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19 Jun 2009 (Updated )

Library to handle 3D geometric primitives: create, intersect, display, and make basic computations

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distancePointEdge3d(point, edge)
function [dist, t] = distancePointEdge3d(point, edge)
%DISTANCEPOINTEDGE3D Minimum distance between a 3D point and a 3D edge
%   DIST = distancePointEdge3d(POINT, EDGE);
%   Return the euclidean distance between edge EDGE and point POINT. 
%   EDGE has the form: [x1 y1 z1 x2 y2 z2], and POINT is [x y z].
%   If EDGE is N-by-6 array, result is N-by-1 array computed for each edge.
%   If POINT is a N-by-3 array, the result is computed for each point.
%   If both POINT and EDGE are array, they must have the same number of
%   rows, and the result is computed for each couple point(i,:);edge(i,:).
%   [DIST POS] = distancePointEdge3d(POINT, EDGE);
%   Also returns the position of closest point on the edge. POS is
%   comprised between 0 (first point) and 1 (last point).
%   See also:
%   edges3d, points3d, distancePoints3d, distancePointLine3d

%   ---------
%   author : David Legland 
%   created the 07/04/2004.

%   2005-06-24 rename, and change arguments sequence
%   2009-04-30 add possibility to return position of closest point
%   2011-04-14 add checkup for degenerate edges, improve speed, update doc

% direction vector of each edge
vl = edge(:, 4:6) - edge(:, 1:3);

% compute position of points projected on the supporting line
% (Size of t is the max number of edges or points)
t = linePosition3d(point, [edge(:,1:3) vl]);

% change position to ensure projected point is located on the edge
t(t < 0) = 0;
t(t > 1) = 1;

% difference of coordinates between projected point and base point
p0 = bsxfun(@plus, edge(:,1:3), [t .* vl(:,1) t .* vl(:,2) t .* vl(:,3)]);
p0 = bsxfun(@minus, point, p0);

% compute distance between point and its projection on the edge
dist = sqrt(sum(p0 .* p0, 2));

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