Code covered by the BSD License  

Highlights from
41 Complete GUI Examples

  • GUI_1() Demonstrate how to delete an entry from a uicontrol string.
  • GUI_10() Demonstrate how to make an image visible or invisible by pushbutton.
  • GUI_11()
  • GUI_12() Demonstrate how to control the mouse pointer from a GUI.
  • GUI_13() Demonstrate how to display & change a slider's position with an edit box.
  • GUI_14() Demonstrate colored text in a listbox, & how extract user's choice.
  • GUI_15() Demonstrate an edit text which has copyable but unchangeable text.
  • GUI_16() Demonstrate display & change a slider's position & limits with edit boxes
  • GUI_17() Demonstrate how to have a running clock in a GUI, and timer use.
  • GUI_18() Demonstrate the use of the buttondownfcn for an axes.
  • GUI_19() Demonstrate how to keep track of the number of times an action is taken
  • GUI_2() Demonstrate how to add a new entry to a uicontrol string.
  • GUI_20() Demonstrate how to get the chosen string from a popup.
  • GUI_21() Demonstrate how to get selection from a popup to an edit box & vis versa.
  • GUI_22() Demonstrate how to get selection from a popup to an edit box & vis versa.
  • GUI_23() Demonstrate finding which figure was current before callback execution.
  • GUI_24() Demonstrate how to get data from one GUI to another (data passing).
  • GUI_25() Demonstrate how to make an image loader.
  • GUI_26() Demonstrate how to make the choices in several popups mutually exclusive.
  • GUI_27() Demonstrate how to display the current location of the mouse in an axes.
  • GUI_28() Demonstrate uicontextmenu for an axes click.
  • GUI_29() Demonstrate the use of a uicontrol to manipulate an axes from a GUI,
  • GUI_3() Demonstrate how to hide a uicontrol from the user.
  • GUI_30() Same as GUI_29, except uses callback strings.
  • GUI_31() Demonstrate multiple uicontrol manipulations based on user choices.
  • GUI_32(str) Demonstrate how to get data from a GUI into the base workspace without
  • GUI_33() Demonstrate how to export data with context menu.
  • GUI_34() Demonstrate how to make a simple printscreen GUI. Note that this does
  • GUI_35() Demonstrate how to use toggle buttons to mimic tabbed panels.
  • GUI_36() Demonstrate how to make a custom dialog box which returns information.
  • GUI_37(str,time_out) Demonstrate how to make a password editbox, and nested function
  • GUI_38() Demonstrate bringing the focus to the figure after callback using JAVA.
  • GUI_39() Demonstrate use of nested functions for callbacks and other functions.
  • GUI_4() Demonstrate how to make a multiline editbox.
  • GUI_40() Demonstrate how to use an image as a background of a GUI.
  • GUI_41() Demonstrate how to save and load the state of a GUI system.
  • GUI_5() Demonstrate how to use a pushbutton to delete bits of string and how to
  • GUI_6() Demonstrate how to update one uicontrol with data from others.
  • GUI_7() Demonstrate how to store choice counters for multiple user choices.
  • GUI_8() Demonstrate how to tell which button in a uibuttongroup is selected.
  • GUI_9() Demonstrate one way to let the user know a process is running.
  • previewGUIs() This is a helper GUI which lets the user quickly view all of the example
  • contents.mSyntax Considerations for reading the M-Code:
  • View all files

41 Complete GUI Examples

by

 

27 Jul 2009 (Updated )

41 working GUIs to read and learn.

Editor's Notes:

This file was selected as MATLAB Central Pick of the Week

GUI_23()
function [] = GUI_23()
% Demonstrate finding which figure was current before callback execution.  
% Usage:
%
%     Call GUI_23, then create several plots, for example:
%
%     GUI_23
%     x = 0:.1:10;
%     figure;plot(x,x);figure;plot(x,x.^2);figure;plot(x,x.^3)
%
%     Now click on whichever of the figures needs a title.
%     Enter the title in the GUI_23 editbox, then push the button.
%     Clicking on a different figure will make it receive the next title.
%     GUI_23 can also be called AFTER the figures have been created.
%
% If no figure exists, one will be created with the title found in the edit
% box.
%
% Suggested exercise:  Alter the code so that an xlabel and ylabel
% also are added.  This could be done by making 2 more edits, and having
% the pushbutton use the information from all 3 edits to do the job.
%
%
% Author:  Matt Fig
% Date:  7/15/2009

S.fh = figure('units','pixels',...
              'position',[500 500 350 50],...
              'menubar','none',...
              'numbertitle','off',...
              'name','GUI_23',...
              'resize','off');
S.ed = uicontrol('style','edit',...
                 'units','pixels',...
                 'position',[10 10 220 30],...
                 'fontsize',14,...
                 'string','Enter Title');
S.pb = uicontrol('style','push',...
                 'units','pixels',...
                 'position',[240 10 100 30],...
                 'fonts',14,...
                 'str','Insert Title',...
                 'callback',{@pb_call,S});
           
function [] = pb_call(varargin)
% Callback for the button labeled PUSH_1.
S = varargin{3}; % Get the structure.
AX = findobj('type','axes');  % Look for existing axes objects.

if isempty(AX)
   % The GUI could popup a message box saying, "No axes to title!" or 
   % something similar, then return from here.
   figure
   AX = axes;
end

title(AX(1),get(S.ed,'string')) % The first one in the list was current!


    








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