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| param_sim.m |
% Simulation and Virtual Reality Parameters
% Initial Values
PSI0 = 4; % initial value of body pitch angle [deg]
XIV = [ % initial state
0
PSI0
0
0
];
% Sample Rates
TS = 0.001; % base sample rate [sec]
% cut sonar and wall hit simulation steps for accelerating simulation.
TS_SONAR = ts2 / 1000; % sonar calculation sample rate [sec]
TS_WALL = ts1 * 5 / 1000; % wall hit calculation sample rate [sec]
% Start Time of Balancing
TIME_START = time_start; % start time of stabilizing [msec] (= gyro calibration time)
% Environments
GP_MAX = 100; % maximum game pad input
GYRO0 = 600; % initial value of gyro sensor
BATTERY = 8000; % initial value of battery [mV]
% MAP
WALL_COLOR = 128; % gray
MAP_WALL = ~(imread('vr_nxt_ballbot_track.bmp') - WALL_COLOR); % wall = 1, field = 0
MAP_WALL = MAP_WALL(:, :, 1);
START_POS = [100, 100]; % initial position ([z, x]) [cm]
% Conditions for Stopping Simulation
BODY_ANGLE_MAX = 15; % maximum body angle
BODY_ANGLE_MIN = -15; % minimum body angle
% Virtual Reality Parameters
TS_VR = 0.1; % VRML refresh rate [sec]
DEPTH = 0.135; % body depth [m]
WIDTH = 0.135; % body width [m]
HEIGHT = 6.65; % body height [cm]
CAMERA_HEIGHT = 13; % camera height [cm]
CAMERA1_OFFSET = [-50, CAMERA_HEIGHT - HEIGHT, -10]; % camera1 offset position [cm]
CAMERA2_OFFSET = [-10, CAMERA_HEIGHT - HEIGHT, 50]; % camera2 offset position [cm]
ROTATION_X = [1, 0, 0]; % rotation vector about x axis
ROTATION_Z = [0, 0, 1]; % rotation vector about z axis
clear WALL_COLOR
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