21
12 16 18 22; 13 17 19 23
14 18 20 24; 15 19 19 25
16 22 22 16; 17 21 23 17
18 22 24 18; 19 23 25 19
20 24 24 20];
food(adj(hills(opant(hills)>0),:)) = 0;
end
end
myants = ants(13);
myants = ants(center);
maxs = max(scent(:)); % max reachable scent determines mark value
[y,x] = find(maxs == scent); % location(s) of maxs so we can find distance
bx = sum(x-3)/numel(x);
by = sum(y-3)/numel(y);
scent(13) = maxs-abs(bx+j*by); % new scent value desired
mark = (scent(13)-origscent)/myants-0.5; % raise mark
scent(center) = maxs-abs(bx+j*by); % new scent value desired
mark = (scent(center)-origscent)/myants-0.5; % raise mark
adjop = opant(n1);
nop = sum(adjop);
numop = sum(opant(:));
if numop
threat = opant(:)+min(adjop(via))'; % direct & blocking threats
threat(threat>myants(:)/2) = threatScent;
scent = abs(scent(:))+threatScent*threat;
mins = min(scent);
% defend?
if mins >= threatScent || rand < (opant(13)+.06*nop)/myants
dx = 0;
dy = 0;
action = -1;
return
end
else
threat = 0;
scent = abs(scent(:));
mins = min(scent);
end
numant = sum(ants(:));
agress = numant > 3 && numant > numop+2 ...
&& (numant > 3*(numop+1) || sum(death(:))==0);
to = [];
up = food(13);
up = food(center);
fao = max(food(:)-ants(:)-threat,0);
X = [-1 -1 -1 0 0 0 1 1 1];
Y = [-1 0 1 -1 0 1 -1 0 1];
d2b = (X-bx).^2+(Y-by).^2;
d2b(nbrock) = inf;
if up % food to carry up
target = adjop;%+d2b';
target(d2b >= d2b(5)) = Inf;
mu = min(target);
to = find(target == mu);
if mu==0
if up == 1
fao([-2 -2 -2 -2 -2 -1 -1 -1 -1 -1 0 0 0 0 0 1 1 1 1 1 2 2 2 2 2]*bx + [-2 -1 0 1 2 -2 -1 0 1 2 -2 -1 0 1 2 -2 -1 0 1 2 -2 -1 0 1 2]*by >=0) = 0; % first check if more food is down
sumf = sum(fao);
if sumf>0
to = []; % go down for more food
end
elseif rand^2 < max(1/up, (1-up/myants)^2)
to = []; % leave a few ants behind
end
elseif (~agress || myants<3*mu+1 || rand > 2/3)
to = []; % don't attack
end
if numel(to)>1
to = to(ceil(rand*numel(to)));
end
end
if isempty(to)% we've decided not to carry
maxf = max(fao);
if maxf==0 % no excess food; go by scent
dto = via(:,scent<mins+2);
else
dto = via(:, fao >= .75*maxf); % go toward excess food
dto = [dto(:); find(food(n1)>0 & ~ants(n1))]; % also like any untouched food
end
adjop(5) = 1-(up>0)*(myants<3); % we're willing to stay if we guard food
sto = dto(adjop(dto)==0); % safe destinations
if ~isempty(sto) % there are safe places
to = sto(ceil(rand*numel(sto))); % go via any safe
else
to = dto(ceil(numel(dto)/2)); % attack?
if ~agress || myants<=2*opant(to)+2 || rand > (2*opant(to)+1)/myants
to = 5; % defend
end
end
end
if isempty(to) || (to==5 && nop==0)
dto = find(~nbrock); % reachable one-ring neighbors
to = dto(ceil(rand*numel(dto)));
end
dx = X(to);
dy = Y(to);
if to==5
action = -1;
elseif d2b(to) < d2b(5) % carry going uphill
action = 1;
else
action = 0;
end
|