Code covered by the BSD License

# geom3d

### David Legland (view profile)

19 Jun 2009 (Updated )

Library to handle 3D geometric primitives: create, intersect, display, and make basic computations

### Editor's Notes:

This file was selected as MATLAB Central Pick of the Week

inertiaEllipsoid(points)
```function ell = inertiaEllipsoid(points)
%INERTIAELLIPSOID Inertia ellipsoid of a set of 3D points
%
%   ELL = inertiaEllipsoid(PTS)
%   Compute the inertia ellipsoid of the set of points PTS. The result is
%   an ellispoid defined by:
%   ELL = [XC YC ZC A B C PHI THETA PSI]
%   where [XC YC ZY] is the centern [A B C] are length of semi-axes (in
%   decreasing order), and [PHI THETA PSI] are euler angles representing
%   the ellipsoid orientation, in degrees.
%
%   Example
%     pts = randn(300, 3);
%     pts = transformPoint3d(pts, createScaling3d([6 4 2]));
%     pts = transformPoint3d(pts, createRotationOx(pi/6));
%     pts = transformPoint3d(pts, createRotationOy(pi/4));
%     pts = transformPoint3d(pts, createRotationOz(pi/3));
%     pts = transformPoint3d(pts, createTranslation3d([5 4 3]));
%     elli = inertiaEllipsoid(pts);
%     figure; drawPoint3d(pts); axis equal;
%     hold on; drawEllipsoid(elli, ...
%         'drawEllipses', true, 'EllipseColor', 'b', 'EllipseWidth', 3);
%
%   spheres, drawEllipsoid, inertiaEllipse
%
% ------
% Author: David Legland
% e-mail: david.legland@grignon.inra.fr
% Created: 2011-03-12,    using Matlab 7.9.0.529 (R2009b)
% Copyright 2011 INRA - Cepia Software Platform.

% number of points
n = size(points, 1);

% compute centroid
center = mean(points);

% compute the covariance matrix
covPts = cov(points)/n;

% perform a principal component analysis with 2 variables,
% to extract inertia axes
[U, S] = svd(covPts);

% extract length of each semi axis

% sort axes from greater to lower

% format U to ensure first axis points to positive x direction
U = U(ind, :);
if U(1,1) < 0
U = -U;
% keep matrix determinant positive
U(:,3) = -U(:,3);
end

% convert axes rotation matrix to Euler angles
angles = rotation3dToEulerAngles(U);

% concatenate result to form an ellipsoid object