function [elements4,T1_Plane_index]=rotate_intersection_elements(elements4,coordinates)
elements4_Zcoord=sparse([...
coordinates(elements4(:,1),3) ...
coordinates(elements4(:,2),3) ...
coordinates(elements4(:,3),3) ...
coordinates(elements4(:,4),3)]);
T1_OffPlane_vertices=full(sum(spones(elements4_Zcoord),2));
T1_Plane_index=find(T1_OffPlane_vertices==1);
for i=1:size(T1_Plane_index,1)
vertices=elements4(T1_Plane_index(i),:);
Zcoords=coordinates(vertices,3);
nonzero_index=find(Zcoords);
switch nonzero_index
case 1
vertices_rotated=vertices([2 3 4 1]);
case 2
vertices_rotated=vertices([3 4 1 2]);
case 3
vertices_rotated=vertices([4 1 2 3]);
case 4
vertices_rotated=vertices;
end
elements4(T1_Plane_index(i),:)=vertices_rotated;
end
%elements4_OnIntersection=elements4(T1_Plane_index,:);