from
geom3d
by David Legland Library to handle 3D geometric primitives: create, intersect, display, and make basic computations
rotationOz(varargin)
function trans = rotationOz(varargin)
%ROTATIONOZ return 4x4 matrix of a rotation around z-axis
%
% TRANS = rotationOz(THETA);
% Returns the transform matrix corresponding to a rotation by the angle
% THETA (in radians) around the Oz axis. A rotation by an angle of PI/2
% would transform the vector [1 0 0] into the vector [0 1 0].
%
% The returned matrix has the form:
% [cos(THETA) -sin(THETA) 0 0]
% [sin(THETA) cos(THETA) 0 0]
% [ 0 0 1 0]
% [ 0 0 0 1]
%
% TRANS = rotationOz(ORIGIN, THETA);
% TRANS = rotationOz(X0, Y0, Z0, THETA);
% Also specifies origin of rotation. The result is similar as performing
% translation(-X0, -Y0, -Z0), rotation, and translation(X0, Y0, Z0).
%
%
% See also:
% transforms3d, transformPoint3d, rotationOx, rotationOy
%
% ---------
%
% author : David Legland
% INRA - TPV URPOI - BIA IMASTE
% created the 06/04/2004.
%
% HISTORY
% 2008/11/24 changed convention for angle
% 30/04/2009 deprecate: use createRotationOz instead
% deprecation warning
warning('geom3d:deprecated', ...
[mfilename ' is deprecated, use ''createRotationOz'' instead']);
% call current implementation
trans = createRotationOz(varargin{:});