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geom3d

geom3d

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19 Jun 2009 (Updated )

Library to handle 3D geometric primitives: create, intersect, display, and make basic computations

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polyhedronMeanBreadth(vertices, edges, faces)
function breadth = polyhedronMeanBreadth(vertices, edges, faces)
%POLYHEDRONMEANBREADTH Mean breadth of a convex polyhedron
%
%   BREADTH = polyhedronMeanBreadth(V, E, F)
%   Return the mean breadth (average of polyhedron caliper diameter over
%   all direction) of a convex polyhedron.
%
%   The mean breadth is omputed using the sum, over the edges of the
%   polyhedron, of the edge dihedral angles multiplied by the edge length, 
%   the final sum being divided by (4*PI).
%
%   Note: the function assumes that the faces are correctly oriented. The
%   face vertices should be indexed counter-clockwise when considering the
%   supporting plane of the plane, with the outer normal oriented outwards
%   of the polyhedron.
%
%   Typical values for classical polyhedra are:
%     cube side a               breadth = (3/2)*a
%     cuboid sides a, b, c      breadth = (a+b+c)/2
%     tetrahedron side a        breadth = 0.9123*a
%     octaedron side a          beradth = 1.175*a
%     dodecahedron, side a      breadth = 15*arctan(2)*a/(2*pi)
%     icosaehdron, side a       breadth = 15*arcsin(2/3)*a/(2*pi)
%
%   Example
%   [v e f] = createCube;
%   polyhedronMeanBreadth(v, e, f)
%   ans = 
%       1.5
%
%   See also
%   meshes3d, meshEdgeFaces, meshDihedralAngles
%
%   References
%   Stoyan D., Kendall W.S., Mecke J. (1995) "Stochastic Geometry and its
%       Applications", John Wiley and Sons, p. 26
%   Ohser, J., Muescklich, F. (2000) "Statistical Analysis of
%       Microstructures in Materials Sciences", John Wiley and Sons, p.352
%
% ------
% Author: David Legland
% e-mail: david.legland@grignon.inra.fr
% Created: 2010-10-04,    using Matlab 7.9.0.529 (R2009b)
% Copyright 2010 INRA - Cepia Software Platform.


% compute dihedral angle of each edge
alpha = meshDihedralAngles(vertices, edges, faces);

% compute length of each edge
lengths = meshEdgeLength(vertices, edges);

% compute product of length by angles 
breadth = sum(alpha.*lengths)/(4*pi);

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