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Viewer3D

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Viewer3D

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04 Nov 2008 (Updated )

MIP, Color, Slice and Shaded 3D (shearwarp) Volume Rendering, interactive 3D view/measurement GUI

P=SnakeMoveIteration2D(B,P,Fext,gamma,kappa,delta)
function P=SnakeMoveIteration2D(B,P,Fext,gamma,kappa,delta)
% This function will calculate one iteration of contour Snake movement
%
% P=SnakeMoveIteration2D(S,P,Fext,gamma,kappa)
%
% inputs,
%   B : Internal force (smoothness) matrix
%   P : The contour points N x 2;
%   Fext : External vector field (from image)
%   gamma : Time step
%   kappa : External (image) field weight
%   delta : Balloon Force weight
%
% outputs,
%   P : The (moved) contour points N x 2;
%
% Function is written by D.Kroon University of Twente (July 2010)

% Clamp contour to boundary
P(:,1)=min(max(P(:,1),1),size(Fext,1));
P(:,2)=min(max(P(:,2),1),size(Fext,2));

% Get image force on the contour points
Fext1(:,1)=kappa*interp2(Fext(:,:,1),P(:,2),P(:,1));
Fext1(:,2)=kappa*interp2(Fext(:,:,2),P(:,2),P(:,1));
% Interp2, can give nan's if contour close to border
Fext1(isnan(Fext1))=0;

% Calculate the baloonforce on the contour points
N=GetContourNormals2D(P);
Fext2=delta*N;

% Update contour positions
ssx = gamma*P(:,1) + Fext1(:,1) + Fext2(:,1);
ssy = gamma*P(:,2) + Fext1(:,2) + Fext2(:,2);
P(:,1) = B * ssx;
P(:,2) = B * ssy;

% Clamp contour to boundary
P(:,1)=min(max(P(:,1),1),size(Fext,1));
P(:,2)=min(max(P(:,2),1),size(Fext,2));

    

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