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Mario Sim v0.1

5.0

5.0 | 1 rating Rate this file 19 Downloads (last 30 days) File Size: 41.42 KB File ID: #25568
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Mario Sim v0.1

by Ryan

 

14 Oct 2009

Simple sprites demo; NOT A FULL GAME. Mario is fully controllable within confined space.

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Description

This is simply intended as a demonstration of the use of sprites for classic NES-style game development. No levels have been programmed yet (the screenshot shows Mario's entire domain). Mario also doesn't yet know how to sprint, but he is otherwise fully functional and reasonably accurate. Manually switch Mario's state between small, big, and firepower.

Feel free to program more detail into the sim... maybe a full level? If you build further on this project, please post your improvements and/or make a note of it here. All comments and suggestions are welcome!

NOTE: timing will be CPU sensitive.

Acknowledgements
This submission has inspired the following:
Stellaria (Tech Demo) - The best MATLAB shooting game ever
MATLAB release MATLAB 7.5 (R2007b)
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Comments and Ratings (3)
31 Dec 2010 Mingjing Zhang  
31 Dec 2010 Mingjing Zhang

Dude it is really cool, but I think we can make it even better... Sent you an email about a possible way to improve its performance. Please check it out.

04 Jan 2011 Ryan

Thanks Mingjing for the excellent suggestion!

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Tag Activity for this File
Tag Applied By Date/Time
game Ryan 14 Oct 2009 12:01:30
mario Ryan 14 Oct 2009 12:01:30
sprite Ryan 14 Oct 2009 12:01:30
nintendo Ryan 14 Oct 2009 12:01:30

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