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### Highlights from Dave's MATLAB Pong

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# Dave's MATLAB Pong

### David Buckingham (view profile)

24 Apr 2011 (Updated )

a fast-paced two-player game

File Information
Description

I tried to make my code as neat and understandable as possible. Lots of comments explain how everything works. Program is broken down into several understandable subroutines. There are (almost?) no "magic numbers", all values are clearly defined and explained at the beginning. This makes it very easy to modify things like colors, speeds, layout, physical behavior. Please post any suggestions or requests, I'd appreciate ideas for how to improve this program.

Acknowledgements

This file inspired Asteroids Matlab Version Game.

MATLAB release MATLAB 7.11 (R2010b)
10 May 2015 brian grove

### brian grove (view profile)

I can't figure out why the bounce function works. Why does the vector/(v(1)^2+v(2)^2) "bounce" the ball correctly? I can't find any formulas that make this true

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03 Mar 2012 nsbd

### nsbd (view profile)

31 Dec 2011 Nhan Nguyen

### Nhan Nguyen (view profile)

hey, I just have a small knowledge about matlab (just enough to calculate and plot some shape) but base on your game, i have made a fund game. Link: http://www.mediafire.com/?f7jg9wf3amt3db7. Enjoy.
Control the green rectangle (a plane) by pressing left or right arrow. Press 's' to shoot a bomb (a small circle in the plane).

25 May 2011 David Buckingham

### David Buckingham (view profile)

There certainly can be improvements. The game speed is controlled by a call to pause() with a fixed delay argument on line 336. Although imprecise, the resulting frame-rate is quite independent of the number of keys pressed.

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25 May 2011 David Buckingham

### David Buckingham (view profile)

There certainly can be improvements. The game speed is controlled by a call to pause() with a fixed delay argument on line 335. Although imprecise, the resulting frame-rate is quite independent of the number of keys pressed.

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21 May 2011 Suleman Shafqat

### Suleman Shafqat (view profile)

Great job. well commented, i must say U ROCK.
but there can be improvements, the logic might have been better if u have used timerfcn, with some fixed period, in that case the speed of game would have been independent of number of keys pressed by the user in each iteration. i hope u will not mind the suggestion.

26 Apr 2011 Joachim

interesting