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Simulates state-control-sequences applied onto a user-defined Rubik cube



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1. Intro: Why rubik1? (see the separate HTML documents in the links below for more & 'muy picante' details).

* In the mid-1970s, Erno Rubik (see below for much more details) sought a teaching tool to help his students understand 3D objects.

Compatible with the original goals of E.Rubik - the cube puzzle's inventor,

RUBIK1 is in the class of demos, providing handsome ways to learn

programming GUI's & 3D graphics in Matlab.

* Alexander Mueller had done a number of very appropriate 'moves' in his submission

** However, in rubik1 you will not find a cut and paste of Alex's original.
There are many changes in either goals (rubik1 is NOT a game per se!), programming gadgetry and mathematical approaches to 3D graphics and transforms. For example, Alex's cube is changing its 'skin' colors, a bit like a chameleon.

A convenient numbering of the faces, very compatible with the <x>, <y> and <z> space axes,
greatly simplifies the code - making it straightforward and flexible: any cube from 2x2x2 to the NxNxN of your own fancy.

** Finally,
RUBIK1 uses & further illustrates p_json

2. Test & illustrate moves

* See the detailed help to rubik1

* See also the multitude of examples provided in the sample calling script B1G

* See

which is the HTML publication of the results from running the provided script B1G.m

3. Links:

The Gordian Knot

Much more on The Rubik's Cube

... which is a 3-D mechanical puzzle invented in 1974 by the Hungarian sculptor and professor of architecture Erno Rubik.
There are exactly 43,252,003,274,489,856,000 permutations.

google: solve Rubik

google: Matlab 3D simulation rubik
or: 3D source code simulation rubik

google: Rubik wiki

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