Finish 2011-11-09 12:00:00 UTC

All Guns Blazing

by Amitabh Verma

Status: Passed
Results: 65558057 (cyc: 41, node: 10046)
CPU Time: 174.486
Score: 26053900.0
Submitted at: 2011-11-07 23:56:50 UTC
Scored at: 2011-11-08 00:03:34 UTC

Current Rank: 1621st (Highest: 1177th )
Basis for: tankstelle (diff)
Basis for: pm 8 (diff)
Basis for: Some say that he went down in a blaze of glory (diff)
...and 1 other.

Comments
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Code
function [moves, vine] = solver(board, limit)
%results: 57912834.00
if ~limit ...
  && ~any(reshape(board(2:end,:),[],1) == reshape(board(1:end-1,:),[],1)) ...
  && ~any(reshape(board(:,2:end),[],1) == reshape(board(:,1:end-1),[],1))
  vine = SimpleLongestPath(board);
  moves = [];
  return
end

scorevec = -inf(14,1);
limitlimit = 15000;
if limit < limitlimit
[moves1, vine1, scorevec(1)] = alfi(board, limit);
[moves14, vine14, scorevec(14)] = alfi(board', limit);
end


if limit
    [moves13, vine13, scorevec(13)] = alex(board, limit);
end

largestValue = max(board(:));

if largestValue > 50
    if (limit > 0)
        [moves3, vine3, scorevec(3)] = robert(board, limit);        
        [moves2,vine2,scorevec(2)] = robert(fliplr(board),limit); % monotonous should work good on flipping lr/ud as well
        [moves10,vine10,scorevec(10)] = robert(flipud(board),limit);
        [moves11,vine11,scorevec(11)] = robert(fliplr(flipud(board)),limit);   
        [moves9,vine9,scorevec(9)] = dofilter(board,limit);
    end
    
    doclusters=any(any(board(:,2:end)==board(:,1:end-1)))||any(any(board(1:end-1,:)==board(2:end,:))); %%%%
    if doclusters && limit<numel(board)
        [vine4,scorevec(4)] = kurt(board);
    end
    
    [moves5,vine5,scorevec(5)] = nick(board,limit);
    [moves6,vine6,scorevec(6)] = nick(board',limit);
    if max(scorevec([5 6])) < 2 * max(scorevec([1 2 3 4 9 10]));
        [moves7,vine7,scorevec(7)] = nick(fliplr(flipud(board)),limit);
        [moves8,vine8,scorevec(8)] = nick(rot90(board,3),limit);
        [moves12, vine12, scorevec(12)] = alfi(flipud(board), limit);
    end
end
[bs,best] = max(scorevec);

[nrow,ncol] = size(board);
ntot = nrow*ncol;

switch best
    case 1
        moves=moves1;
        vine=vine1;
    case 2        
        id = reshape(1:ntot,nrow,ncol);
        id = fliplr(id);
        moves = id(moves2);
        vine = id(vine2);
    case 3
        moves=moves3;
        vine=vine3;
    case 4
        moves = [];
        vine = vine4;
    case 5
        moves = moves5;
        vine = vine5;
    case 6
        id = reshape(1:ntot,nrow,ncol);
        id = id';
        moves = id(moves6);
        vine = id(vine6);
    case 7
        id = reshape(1:ntot,nrow,ncol);
        id = fliplr(flipud(id));
        moves = id(moves7);
        vine = id(vine7);
    case 8
        id = reshape(1:ntot,nrow,ncol);
        id = rot90(id,3);
        moves = id(moves8);
        vine = id(vine8);
    case 9
        moves = moves9;
        vine = vine9;
    case 10       
        id = reshape(1:ntot,nrow,ncol);
        id = flipud(id);
        moves = id(moves10);
        vine = id(vine10);
     case 11      
        id = reshape(1:ntot,nrow,ncol);
        id = fliplr(flipud(id));
        moves = id(moves11);
        vine = id(vine11);   
     case 12
        id = reshape(1:ntot,nrow,ncol);
        id = flipud(id);
        moves = id(moves12);
        vine = id(vine12);  
     case 13
        moves = moves13;
        vine = vine13;
     case 14
        id = reshape(1:ntot,nrow,ncol);
        id = id';
        moves = id(moves14);
        vine = id(vine14);    
end

if size(moves,1) < limit
    [moves, vine] = use_more_moves(board, moves, vine, limit);    
end

% best
% bb=sum(board(:))-bs;
% bb
end

%% nick
function [moves, vine, scr] = nick(board, limit)

moves = zeros(limit,2);
[nrow,ncol] = size(board);
ntot = nrow*ncol;

if (limit < nrow-1)
    scr = -inf;
    moves = [];
    vine = [];
    return;
end;

xg = repmat(1:ncol,nrow,1);
yg = repmat((1:nrow)',1,ncol);
pos = reshape(1:ntot,nrow,ncol);
fitloc = reshape(1:ntot,nrow,ncol);
fitloc(:,2:2:end) = flipud(fitloc(:,2:2:end));
%[s,r] = sort(board(:),'descend');
[s,r] = sort(-board(:));
s=-s;
rank = zeros(nrow,ncol);
rank(r) = 1:ntot;
remain = true(1,ntot);
nextfit = 1;
steps = 0;
cboard = board;
for i = 1:ntot
    if remain(i)
        [cy,cx] = find(rank==i);
        tx = xg(fitloc(nextfit));
        ty = yg(fitloc(nextfit));
        while (cx~=tx)||(cy~=ty)
            dx = sign(tx-cx);
            dy = sign(ty-cy);
            if (dx~=0)&&(dy~=0)
                if cboard(cy,cx+dx)<=cboard(cy+dy,cx)
                    dy = 0;
                else
                    dx = 0;
                end;
            end;
            if (rank(cy+dy,cx+dx)>0)
                vx = cx+dx;
                vy = cy+dy;
                if (dx==0)
                    if (vx>1)&&(cboard(vy,vx)>cboard(vy,vx-1))&&((vx==ncol)||(cboard(vy,vx+1)>cboard(vy,vx-1)))
                        % move left
                        steps = steps+1;
                        if (steps > limit)
                            break;
                        end;
                        moves(steps,1) = pos(vy,vx);
                        moves(steps,2) = pos(vy,vx-1);
                        cboard(vy,vx-1) = cboard(vy,vx);
                        cboard(vy,vx) = 0;
                        if (rank(vy,vx-1)>0)
                            remain(rank(vy,vx-1)) = 0;
                        end;
                        rank(vy,vx-1) = rank(vy,vx);
                        rank(vy,vx) = 0;
                        %imagesc(cboard);
                        %axis image;
                        %drawnow;
                    elseif (vx < ncol)&(cboard(vy,vx)>cboard(vy,vx+1))
                        % move right
                        steps = steps+1;
                        if (steps > limit)
                            break;
                        end;
                        moves(steps,1) = pos(vy,vx);
                        moves(steps,2) = pos(vy,vx+1);
                        cboard(vy,vx+1) = cboard(vy,vx);
                        cboard(vy,vx) = 0;
                        if (rank(vy,vx+1)>0)
                            remain(rank(vy,vx+1)) = 0;
                        end;
                        rank(vy,vx+1) = rank(vy,vx);
                        rank(vy,vx) = 0;
                        %imagesc(cboard);
                        %axis image;
                        %drawnow;
                    else
                        remain(rank(cy+dy,cx+dx)) = 0;
                    end;
                else
                    if (vy>1)&(cboard(vy,vx)>cboard(vy-1,vx))&((vy==nrow)|(cboard(vy+1,vx)>cboard(vy-1,vx)))
                        % move north
                        steps = steps+1;
                        if (steps > limit)
                            break;
                        end;
                        moves(steps,1) = pos(vy,vx);
                        moves(steps,2) = pos(vy-1,vx);
                        cboard(vy-1,vx) = cboard(vy,vx);
                        cboard(vy,vx) = 0;
                        if (rank(vy-1,vx)>0)
                            remain(rank(vy-1,vx)) = 0;
                        end;
                        rank(vy-1,vx) = rank(vy,vx);
                        rank(vy,vx) = 0;
                        %imagesc(cboard);
                        %axis image;
                        %drawnow;
                    elseif (vy < nrow)&(cboard(vy,vx)>cboard(vy+1,vx))
                        % move right
                        steps = steps+1;
                        if (steps > limit)
                            break;
                        end;
                        moves(steps,1) = pos(vy,vx);
                        moves(steps,2) = pos(vy+1,vx);
                        cboard(vy+1,vx) = cboard(vy,vx);
                        cboard(vy,vx) = 0;
                        if (rank(vy+1,vx)>0)
                            remain(rank(vy+1,vx)) = 0;
                        end;
                        rank(vy+1,vx) = rank(vy,vx);
                        rank(vy,vx) = 0;
                        %imagesc(cboard);
                        %axis image;
                        %drawnow;
                    else
                        remain(rank(cy+dy,cx+dx)) = 0;
                    end;
                end;
            end;
            steps = steps+1;
            if (steps > limit)
                break;
            end;
            moves(steps,1) = pos(cy,cx);
            moves(steps,2) = pos(cy+dy,cx+dx);
            cboard(cy+dy,cx+dx) = s(i); %cboard(cy,cx);
            cboard(cy,cx) = 0;
            %rank(cy+dy,cx+dx) = i; %cboard(cy,cx);
            rank(cy,cx) = 0;
            cx = cx+dx;
            cy = cy+dy;
            %imagesc(cboard);
            %axis image;
            %drawnow;
        end;
        if (steps > limit)
            break;
        end;
        rank(ty,tx) = i;
        nextfit = nextfit+1;
    end;
end;
moves = moves(1:min(steps,limit),:);
[vine,scr] = kurt(cboard);
end

function [moves,vine,scr] = dofilter(board,limit)
[nrow,ncol] = size(board);
ntot = nrow*ncol;
moves = zeros(limit,2);
nmove = 0;
pos = reshape(1:ntot,nrow,ncol);
m1 = median(board,1);
m2 = median(board,2);
if (sum(sign(diff(m1)))>0.67*ncol)||(sum(sign(diff(m2)))>0.67*nrow)||(sum(sign(diff(m2)))<-0.67*nrow)||(sum(sign(diff(m2)))<-0.67*nrow)
    d = diff(board,1,2);
    mb = median(board,2);
    md = median(d,2);
    rmb = repmat(mb,1,ncol);
    rmd = repmat(md,1,ncol);
    guess = rmb+kron(md,-(ncol-1)/2:(ncol-1)/2);
    bad = (abs(board-guess)>20*abs(rmd));
    for i = nrow:-1:1
        offset = 0;
        for j = ceil(ncol/2):ncol
            if bad(i,j)
                offset = offset+1;
            else
                moves(nmove+1:nmove+offset,:) = [pos(i,j:-1:j-offset+1)' pos(i,j-1:-1:j-offset)'];
                nmove = nmove+offset;
                if (nmove>=limit)
                    break;
                end;
            end;
        end;
        offset = 0;
        for j = ceil(ncol/2):-1:1
            if bad(i,j)
                offset = offset+1;
            else
                moves(nmove+1:nmove+offset,:) = [pos(i,j:1:j+offset-1)' pos(i,j+1:1:j+offset)'];
                nmove = nmove+offset;
                if (nmove>=limit)
                    break;
                end;
            end;
        end;
        if (nmove>=limit)
            break;
        end;
    end;
    moves = moves(1:min(nmove,limit),:);
    for i = 1:size(moves,1)
        board(moves(i,2)) = board(moves(i,1));
        board(moves(i,1)) = 0;
        %imagesc(board);
        %axis image;
        %drawnow;
    end;
    [vine,scr] = SimpleLongestPath(board);
else
    scr = -inf;
    moves = [];
    vine = [];
end
end


%% alfi
function [moves, vine, gain] = alfi(board, limit)
moves=[];
ab=accumarray(1+board(:),1);
cab=flipud(cumsum(flipud(ab)))-ab(end);
[m,n]=size(board);
board=[zeros(1,n+2);[zeros(m,1),board,zeros(m,1)];zeros(1,n+2)];
[m,n]=size(board);
boardab=cab(1+board);
if max(ab(2:end))>1,
    % compute same-valued clusters
    [BoardCluster,ClusterValue,IdxList,IdxSegments,Nclusters]=connected(board);
    ClusterSize=diff(IdxSegments);
    ClusterNeighb=neighb(BoardCluster,board,Nclusters);
    % search between-clusters
    ClustersOrder = bellman(ClusterNeighb,ClusterValue'.*sqrt(ClusterSize'));
    % search within-clusters
    iC=bellman_postprocess(ClustersOrder,IdxList,IdxSegments,BoardCluster);
else
    % search between-pixels
%     iC = bellman_pixel(board,limit,boardab);
    iC = SimpleLongestPath( board );
    iC = iC(end:-1:1);
    iC = iC(board(iC)>0);
end
% post-processing moves
if limit>0
    [board,iC,moves,limit] = postprocess(board,iC,moves,limit,boardab);
%    [iC1,iC2]=ind2sub([m,n],moves);
    iC1=rem(moves-1,m)+1;
    iC2=(moves-iC1)/m+1;
%    moves=sub2ind([m-2,n-2],iC1-1,iC2-1);
    moves=iC1-1+(m-2)*(iC2-2);
end

%[iC1,iC2]=ind2sub([m,n],iC);
    iC1=rem(iC-1,m)+1;
    iC2=(iC-iC1)/m+1;
%vine=sub2ind([m-2,n-2],iC1-1,iC2-1);
vine=iC1-1+(m-2)*(iC2-2);
vine=vine(end:-1:1);
board=board(2:end-1,2:end-1);
gain=sum(board(vine));

end

function [board,tiC,moves,limit] = postprocess(board,tiC,moves,limit,boardab)
[m,n]=size(board);
nC=numel(tiC);
tP=board>0;
if nC>1&&limit>0, %%%
    % grow laterally
    d=abs(diff(tiC))==1;
    E=[m*~d+d; m*d+~d];
    BorderUp={repmat(1+(0:n-1)*m,[m,1]),repmat((1:m)',[1,n])};
    BorderDown={repmat(m+(0:n-1)*m,[m,1]),repmat(m*(n-1)+(1:m)',[1,n])};
%    tP=board>0;
    tP(tiC)=false;
    for n1=1:1e2,
        [board,moves,tiC,tP,E,limit,ok]=postprocess_lateral(board,moves,tiC,tP,E,limit,BorderDown,BorderUp,boardab,m,n);
        if ~ok, break; end
    end
end
if limit>0
    % grow end-points
%    tP=board>0;
    tP(tiC)=false;
    for n1=1:1e2,
        [board,moves,tiC,tP,limit,ok]=postprocess_endpoint(board,moves,tiC,tP,limit,1,m,n);
        if ~ok, break; end
    end
    for n1=1:1e3,
        [board,moves,tiC,tP,limit,ok]=postprocess_endpoint(board,moves,tiC,tP,limit,2,m,n);
        if ~ok, break; end
    end
end
end

function [board,moves,tiC,tP,E,limit,ok]=postprocess_lateral(board,moves,tiC,tP,E,limit,BorderDown,BorderUp,boardab,m,n)
%[m,n]=size(board);
ok=0;
% D=Dijkstra(tP,tiC(1));
% maskout=tP&~isinf(D)&board>board(tiC(1));
% nmaskout=sum(D(maskout));
for ndir=1:4
    K=size(tiC,2);
    switch(ndir)
        case 1, idx1=find(tP(tiC(1:2:K-1)+E(2,1:2:K-1))&tP(tiC(2:2:K)+E(2,1:2:K-1)));
        case 2, idx1=find(tP(tiC(1:2:K-1)-E(2,1:2:K-1))&tP(tiC(2:2:K)-E(2,1:2:K-1)));
        case 3, idx1=find(tP(tiC(2:2:K-1)+E(2,2:2:K-1))&tP(tiC(3:2:K)+E(2,2:2:K-1)));
        case 4, idx1=find(tP(tiC(2:2:K-1)-E(2,2:2:K-1))&tP(tiC(3:2:K)-E(2,2:2:K-1)));
    end
    %for n2=1:numel(idx1),
    for n2=numel(idx1):-1:1, %%%
        switch(ndir)
            case 1,
                tempA=tiC(2*idx1(n2)-1)+E(2,2*idx1(n2)-1):E(2,2*idx1(n2)-1):BorderDown{1+(E(2,2*idx1(n2)-1)==m)}(tiC(2*idx1(n2)-1));
                tempB=tiC(2*idx1(n2))+E(2,2*idx1(n2)-1):E(2,2*idx1(n2)-1):BorderDown{1+(E(2,2*idx1(n2)-1)==m)}(tiC(2*idx1(n2)));
            case 2,
                tempA=tiC(2*idx1(n2)-1)-E(2,2*idx1(n2)-1):-E(2,2*idx1(n2)-1):BorderUp{1+(E(2,2*idx1(n2)-1)==m)}(tiC(2*idx1(n2)-1));
                tempB=tiC(2*idx1(n2))-E(2,2*idx1(n2)-1):-E(2,2*idx1(n2)-1):BorderUp{1+(E(2,2*idx1(n2)-1)==m)}(tiC(2*idx1(n2)));
            case 3,
                tempA=tiC(2*idx1(n2))+E(2,2*idx1(n2)):E(2,2*idx1(n2)):BorderDown{1+(E(2,2*idx1(n2))==m)}(tiC(2*idx1(n2)));
                tempB=tiC(2*idx1(n2)+1)+E(2,2*idx1(n2)):E(2,2*idx1(n2)):BorderDown{1+(E(2,2*idx1(n2))==m)}(tiC(2*idx1(n2)+1));
            case 4,
                tempA=tiC(2*idx1(n2))-E(2,2*idx1(n2)):-E(2,2*idx1(n2)):BorderUp{1+(E(2,2*idx1(n2))==m)}(tiC(2*idx1(n2)));
                tempB=tiC(2*idx1(n2)+1)-E(2,2*idx1(n2)):-E(2,2*idx1(n2)):BorderUp{1+(E(2,2*idx1(n2))==m)}(tiC(2*idx1(n2)+1));
        end
        idxZ=find(~tP(tempA),1,'first');
        %idxZ=find(~tP(tempA)|maskout(tempA),1,'first');
        switch(ndir)
            case {1,2},
                %idxA=find(board(tiC(2*idx1(n2)-1))>=board(tempA)&board(tempA)>=board(tiC(2*idx1(n2))),1,'first');
                [nill,idxA]=max((1./(abs(board(tiC(2*idx1(n2)-1))-board(tempA))+1)).*(board(tiC(2*idx1(n2)-1))>=board(tempA)&board(tempA)>=board(tiC(2*idx1(n2)))));
                if ~nill,idxA=[]; end
            case {3,4},
                %idxA=find(board(tiC(2*idx1(n2)))>=board(tempA)&board(tempA)>=board(tiC(2*idx1(n2)+1)),1,'first');
                [nill,idxA]=max((1./(abs(board(tiC(2*idx1(n2)))-board(tempA))+1)).*(board(tiC(2*idx1(n2)))>=board(tempA)&board(tempA)>=board(tiC(2*idx1(n2)+1))));
                if ~nill,idxA=[]; end
        end
        if ~isempty(idxA)&&idxA<idxZ
            idxZ=find(~tP(tempB),1,'first');
            %idxZ=find(~tP(tempB)|maskout(tempA),1,'first');
            switch(ndir)
                case {1,2},
                    idxB=find(board(tempA(idxA))>=board(tempB)&board(tempB)>=board(tiC(2*idx1(n2))),1,'first');
                case {3,4},
                    idxB=find(board(tempA(idxA))>=board(tempB)&board(tempB)>=board(tiC(2*idx1(n2)+1)),1,'first');
            end
            if ~isempty(idxB)&&idxB<idxZ&&idxA+idxB-2<=limit,%-nmaskout,%.0*boardab(tiC(1))*(n+m)/2, %%%
                ok=1;
                switch(ndir)
                    case 1, tiC=[tiC(1:2*idx1(n2)-1),tiC(2*idx1(n2)-1)+E(2,2*idx1(n2)-1), tiC(2*idx1(n2))+E(2,2*idx1(n2)-1), tiC(2*idx1(n2):end)];
                    case 2, tiC=[tiC(1:2*idx1(n2)-1),tiC(2*idx1(n2)-1)-E(2,2*idx1(n2)-1), tiC(2*idx1(n2))-E(2,2*idx1(n2)-1), tiC(2*idx1(n2):end)];
                    case 3, tiC=[tiC(1:2*idx1(n2)),tiC(2*idx1(n2))+E(2,2*idx1(n2)), tiC(2*idx1(n2)+1)+E(2,2*idx1(n2)), tiC(2*idx1(n2)+1:end)];
                    case 4, tiC=[tiC(1:2*idx1(n2)),tiC(2*idx1(n2))-E(2,2*idx1(n2)), tiC(2*idx1(n2)+1)-E(2,2*idx1(n2)), tiC(2*idx1(n2)+1:end)];
                end
                E=[E(:,1:2*idx1(n2)-2),E([2,1],2*idx1(n2)-1), E([1,2],2*idx1(n2)-1), E([2,1],2*idx1(n2)-1), E(:,2*idx1(n2):end)];
                tP(tiC)=false;
                newmoveA=[tempA(2:idxA)',tempA(1:idxA-1)'];
                newmoveB=[tempB(2:idxB)',tempB(1:idxB-1)'];
                board(newmoveA(:,2))=board(tempA(idxA));
                board(newmoveB(:,2))=board(tempB(idxB));
                board(newmoveA(:,1))=0;
                board(newmoveB(:,1))=0;
                moves=[moves;flipud(newmoveA);flipud(newmoveB)];
                limit=limit-size(newmoveA,1)-size(newmoveB,1);
                %break;
            end
        end
    end
end
end

function [board,moves,tiC,tP,limit,ok]=postprocess_endpoint(board,moves,tiC,tP,limit,type,m,n)
%[m,n]=size(board);
ok=1;
switch(type)
    case 1
        mask=tP&board<2*board(tiC(1));
        D=Dijkstra(mask,tiC(1),m,n);
        idx1=find(mask&D-1<=limit&board>=board(tiC(1)));
        if isempty(idx1),
            mask=tP;
            D=Dijkstra(mask,tiC(1),m,n);
            idx1=find(mask&D-1<=limit&board>=board(tiC(1)));
            if isempty(idx1),ok=0;end
        end
        if ok
%            [nill,idx2]=min(board(idx1)+1e-3*D(idx1)); %%%t3
             if limit>150
            [nill,idx2]=min(board(idx1)+1e-3*D(idx1)); %%%t3
            else
            [nill,idx2]=min(board(idx1).*(D(idx1)/limit).^0.2); %%%t3
           end
           
            idx0=idx1(idx2);
            limit=limit-(D(idx0)-1);
            for n2=D(idx0)-1:-1:1
                if      D(idx0+1)==n2, tidx0=idx0+1;
                elseif  D(idx0-1)==n2, tidx0=idx0-1;
                elseif  D(idx0+m)==n2, tidx0=idx0+m;
                elseif  D(idx0-m)==n2, tidx0=idx0-m;
                end
                moves=[moves; idx0, tidx0];
                board(tidx0)=board(idx0);
                board(idx0)=0;
                idx0=tidx0;
            end
            tiC=[idx0,tiC];
            tP(idx0)=false;
        end
    case 2
        mask=tP;
        D=Dijkstra(mask,tiC(end),m,n);
        idx1=find(mask&D-1<=limit&board<=board(tiC(end))&board>0);
        if isempty(idx1),ok=0;end
        if ok
%            [nill,idx2]=min(-board(idx1)+1e-3*D(idx1)); %%%t3
            if limit>300
            [nill,idx2]=min(-board(idx1)+1e-3*D(idx1)); %%%t3
            else
            [nill,idx2]=min(-board(idx1).*(limit./D(idx1)).^0.085); %%%t3
           end
            idx0=idx1(idx2);
            limit=limit-(D(idx0)-1);
            for n2=D(idx0)-1:-1:1
                if      D(idx0+1)==n2, tidx0=idx0+1;
                elseif  D(idx0-1)==n2, tidx0=idx0-1;
                elseif  D(idx0+m)==n2, tidx0=idx0+m;
                elseif  D(idx0-m)==n2, tidx0=idx0-m;
                end
                moves=[moves; idx0, tidx0];
                board(tidx0)=board(idx0);
                board(idx0)=0;
                idx0=tidx0;
            end
            tiC=[tiC,idx0];
            tP(idx0)=false;
        end
end
end

function iC = bellman_pixel(board,limit,boardab)
[m,n]=size(board);
cD=board;
IDX=zeros(m,n);
touched=board>0;
valid=touched;
while any(touched(:))
    touch=find(touched);
    touched(touch)=false;
    for dx=[1,-1,m,-m],
        cDnew=board(touch+dx)+cD(touch); %%%
        idx=find(board(touch+dx)>board(touch)&cDnew>cD(touch+dx));
        touched(touch(idx)+dx)=valid(touch(idx)+dx);
        cD(touch(idx)+dx)=cDnew(idx);
        IDX(touch(idx)+dx)=touch(idx);
    end
end
[nill,idx]=max(cD(:));
iC=zeros(1,m*n);
for n1=1:m*n,
    if idx>0
        iC(n1)=idx;
        idx=IDX(idx);
    else break;
    end
end
iC=iC(1:n1-1);
end

function iC = bellman(C,D)
N=size(C,1);
c=cell(1,N); for n1=1:N,c{n1}=find(C(:,n1)); end
%C=full(C);
IDX=zeros(N,1);
cD=D;
touched=true(1,N);
while any(touched)
    for touch=find(touched),
        touched(touch)=false;
        idx=c{touch};%find(C(:,touch));
        cDnew=D(idx)+cD(touch);
        idx2=find(cD(idx)<cDnew);
        if ~isempty(idx2)
            cD(idx(idx2))=cDnew(idx2);
            touched(idx(idx2))=true;
            IDX(idx(idx2))=touch;
        end
    end
end
[nill,idx]=max(cD);
iC=zeros(N,1);
for n1=1:N,
    if idx>0
        iC(n1)=idx;
        idx=IDX(idx);
    else break;
    end
end
iC=iC(1:n1-1);
end

function  iC=bellman_postprocess(ClustersOrder,IdxList,IdxSegments,BoardCluster)
[m,n]=size(BoardCluster);
iC=[];
for n1=1:numel(ClustersOrder)
    idx=IdxList(IdxSegments(ClustersOrder(n1)):IdxSegments(ClustersOrder(n1)+1)-1);
    if numel(idx)==1, iC=[iC,idx(1)];
    else
        % longest shortest-path
        ThisCluster=false(m,n);
        ThisCluster(idx)=true;
        D=Dijkstra(ThisCluster,iC,m,n);
        if n1==numel(ClustersOrder)
            temp=D(ThisCluster);
        else
            temp=D(ThisCluster).*(BoardCluster([false(1,n);ThisCluster(1:m-1,:)])==ClustersOrder(n1+1)|BoardCluster([ThisCluster(2:m,:);false(1,n)])==ClustersOrder(n1+1)|BoardCluster([false(m,1),ThisCluster(:,1:n-1)])==ClustersOrder(n1+1)|BoardCluster([ThisCluster(:,2:n),false(m,1)])==ClustersOrder(n1+1));
        end
        [nill,idx0]=max(temp(:));
        idx0=idx(idx0);
        E=zeros(2,D(idx0)-1);
        tiC=zeros(1,D(idx0));
        tiC(end)=idx0;
        for n2=D(idx0)-1:-1:1
            if      D(idx0+1)==n2, idx0=idx0+1; E(1,n2)=1;E(2,n2)=m;
            elseif  D(idx0-1)==n2, idx0=idx0-1; E(1,n2)=1;E(2,n2)=m;
            elseif  D(idx0+m)==n2, idx0=idx0+m; E(1,n2)=m;E(2,n2)=1;
            elseif  D(idx0-m)==n2, idx0=idx0-m; E(1,n2)=m;E(2,n2)=1;
            end
            tiC(n2)=idx0;
        end
        % now grow it
        tP=ThisCluster;
        tP(tiC)=false;
        ok=1;
        while ok
            ok=0;
            K=size(tiC,2);
            idx1=find(tP(tiC(1:2:K-1)+E(2,1:2:K-1))&tP(tiC(2:2:K)+E(2,1:2:K-1)));
            for n2=numel(idx1):-1:1
                ok=1;
                tiC=[tiC(1:2*idx1(n2)-1),tiC(2*idx1(n2)-1)+E(2,2*idx1(n2)-1), tiC(2*idx1(n2))+E(2,2*idx1(n2)-1), tiC(2*idx1(n2):end)];
                E=[E(:,1:2*idx1(n2)-2),E([2,1],2*idx1(n2)-1), E([1,2],2*idx1(n2)-1), E([2,1],2*idx1(n2)-1), E(:,2*idx1(n2):end)];
                tP(tiC)=false;
            end
            K=size(tiC,2);
            idx1=find(tP(tiC(1:2:K-1)-E(2,1:2:K-1))&tP(tiC(2:2:K)-E(2,1:2:K-1)));
            for n2=numel(idx1):-1:1
                ok=1;
                tiC=[tiC(1:2*idx1(n2)-1),tiC(2*idx1(n2)-1)-E(2,2*idx1(n2)-1), tiC(2*idx1(n2))-E(2,2*idx1(n2)-1), tiC(2*idx1(n2):end)];
                E=[E(:,1:2*idx1(n2)-2),E([2,1],2*idx1(n2)-1), E([1,2],2*idx1(n2)-1), E([2,1],2*idx1(n2)-1), E(:,2*idx1(n2):end)];
                tP(tiC)=false;
            end
            K=size(tiC,2);
            idx1=find(tP(tiC(2:2:K-1)+E(2,2:2:K-1))&tP(tiC(3:2:K)+E(2,2:2:K-1)));
            for n2=numel(idx1):-1:1
                ok=1;
                tiC=[tiC(1:2*idx1(n2)),tiC(2*idx1(n2))+E(2,2*idx1(n2)), tiC(2*idx1(n2)+1)+E(2,2*idx1(n2)), tiC(2*idx1(n2)+1:end)];
                E=[E(:,1:2*idx1(n2)-1),E([2,1],2*idx1(n2)), E([1,2],2*idx1(n2)), E([2,1],2*idx1(n2)), E(:,2*idx1(n2)+1:end)];
                tP(tiC)=false;
            end
            K=size(tiC,2);
            idx1=find(tP(tiC(2:2:K-1)-E(2,2:2:K-1))&tP(tiC(3:2:K)-E(2,2:2:K-1)));
            for n2=numel(idx1):-1:1
                ok=1;
                tiC=[tiC(1:2*idx1(n2)),tiC(2*idx1(n2))-E(2,2*idx1(n2)), tiC(2*idx1(n2)+1)-E(2,2*idx1(n2)), tiC(2*idx1(n2)+1:end)];
                E=[E(:,1:2*idx1(n2)-1),E([2,1],2*idx1(n2)), E([1,2],2*idx1(n2)), E([2,1],2*idx1(n2)), E(:,2*idx1(n2)+1:end)];
                tP(tiC)=false;
            end
        end
        
        iC=[iC,tiC];
    end
end
end

function B = neighb(A,V,nA)
[m,n] = size(A);
B=sparse(A(:,1:n-1),A(:,2:n),double(V(:,1:n-1)>V(:,2:n)),nA,nA)+sparse(A(:,2:n),A(:,1:n-1),double(V(:,2:n)>V(:,1:n-1)),nA,nA)+sparse(A(1:m-1,:),A(2:m,:),double(V(1:m-1,:)>V(2:m,:)),nA,nA)+sparse(A(2:m,:),A(1:m-1,:),double(V(2:m,:)>V(1:m-1,:)),nA,nA);
B=B>0;
end

function [B,C,p,r,nc] = connected(A)
[m,n] = size(A);
N = m*n ;
K = reshape (1:N, m, n) ;
V = A(:,1:n-1) == A(:,2:n);
H = A(1:m-1,:) == A(2:m,:);
G = sparse(K([V,false(m,1)]),K([false(m,1),V]),1,N,N)+sparse(K([H; false(1,n)]),K([false(1,n); H]),1,N,N);
G = G + G' + speye(N);
[p q r] = dmperm(G);
nc = numel(r) - 1;
C = A(p(r(1:nc)));
B = ones(m, n);
for a = 2:nc
    B(p(r(a):r(a+1)-1)) = a;
end
end

function D = Dijkstra(A,i1,m,n)
D=inf(m,n);
D(~A)=0;
if isempty(i1),
    i1=find(A,1,'first');
    mode=0;
else
    i1=i1(end);
    mode=1;
end
D(i1)=1;
for n1=2:m*n,
    idx1=D(i1+1)>n1;
    idx2=D(i1-1)>n1;
    idx3=D(i1+m)>n1;
    idx4=D(i1-m)>n1;
    %i1=unique([i1(idx1)+1,i1(idx2)-1,i1(idx3)+m,i1(idx4)-m]);
    X=false(m,n);
    X(i1(idx1)+1)=true;
    X(i1(idx2)-1)=true;
    X(i1(idx3)+m)=true;
    X(i1(idx4)-m)=true;
    i1=find(X);
    if isempty(i1), break; end
    D(i1)=n1;
end
if mode, D(D>0)=D(D>0)-1; end
end


%% kurt
function [vine,scr] = kurt(board)
doclusters=any(any(board(:,2:end)==board(:,1:end-1)))||any(any(board(1:end-1,:)==board(2:end,:)));
if doclusters,
    [vine,scr] = real_kurt(board);
else
    [vine,scr] = SimpleLongestPath(board);
end
end

%% kurt
function [vine, bestsom] = real_kurt(A)
moves = [];
%[bestsom,bestvine] = max(A(:));

[m,n]=size(A);

% inhoud = unique(A)';
% heur = sparse(0);
% for i=inhoud;
%     heur(i+1) = sum(sum(A(A<=i)));
% end
% H=full(heur(A+1));

content = unique(A);
t=sort(A(:));
tt = cumsum(t);
%ttt = find(diff([t; 0]));
%tttt = tt(ttt);
tttt = tt(diff([t; 0])~=0);
t2 = zeros(1,size(content,1));
t2(content+1) = tttt;
H = t2(A+1);
if size(H,1) ~= size(A,1)
    H=H';
end

B=A;

IND =  reshape(1:m*n,[m,n]);
C = num2cell(IND);

updated = true(size(A));

iteration = 0;
while 1
    G=B+H;
    G=G.*updated;
    [maxg,startindex] = max(G(:));
    
    [bestsom] = max(B(:));
    
    if maxg<=bestsom
        break
    end
    
    if maxg==0
        break
    end
    
    iteration = iteration+1;
    i = mod(startindex,m);
    j = ceil(startindex/m);
    if i==0
        i=m;
    end
        
    if 1<i && A(i-1,j)<=A(i,j)
        verplaatsindex = IND(i-1,j);
        if all(verplaatsindex~=C{i,j})
            [B(verplaatsindex),which] = max([B(verplaatsindex),B(i,j)+A(verplaatsindex)]);
            if which == 2
                updated(verplaatsindex)=true;
                C{verplaatsindex} = [C{i,j} verplaatsindex];
            end
        end
    end
    
    if i<size(A,1) && A(i+1,j)<=A(i,j)
        verplaatsindex = IND(i+1,j);
        if all(verplaatsindex~=C{i,j})
            [B(verplaatsindex),which] = max([B(verplaatsindex),B(i,j)+A(verplaatsindex)]);
            if which == 2
                updated(verplaatsindex)=true;
                C{verplaatsindex} = [C{i,j} verplaatsindex];
            end
        end
    end
    if j<size(A,2) && A(i,j+1)<=A(i,j)
        verplaatsindex = IND(i,j+1);
        if all(verplaatsindex~=C{i,j})
            [B(verplaatsindex),which] = max([B(verplaatsindex),B(i,j)+A(verplaatsindex)]);
            if which == 2
                updated(verplaatsindex)=true;
                C{verplaatsindex} = [C{i,j} verplaatsindex];
            end
        end
    end
    if 1<j && A(i,j-1)<=A(i,j)
        verplaatsindex = IND(i,j-1);
        if all(verplaatsindex~=C{i,j})
            [B(verplaatsindex),which] = max([B(verplaatsindex),B(i,j)+A(verplaatsindex)]);
            if which == 2
                updated(verplaatsindex)=true;
                C{verplaatsindex} = [C{i,j} verplaatsindex];
            end
        end
    end
    
    updated(i,j)=false;
    
end

[bestsom,index]=max(B(:));
vine = fliplr(C{index});

end

function [vine bestScore] = SimpleLongestPath( board )
% Treats the board as a directed-acyclic-graph and finds the best
% possible solution. Upper-left wins to break cycles in the graph
% (when adjacent squares have the same value).
%
% This is basically a completely rewritten version of the sebastian()
% function, and is about 15 times faster than sebastian() on the contest
% machine.
%
% This function is only called 8 times presently on the sample set so it
% doesn't make much difference. I optimised it so extremely expecting to use it as
% a candidate-scoring/fitness function as part of some sort of larger algorithm.
%
% - Wesley

    [rows cols] = size( board );
    count = rows * cols;
    sentinel = count + 1;

    board = board(:);
    score = [board; 0];

    seq = reshape( 1:count, rows, cols );

    north = [sentinel(ones( 1, cols )); seq(1:end-1,:)];
    north = north(:);
    north(board<score(north)) = sentinel;

    south = [seq(2:end,:); sentinel(ones( 1, cols ))];
    south = south(:);
    south(board<score(south)) = sentinel;

    west = [sentinel(ones( rows, 1 )); (1:count-rows)'];
    west(board<score(west)) = sentinel;

    east = [(rows+1:count)'; sentinel(ones( rows, 1 ))];
    east(board<score(east)) = sentinel;

    prev = zeros( sentinel, 1 );

    [~, order] = sort( board );
    for i = 1:count
        curr = order(i);

        % Yes, this fixed size (4) sorting network really
        % is faster than using max() for some reason.
        
        northNeighbour = north(curr);
        northScore = score(northNeighbour);

        southNeighbour = south(curr);
        southScore = score(southNeighbour);

        if northScore >= southScore
            scoreNS = northScore;
            neighbourNS = northNeighbour;
        else
            scoreNS = southScore;
            neighbourNS = southNeighbour;
        end

        westNeighbour = west(curr);
        westScore = score(westNeighbour);

        eastNeighbour = east(curr);
        eastScore = score(eastNeighbour);

        if westScore >= eastScore
            scoreEW = westScore;
            neighbourEW = westNeighbour;
        else
            scoreEW = eastScore;
            neighbourEW = eastNeighbour;
        end

        if scoreEW >= scoreNS
            prev(curr) = neighbourEW;
            score(curr) = score(curr) +  scoreEW;
        else
            prev(curr) = neighbourNS;
            score(curr) = score(curr) +  scoreNS;
        end
    end

    [bestScore c] = max( score );
    for i = 1:count
        seq(i) = c;
        c = prev(c);
        if c == sentinel
            break
        end
    end
    vine = seq(i:-1:1);
end

% robert
function [moves, vine, score] = robert(board, limit)

% The Fragrant Honeysuckle gives up on moving and just tries to produce
% some prettier vines 8-)

% Faster to use isconnected logic, or to embed in a zeros(m+1,n+1) and guard?


% Grow a simple vine on given board
%[vine, score, dirsimple, moves]  = robert2(board);


% Try constructing a boardwalk down left side
    [movesb, boardb] = robert1(board, limit);
    [vineb, vscoreb, dirsimple] = robert2(boardb);     % Rerun vine code on modified board


% Improve score on board 47 and similar that feature a steady slope and speckle

    IsMonotonous = ~(any(dirsimple(vineb) == 1) && any(dirsimple(vineb) == -1));
    if IsMonotonous
                % Only bother if I have a decent score already and vine goes
                % solely up or solely down.
        [movesm, boardm] = monotonous(board, vineb, dirsimple, limit);
        [vinem, vscorem] = robert2(boardm);     % Rerun vine code on modified board
    end

% Pick best
        vine = vineb;
        moves = movesb;
        score = vscoreb;
    if IsMonotonous && vscorem > score
        vine = vinem;
        moves = movesm;
        score = vscorem;
    end

end % solver function

function [moves, board] = monotonous(boardin, vine, dir, limit)

% Focus n high-scoring vines with strong vertical orientation and high limit,
% and aim to shuffle blocking values out of high-scoring rows.
% Should never damage a unidirectional vine but ineffective unless the
% board has the structure of board 47

    moves = [];
    board = boardin;
    [rows,cols] = size(board);
    boardsize   = numel(board);
    lastdir = dir(vine(end));       % initialise with vine top
    for i = size(vine,1)-1:-1:2     % walk down vine to polish high scores first
        if abs(dir(vine(i))) == 1   % found a vertical step
            valmin = board(vine(i)+dir(vine(i)));
            valmax = board(vine(i)); % range of non-blocking values
%            [row,col] = ind2sub([rows,cols],vine(i));
            row=rem(vine(i)-1,rows)+1;
            col=(vine(i)-row)/rows+1;
            if lastdir > 0 && vine(i)+lastdir <= boardsize-cols
                                    % a right edge in mid board
                moveToCol = col+1;
                while size(moves,1) < limit  % loop through all blockages (if any)
                    while ( board(row,moveToCol) >= valmin && ...
                            board(row,moveToCol) <= valmax    )  && moveToCol <= cols-1
                        moveToCol = moveToCol + 1;
                    end
                    if moveToCol < cols % Found a blockage I'd like to replace
                        moveFromCol = moveToCol+1;
                        while moveFromCol <= cols && ...
                              ( board(row,moveFromCol) < valmin || ...
                                board(row,moveFromCol) > valmax        )
                            moveFromCol = moveFromCol + 1;
                        end
                        if moveFromCol <= cols
                            % Something to replace it with exists, so do slide
                            for j = moveToCol:moveFromCol-1
                                if size(moves,1) < limit
%                                     moves = [moves; [sub2ind([rows,cols],row,j+1), ...
%                                                      sub2ind([rows,cols],row,j)]   ];
                                    moves = [moves; [(row+rows*j), (row+rows*(j-1))]];                                                 
                                    board(row,j) = board(row,j+1);
                                    board(row,j+1) = 0;
                                else
                                    break;  % Used up all moves
                                end
                            end
                        else
                            break;  % no more nonblocks to use so row finished
                        end
                    else
                        break;      % no blocks so row finished
                    end             % (needed in case block is in other row...?)
                end % First row while loop.  Break out when complete and apply
                    % same logic to second row

                row = row - 1;
                if row > 0          % Needed?
                    moveToCol = col+1;
                    while size(moves,1) < limit  % loop through all blockages (if any)
                        while ( board(row,moveToCol) >= valmin && ...
                                board(row,moveToCol) <= valmax    )  && moveToCol <= cols-1
                            moveToCol = moveToCol + 1;
                        end
                        if moveToCol < cols % Found a blockage I'd like to replace
                            moveFromCol = moveToCol+1;
                            while moveFromCol <= cols && ...
                                  ( board(row,moveFromCol) < valmin || ...
                                    board(row,moveFromCol) > valmax        )
                                moveFromCol = moveFromCol + 1;
                            end
                            if moveFromCol <= cols
                                % Something to replace it with exists, so do slide
                                for j = moveToCol:moveFromCol-1
                                    if size(moves,1) < limit
%                                         moves = [moves; [sub2ind([rows,cols],row,j+1), ...
%                                                          sub2ind([rows,cols],row,j)]   ];
                                        moves = [moves; [row+rows*j, row+rows*(j-1)]];
                                        board(row,j) = board(row,j+1);
                                        board(row,j+1) = 0;
                                    else
                                        break;  % Used up all moves
                                    end
                                end
                            else
                                break;  % no more nonblocks to use so row finished
                            end
                        else
                            break;      % no blocks so row finished
                        end             % (needed in case block is in other row...?)
                    end % second row while loop
                end % if second row > 0
            end % if we have a midboard right edge


            % Now repeat whole thing for left edges.  Should be a minor pickup
            % from having more moves in high-scoring areas.
            % Check lastedge logic when I make 2 upward moves in a row


            if lastdir == -cols && vine(i) > cols
                                    % a left edge in mid board.  Check logic.
                moveToCol = col-1;
                while size(moves,1) < limit  % loop through all blockages (if any)
                    while ( board(row,moveToCol) >= valmin && ...
                            board(row,moveToCol) <= valmax    )  && moveToCol > 1
                        moveToCol = moveToCol - 1;
                    end
                    if moveToCol > 1 % Found a blockage I'd like to replace
                        moveFromCol = moveToCol-1;
                        while moveFromCol > 0 && ...
                              ( board(row,moveFromCol) < valmin || ...
                                board(row,moveFromCol) > valmax        )
                            moveFromCol = moveFromCol - 1;
                        end
                        if moveFromCol > 0
                            % Something to replace it with exists, so do slide
                            for j = moveFromCol:moveToCol-1
                                if size(moves,1) < limit
%                                     moves = [moves; [sub2ind([rows,cols],row,j), ...
%                                                      sub2ind([rows,cols],row,j+1)]   ];
                                    moves = [moves; [row+rows*(j-1), row+rows*j]];
                                    board(row,j+1) = board(row,j);
                                    board(row,j) = 0;
                                else
                                    break;  % Used up all moves
                                end
                            end
                        else
                            break;  % no more nonblocks to use so row finished
                        end
                    else
                        break;      % no blocks so row finished
                    end             % (needed in case block is in other row...?)
                end % First row while loop.  Break out when complete and apply
                    % same logic to second row
            end % if we have a midboard left edge

        end % vertical step
        lastdir = dir(vine(i));
    end % for each leaf of vine

% Have now modified board, hopefully improved it in a few high-scoring cases

end % function monotonous

function [moves, board] = robert1(boardin, limit)
% Focus n high-score boards like 8 where there is a high limit but no structure.
% Aim to construct a path from scratch. To keep the movement choices simple do
% this along an edge; a spiral in centre would require far fewer moves on
% average but would require more complex pathfinding

% Minor bug with equal values, which may upset vine constructor so add a small
% amount of noise.

moves = zeros(limit,2); mv=0;
[rows,cols] = size(boardin);
boardsize   = numel(boardin);
board = boardin - reshape(1:boardsize,size(boardin))*1e-4;
PathLenEst  = (rows+cols) / 2;
NMovesEst   = limit / PathLenEst;   % Could update during process...
Channels    = 1:3:rows;             % Move blocks down these
Target      = 1;                    % Pick a corner, any corner
while mv < limit         % Find another block to move
    [Biggest,BlockAt] = max(board(:));    % Move biggest
    if Biggest <= 0                 % Prob not needed
        break;
    end
%    [Vt,Ut] = ind2sub([rows,cols],Target);
    Vt=rem(Target-1,rows)+1;
    Ut=(Target-Vt)/rows+1;
    
    % First move onto a channel that will be cleared of blocks
%    [Vb,Ub] = ind2sub([rows,cols],BlockAt);
    Vb=rem(BlockAt-1,rows)+1;
    Ub=(BlockAt-Vb)/rows+1;
    if Ub-Ut > 1     % Only if not next to target column
        Nudge = 1-mod(Vb-1,3);    % [+1,0,-1,...]
        if (Nudge ~= 0) && ~(Vb==rows && Nudge==1)
            %moves = [moves; [BlockAt,BlockAt+Nudge]];
            mv=mv+1; moves(mv,1:2) = [BlockAt,BlockAt+Nudge];
            board(BlockAt+Nudge) = board(BlockAt);
            board(BlockAt) = 0;
            BlockAt = BlockAt+Nudge;
        end
    end
    
    % Now move towards target
    Vb = rem(BlockAt-1,rows)+1; U = Ut-(BlockAt-Vb)/rows-1;
    V = Vt-Vb;      % Horiz and Vert moves required
    
    while (U~=0 || V~=0) && mv<limit
        if U<-1 || V==0
            mv=mv+1; moves(mv,1:2) = [BlockAt,BlockAt-rows];
            board(BlockAt-rows) = board(BlockAt);
            board(BlockAt) = 0;
            BlockAt = BlockAt-rows;
            U = U+1;
        elseif V>0         % Just ignore erases until I get it working
            mv=mv+1; moves(mv,1:2) = [BlockAt,BlockAt+1];
            board(BlockAt+1) = board(BlockAt);
            board(BlockAt) = 0;
            BlockAt = BlockAt+1;
            V=V-1;
        else
            mv=mv+1; moves(mv,1:2) = [BlockAt,BlockAt-1];
            board(BlockAt-1) = board(BlockAt);
            board(BlockAt) = 0;
            BlockAt = BlockAt-1;
            V=V+1;
        end
    end  % Sliding this block
    board(Target) = -board(Target);  % Ignore moved blocks
    if mod(Ut,2)                     % Walk Target forward
        if Vt < rows
            Target=Target+1;
        else
            Target=Target+rows;
        end
    else
        if Vt > 1
            Target=Target-1;
        else
            Target=Target+rows;
        end
    end
end % Finding blocks to slide
board = abs(board);
moves=moves(1:mv,:);
end % function boardwalk

function [vine, vscore, dir, moves] = robert2(board)

% Test each square on the board from low to high values to find whether vine
% can grow upwards onto an adjacent target square.

% To handle plateaux I superimpose a faint watermark on flat areas to nudge vine
% towards a space-covering pattern.  On each plateau I track 4 orientations
% separately, but whenever looking up to a higher level I can pick the best.

% Quite pretty, but as all plateaux problems in testset are low-scoring I don't
% think it makes much difference.

%
    
    dir   = zeros(size(board));  % points way down vine, 0 at root
 %   done  = false(size(board));  % have already examined this one
    [rows,cols] = size(board);
    boardsize   = numel(board);
    watermark = reshape(1:boardsize,size(board)) * 1e-6;
    watermark(:,2:2:cols) = flipud(watermark(:,2:2:cols));
    board = board + watermark .* (mod(board,2)-0.5);
    % superimpose a faint watermark on flat areas.  Direction should change
    % between adjacent levels (but will fail if steps are even)
    score = board;                % score for a vine starting and ending here
    [val, ind]  = sort(board(:));
    
    % Loop through board from low to high values to find the score associated
    % with the best vine growing down from each square
    % Needs more care on equal values, for now just weave up and down
    %   -- Could try 4 weaves and pick best, or proper handling of plateaux
    
    for i = 1:boardsize;
        test = ind(i);
        stepvec = [-rows,-1,1,rows];
            for step = stepvec;
            targ = test + step;
                if targ > 0 && targ <= boardsize && ...
                        (abs(step)==rows || mod(min(test,targ), rows))
                    % consider only adjacent squares on board
                    if (board(targ) > board(test)) && (board(targ)+score(test) > score(targ))
                        % Targ can grow from me (and has nothing better yet)
                        score(targ) = score(test) + board(targ);
                        % add test vine to targ score
                        dir(targ) = -step;
                        % and note where it came from
                    end
                end
            end
    end
    
    % Assemble vine from top down
    [ABHI,leaf] = max(score(:));
    vine = [];
    while leaf
        vine = [vine;leaf];
        if dir(leaf)
            leaf = leaf+dir(leaf);
        else
            leaf = 0;
        end
    end

vine = flipud(vine);  % return it in correct order

vscore = score(vine(end));
moves = [];
end % growvine

%% michael
% http://www.mathworks.com/matlabcentral/contest/contests/34/submissions/64578
function [moves, vine] = use_more_moves(board, moves, vine, limit)

m = size(board,1);

for i = 1:size(moves,1)
    board(moves(i,:)) = [0 board(moves(i,1))];
end

extra_moves = limit - size(moves,1);
% disp('Moves left over')
larger_i = find(board >= max(board(vine)));
larger_i = setdiff(larger_i,vine);
if ~isempty(larger_i)
    end_row = mod(vine(end),m);
    if end_row == 0
        end_row = m;
    end
    end_col = ceil(vine(end)/m);

    larger_rows = mod(larger_i,m);
    larger_rows(larger_rows == 0) = m;
    larger_cols = ceil(larger_i/m);

    moves_req = abs(end_row - larger_rows) + abs(end_col - larger_cols) - 1;
    possible_moves = larger_i(moves_req < extra_moves);
    moves_req = moves_req(moves_req < extra_moves);

    while ~isempty(possible_moves) & extra_moves > 0
        [junk, sort_i] = sort(moves_req);

        possible_moves = possible_moves(sort_i);
        
        test_move = possible_moves(1);
        test_row = mod(test_move,m);
        if test_row == 0
            test_row = m;
        end
        test_col = ceil(test_move/m);

        if end_row > test_row
            move_rows = test_row:end_row;
            move_cols = zeros(size(move_rows)) + test_col;
        elseif end_row < test_row
            move_rows = test_row:-1:end_row;
            move_cols = zeros(size(move_rows)) + test_col;
        else
            move_rows = [];
            move_cols = [];
        end

        if end_col == test_col
            move_rows(end) = [];
            move_cols(end) = [];
        else
            if end_col > test_col
                move_cols = [move_cols, test_col+1:end_col-1];
                move_rows = [move_rows, zeros(size(test_col+1:end_col-1))+end_row];
            elseif end_col < test_col
                move_cols = [move_cols, test_col-1:-1:end_col+1];
                move_rows = [move_rows, zeros(size(test_col-1:-1:end_col+1))+end_row];
            end
        end

        add_moves = move_cols*m + move_rows - m;
        add_moves = [add_moves(1:end-1)', add_moves(2:end)'];

        if any(ismember(add_moves(:),vine))
            possible_moves(1) = [];
            moves_req(1) = [];
        else
%             possible_moves = [];
            moves = [moves; add_moves];
            extra_moves = limit - size(moves,1);
            vine = [vine, moves(end,2)];

            for i = 1:size(add_moves,1)
                board(add_moves(i,:)) = [0 board(add_moves(i,1))];
            end
            
            end_row = mod(vine(end),m);
            if end_row == 0
                end_row = m;
            end
            end_col = ceil(vine(end)/m);

            larger_i = find(board >= max(board(vine)));
            larger_i = setdiff(larger_i,vine);
            larger_rows = mod(larger_i,m);
            larger_rows(larger_rows == 0) = m;
            larger_cols = ceil(larger_i/m);

            moves_req = abs(end_row - larger_rows) + abs(end_col - larger_cols) - 1;
            possible_moves = larger_i(moves_req < extra_moves);
            moves_req = moves_req(moves_req < extra_moves);
        end

    end
end
end  

function [moves,vine,score] = alex(board,limit)
moves=[];
if limit>0
    [nrow,ncol] = size(board);
    sz = [nrow,ncol];
    b1 = mean(board);
    [mc,idc] = max(b1);
    
    % Elemente um das Maximum sortieren
    [~,ide] = sort(board(:,idc),'descend');    
    % der Reihe nach zum Zentrum bewegen
    cB = board;
    cL = limit;
    [mr,~] = ind2sub(sz, ide(1));  % Zeile des Maximums
    for k=2:numel(ide)/4 %%%par
        if cL==0; break; end % limit erreicht
        [kr,~] = ind2sub(sz,ide(k)); % Zeile
        dr = mr-kr;
        d = sign(dr);
        % überprüfe, ob nächster Wert in Richtung kleiner ist
        if cB(kr+d,idc) < cB(kr,idc)
            % bewegen
            moves = [moves; [sub2ind(sz,kr,idc), sub2ind(sz,kr+d,idc)]];
            cL = cL-1;
            cB(kr+d,idc) = cB(kr,idc); cB(kr,idc)=0;
        end
    end
else
    cB = board; cL = limit;
end

[mv_alfi, vine, score] = alfi(cB, cL);
moves = [moves; mv_alfi];
end