No BSD License
Highlights from
mrotate
from
mrotate
by T. Mervin
manually rotate a 3D object
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| test.m |
clc;
clear all;
[x y z] = cylinder([1 1], 20);
h = surf(x,y,z);
c = [3 2 1];
v = [1 2 1];
mrotate(h,c,v,'v');
%mrotate(h,'off');
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