Implementation of Levy et al's LSCM algorithm . Also includes a basic Wavefront OBJ file format reader, and an implementation taking advantage of speed-ups available using JACKET from Accelereyes to perform some computations on an NVIDIA GPU.
 B. Lévy, S. Petitjean, N. Ray, and J. Maillot, “Least squares conformal maps for automatic texture atlas generation,” ACM Trans. Graph., vol. 21, 2002, pp. 362-371.
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