2009-11-04 12:00:00 UTC

2009-11-05 12:00:00 UTC

2009-11-06 12:00:00 UTC

2009-11-11 12:00:00 UTC

Date Submission Comment
2009-11-04 12:10:08 UTC Try Anything
by Nick Howe
A silly entry.
by Nick Howe
2009-11-04 12:27:05 UTC Empty solver
by JM Team
Me first!
by JM Team
2009-11-04 13:08:41 UTC wot!!
by mavs favs
hey!
by mavs favs
2009-11-04 13:30:57 UTC Simple Solver
by Nick Howe
Not very smart, but better than nothing. (I think!)
by Nick Howe
2009-11-04 13:59:47 UTC Simple Solver 4
by Nick Howe
Skipping generations
by Nick Howe
2009-11-04 14:08:47 UTC indcreeper
by Will
by Will
2009-11-04 14:14:48 UTC first try
just choose a path. Edit directly repeated colors
2009-11-04 15:13:58 UTC smart globber
by Will
tries to optimize how much it will glob together
by Will
2009-11-04 16:00:49 UTC Basic Solver
by Nick Howe
Nothing fancy here.
by Nick Howe
2009-11-04 16:22:15 UTC fixed creeper
by Will
fixed a stupid error for massively better scores
by Will
2009-11-04 18:12:06 UTC smart creeper fixed
by Will
Fixed the rare occasions when it would screw up and give a bad solution
by Will
2009-11-04 18:12:55 UTC stupid creeper
by Will
only looks at two moves
by Will
2009-11-04 18:13:47 UTC smartest creeper
by Will
looks at 10 possible moves for each choice
by Will
2009-11-04 18:27:19 UTC wallflower
by Michael Gustafson
just bumbles along the side walls and hops out if it finds (gasp) an interior wall
by Michael Gustafson
2009-11-04 19:57:37 UTC first_dummy
by Brian Lause
first cut dumb down and right
by Brian Lause
2009-11-04 21:00:47 UTC tiring creeper
by Will
Will decrease the number of choices that it will make as it progresses ... this saves a boatload of time!
by Will
2009-11-04 21:19:42 UTC distance-aware creeper
by Will
uses distances to determine the best places to test moving
by Will
2009-11-04 21:29:54 UTC bfs3
by Jimmy Ray
runtime is perhaps a bit long
by Jimmy Ray
2009-11-04 22:18:13 UTC First Choice
by Nick Howe
Not as good as Choice, apparently.
by Nick Howe
2009-11-04 22:31:38 UTC mazing creeper
by Will
Uses way-points to navigate "maze-like" levels like test-suite #100
by Will
2009-11-04 23:22:11 UTC New First Choice
by Nick Howe
Squished a bug.
by Nick Howe
2009-11-05 00:19:06 UTC end-game creeper
by Will
uses an end-game process accumulate the nearby items of "high value" before getting the last item
by Will
2009-11-05 00:47:22 UTC ACAttempt1
by Alan Chalker
Into the darkness
by Alan Chalker
2009-11-05 00:49:42 UTC end creeper maze bailing
by Will
bails on mazes to save time
by Will
2009-11-05 01:39:15 UTC nolook creeper
by Will
sets the number of choices to look at to a constant of 1
by Will