Code covered by the BSD License  

Highlights from
geom3d

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from geom3d by David Legland
Library to handle 3D geometric primitives: create, intersect, display, and make basic computations

linePosition3d(point, line)
function t = linePosition3d(point, line)
%LINEPOSITION3D Return the position of a 3D point on a 3D line
%
%   T = linePosition3d(POINT, LINE)
%   Computes position of point POINT on the line LINE, relative to origin
%   point and direction vector of the line.
%   LINE has the form [x0 y0 z0 dx dy dy],
%   POINT has the form [x y z], and is assumed to belong to line.
%   The result T is the value such that POINT = LINE(1:3) + T * LINE(4:6).
%   If POINT does not belong to LINE, the position of its orthogonal
%   projection is computed instead. 
%
%   T = linePosition3d(POINT, LINES)
%   If LINES is an array of NL lines, return NL positions, corresponding to
%   each line.
%
%   T = linePosition3d(POINTS, LINE)
%   If POINTS is an array of NP points, return NP positions, corresponding
%   to each point.
%
%   See also:
%   lines3d, points3d, createLine3d, distancePointLine3d
%
%   ---------
%   author : David Legland 
%   INRA - TPV URPOI - BIA IMASTE
%   created the 17/02/2005.
%

%   HISTORY
%   05/01/2007 update doc
%   28/10/2010 change to bsxfun calculation for arbitrary input sizes
%       (Thanks to Sven Holcombe)

% vector from line origin to point
dp = bsxfun(@minus, point, line(:,1:3));

% direction vector of the line
dl = line(:, 4:6);

% compute position using dot product normalized with norm of line vector.
t = bsxfun(@rdivide, sum(bsxfun(@times, dp, dl), 2), sum(dl.^2, 2));

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