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A fast voxel traversal algorithm for ray tracing

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A fast voxel traversal algorithm for ray tracing

by Jesús P. Mena-Chalco

 

04 Mar 2010

A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid)

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Description

A fast and simple voxel traversal algorithm through a 3D space partition (grid) proposed by J. Amanatides and A. Woo (1987).

Author:
    Jesús P. Mena-Chalco.

References:
[1] "A fast voxel traversal algorithm for ray tracing"
    J. Amanatides and A. Woo.
    Eurographics, 87(3), 1987

[2] Other implementations of this algorithm are available from the Web:
    - http://www.ray-tracing.ru/articles182.html
    - http://www.clockworkcoders.com/oglsl/rt/gpurt3.htm
    - http://www.devmaster.net/articles/raytracing_series/part4.php

Acknowledgements

The author wishes to acknowledge the following in the creation of this submission:
Ray/Triangle Intersection, Ray/box Intersection

MATLAB release MATLAB 7.6 (R2008a)
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3dda Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
voxel Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
traversal Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
algorithm Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
uniform Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
computer graphics Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
ray tracing Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
render Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
grid Jesús P. Mena-Chalco 05 Mar 2010 09:42:20
3dda cfvfdkgfbmgf 30 Jan 2012 21:30:23

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