function varargout = transformVector3d(varargin)
%TRANSFORMVECTOR3D Transform a vector with a 3D affine transform
%
% V2 = transformVector3d(V1, TRANS);
% Computes the vector obtained by transforming vector V1 with affine
% transform TRANS.
% V1 has the form [x1 y1 z1], and TRANS is a [3x3], [3x4], or [4x4]
% matrix, with one of the forms:
% [a b c] , [a b c j] , or [a b c j]
% [d e f] [d e f k] [d e f k]
% [g h i] [g h i l] [g h i l]
% [0 0 0 1]
%
% V2 = transformVector3d(V1, TRANS) also works when V1 is a [Nx3xMxEtc]
% array of double. In this case, V2 has the same size as V1.
%
% V2 = transformVector3d(X1, Y1, Z1, TRANS);
% Specifies vectors coordinates in three arrays with same size.
%
% [X2 Y2 Z2] = transformVector3d(...);
% Returns the coordinates of the transformed vector separately.
%
%
% See also:
% vectors3d, transforms3d, transformPoint3d
%
% ---------
% author : David Legland
% INRA - TPV URPOI - BIA IMASTE
% created the 25/11/2008 from transformPoint3d
%
if length(varargin)==2 % func(PTS_XYZ, PLANE) syntax
vIds = 1:2;
elseif length(varargin)==4 % func(X, Y, Z, PLANE) syntax
vIds = 1:3;
end
% Extract only the linear part of the affine transform
trans = varargin{vIds(end)};
trans(1:4, 4) = [0; 0; 0; 1];
% Call transformPoint3d using equivalent output arguments
varargout = cell(1, max(1,nargout));
[varargout{:}] = transformPoint3d(varargin{vIds(1:end-1)}, trans);