Code covered by the BSD License

# MIMO Toolbox

### Oskar Vivero (view profile)

20 Apr 2006 (Updated )

Multivarialbe control toolbox

arrowh(x,y,clr,ArSize,Where)
```%  ARROWH   Draws a solid 2D arrow head in current plot.
%     ARROWH(X,Y,COLOR,SIZE,LOCATION) draws a solid arrow head into
%     the current plot to indicate a direction.  X and Y must contain
%     a pair of x and y coordinates ([x1 x2],[y1 y2]) of two points:
%
%     The first point is only used to tell (in conjunction with the
%     second one) the direction and orientation of the arrow -- it
%     will point from the first towards the second.
%
%     The head of the arrow will be located in the second point.  An
%     example of use is    plot([0 2],[0 4]); ARROWH([0 1],[0 2],'b')
%
%     You may also give two vectors of same length > 2.  The routine
%     will then choose two consecutive points from "about" the middle
%     of each vectors.  Useful if you don't want to worry each time
%     about where to put the arrows on a trajectory.  If x1 and x2
%     are the vectors x1(t) and x2(t), simply put   ARROWH(x1,x2,'r')
%     to have the right direction indicated in your x2 = f(x1) phase
%     plane.
%
%                       (x2,y2)
%                       --o
%                       \ |
%                        \|
%
%
%            o
%        (x1,y1)
%
%     Please note that the following optional arguments need -- if
%     you want to use them -- to be given in that exact order.
%
%     The COLOR argument is exactely the same as for plots, eg. 'r';
%     if not given, blue is default.
%
%     The SIZE argument allows you to tune the size of the arrows.
%
%     The LOCAITON argument only applies, if entire solution vectors
%     have been passed on.  With this argument you can indicate where
%     abouts inside those vectors to take the two points from.
%     Can be a vector, if you want to have more than one arrow drawn.
%
%     Both arguments, SIZE and LOCATION must be given in percent,
%     where 100 means standard size, 50 means half size, respectively
%     100 means end of the vector, 48 means about middle, 0 beginning.
%     Note that those "locations" correspond to the cardinal position
%     "inside" the vector, say "index-wise".
%
%     This routine is mainely intended to be used for indicating
%     "directions" on trajectories -- just give two consecutive times
%     and the corresponding values of a flux and the proper direction
%     of the trajectory will be shown on the plot.  You may also pass
%     on two solution vectors, as described above.
%
%     Note, that the arrow only looks good on the specific axis
%     settings when the routine was actually started.  If you zoom in
%     afterwards, the triangle gets distorted.
%
%     Examples of use:
%     x1 = [0:.2:2]; x2 = [0:.2:2]; plot(x1,x2); hold on;
%     arrowh(x1,x2,'r',100,20);      % passing on entire vectors
%     arrowh([0 1],[0 1],'g',300);   % passing on 2 points

%     Author:       Florian Knorn
%     Email:        florian.knorn@student.uni-magdeburg.de
%     Version:      1.10
%     Filedate:     Dec 1st, 2005
%
%     History:      1.10 - Buxfix
%                   1.09 - Possibility to chose *several* locations
%                   1.08 - Possibility to chose location
%                   1.07 - Choice of color
%                   1.06 - Bug fixes
%                   1.00 - Release
%
%     ToDos:        - More specific shaping-possibilities,
%                   - Keep proportions when zooming or resizing;
%                     has to be done with callback functions, I guess.
%
%     Bugs:         None discovered yet, those discovered were fixed
%
%     Thanks:       I haven't used the function in ages, but the
%                   last time I modified something in a hurry, I
%                   introduced a stupid bug, which Kesh Ikum was so
%                   kind to point out ;-) Thanks!
%
%     If you have suggestions for this program, if it doesn't work for
%     your "situation" or if you change something in it - please send
%     me an email!  This is my very first "public" program and I'd like
%     to improve it where I can -- your help is kindely appreciated!
%     Thank you!

function arrowh(x,y,clr,ArSize,Where)

%-- errors
if nargin < 2
end
if (length(x) < 2) || (length(y) < 2),
error('X and Y vectors must each have "length" >= 2 !');
end
if (x(1) == x(2)) && (y(1) == y(2)),
error('Points superimposed - cannot determine direction !');
end
if nargin < 3
clr = 'b';
end
if nargin < 4
ArSize = 100 / 10000; %-- 10000 is an arbitrary value...
else
ArSize = ArSize / 10000;
end
if nargin < 5
Where = 50;
end

%-- determine and remember the hold status, toggle if necessary
if ishold,
WasHold = 1;
else
WasHold = 0;
hold on;
end

%-- start for-loop in case several arrows are wanted
for Loop = 1:length(Where),

%-- if vectors "longer" then 2 are given we're dealing with time series
if (length(x) == length(y)) && (length(x) > 2),
j = floor(length(x)*Where(Loop)/100); %-- determine that location
if j >= length(x), j = length(x) - 1; end
if j == 0, j = 1; end
x1 = x(j); x2 = x(j+1); y1 = y(j); y2 = y(j+1);

else %-- just two points given - take those
x1 = x(1); x2 = x(2); y1 = y(1); y2 = y(2);
end

%-- get axe ranges and their norm
OriginalAxis = axis;
Xextend = abs(OriginalAxis(2)-OriginalAxis(1));
Yextend = abs(OriginalAxis(4)-OriginalAxis(3));

%-- determine angle for the rotation of the triangle
if x2 == x1, %-- line vertical, no need to calculate slope
if y2 > y1,
p = pi/2;
else
p= -pi/2;
end
else %-- line not vertical, go ahead and calculate slope
%-- using normed differences (looks better like that)
m = ( (y2 - y1)/Yextend ) / ( (x2 - x1)/Xextend );
if x2 > x1, %-- now calculate the resulting angle
p = atan(m);
else
p = atan(m) + pi;
end
end

%-- the arrow is made of a transformed "template triangle".
%-- it will be created, rotated, moved, resized and shifted.

%-- the template triangle (it points "east", centered in (0,0)):
xt = [1    -sin(pi/6)    -sin(pi/6)];
yt = [0     cos(pi/6)    -cos(pi/6)];

%-- rotate it by the angle determined above:
xd=[];
yd=[];
for i=1:3,
xd(i) = cos(p)*xt(i) - sin(p)*yt(i);
yd(i) = sin(p)*xt(i) + cos(p)*yt(i);
end

%-- move the triangle so that its "head" lays in (0,0):
xd = xd - cos(p);
yd = yd - sin(p);

%-- stretch/deform the triangle to look good on the current axes:
xd = xd*Xextend*ArSize;
yd = yd*Yextend*ArSize;

%-- move the triangle to the location where it's needed
xd = xd + x2;
yd = yd + y2;

%-- draw the actual triangle
patch(xd,yd,clr,'EdgeColor',clr);

end % Loops

%-- restore original axe ranges and hold status
axis(OriginalAxis);
if ~WasHold,
hold off
end

%-- work done. good bye.```