function normals = vertexNormal(vertices, faces)
%VERTEXNORMAL Compute normals to a mesh vertices
%
% N = vertexNormal(V, F)
% Computes vertex normals of the mesh given by vertices V and F.
% V is a vertex array with 3 columns, F is either a NF-by-3 or NF-by-4
% index array, or a cell array with NF elements.
%
% Example
% % Draw the vertex normals of a sphere
% s = [10 20 30 40];
% [v f] = sphereMesh(s);
% drawMesh(v, f);
% view(3);axis equal; light; lighting gouraud;
% normals = vertexNormal(v, f);
% drawVector3d(v, normals);
%
% See also
% meshes3d, faceNormal, triangulateFaces
%
% ------
% Author: David Legland
% e-mail: david.legland@grignon.inra.fr
% Created: 2011-12-19, using Matlab 7.9.0.529 (R2009b)
% Copyright 2011 INRA - Cepia Software Platform.
nv = size(vertices, 1);
nf = size(faces, 1);
% unit normals to the faces
faceNormals = normalizeVector3d(faceNormal(vertices, faces));
% compute normal of each vertex: sum of normals to each face
normals = zeros(nv, 3);
if isnumeric(faces)
for i = 1:nf
face = faces(i, :);
for j = 1:length(face)
v = face(j);
normals(v, :) = normals(v,:) + faceNormals(i,:);
end
end
else
for i = 1:nf
face = faces{i};
for j = 1:length(face)
v = face(j);
normals(v, :) = normals(v,:) + faceNormals(i,:);
end
end
end
% normalize vertex normals to unit vectors
normals = normalizeVector3d(normals);