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OpenGL .NET Examples
by Dirk-Jan Kroon
Matlab OpenGL .NET code and examples for R2009a and above
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| example_Shader_Texture3D.m |
% This example will render a cube in which a MIP projection of a 3D vessel
% texture is render with shading code. It uses two render passes.
% In the first rendeirng stage the back-facing polygons of the cube are
% rendered, and the texture coordinates of every pixels are stored in
% a depth texture. In the second stage rays are rendered from the front facing
% polygons to the coordinates determined by the depth-texture.
%
% Warning this example will take a second of 10 before showing an image,
% and can crash Matlab if the 3D texture is not loaded in time before other
% opengl functions are called.
%
% Load Tao Light assemblies and add function path
LoadTaoOpenGl;
% Create the OpenGL window
OpenGL_Window('new','Shader_Texture3D_Painters');
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