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Stellaria (Tech Demo) - The best MATLAB shooting game ever

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Stellaria (Tech Demo) - The best MATLAB shooting game ever

by

Mingjing Zhang (view profile)

 

14 May 2011 (Updated )

If you think you have played the best MATLAB game before. Think again after you try this one.

Editor's Notes:

This file was selected as MATLAB Central Pick of the Week

StellariaTechDemo1_4_0.zip
ENEMY_ANIM.mat
ENEMY_BULLET_ANIM.mat
ENEMY_BULLET_ANIM2.mat
EXPLO_ANIM.mat
hs_err_pid11532.log
license.txt
Math/stlm_HitDetect_BoxesVSPoints.m
Math/stlm_HitDetect_BoxVSBoxes.asv
Math/stlm_HitDetect_BoxVSBoxes.m
Music/aiwojiugenwozou.mid
Music/FlowerDance.mid
Music/MOTN11.mid
Music/MOTN2.mid
Music/MOTN8.mid
OBJ_GENERIC_ANIM.mat
PLAYER_ANIM.mat
PLAYER_SFX.mat
README.txt
ScreenShot1.png
Stages/stl_STAGE_Credits.m
Stages/stl_STAGE_stage1.m
Stages/stl_STAGE_TitleScreen.m
Stellaria Demo.mlappinstall
Stellaria Demo.prj
stl_addToGlobalEnemies.asv
stl_addToGlobalEnemies.m
stl_addToGlobalImageHandles.asv
stl_addToGlobalImageHandles.m
stl_addToGlobalNeutralObjects.asv
stl_addToGlobalNeutralObjects.m
stl_addToGlobalPlayerBullets.m
stl_addToGlobalPlayers.asv
stl_addToGlobalPlayers.m
stl_addToGlobalTextHandles.m
stl_addToNeutralImageHandles.asv
stl_addToNeutralImageHandles.m
stl_CALLBACK_CloseRequestFcn.m
stl_CALLBACK_winResizeFcn.m
stl_collisionDetection.asv
stl_collisionDetection.m
stl_defineDefaultEnemies.asv
stl_defineDefaultEnemies.m
stl_defineEnemies.m
stl_deleteFromGlobalEnemies.asv
stl_deleteFromGlobalEnemies.m
stl_deleteFromGlobalFriendlyFire.m
stl_deleteFromGlobalImageHandles.asv
stl_deleteFromGlobalImageHandles.m
stl_deleteFromGlobalNeutralObjects.asv
stl_deleteFromGlobalNeutralObjects.m
stl_deleteFromGlobalTextHandles.m
stl_deleteFromNeutralImageHandles.m
stl_drawStarScroll.m
stl_enterEnemies.asv
stl_enterEnemies.m
stl_enterImpromptuEnemies.m
stl_initVariables.m
stl_KeyCheck.m
stl_KeyDown.m
stl_KeyUp.m
stl_pointInBoxes.asv
stl_pointInBoxes.m
stl_preprocessStage.asv
stl_preprocessStage.m
stl_processEnemies.asv
stl_processEnemies.m
stl_processNeutralObjects.asv
stl_processNeutralObjects.m
stl_processPlayer.asv
stl_processPlayer.m
stl_StellariaMain.asv
stl_StellariaMain.m
stl_StellariaMainApp.m
stl_UpdateObjectPos.m
stl_UpdateObjectPos2.m
stl_updateStarScroll.m
Util/midi/readmidi2.m
Util/midi/readmidiNew.asv
Util/midi/readmidiNew.m
Util/midi/sound.tbl
Util/midi/sound/290.wav
Util/midi/sound/291.wav
Util/midi/sound/292.wav
Util/midi/sound/293.wav
Util/midi/sound/294.wav
Util/midi/sound/295.wav
Util/midi/sound/296.wav
Util/midi/sound/297.wav
Util/midi/sound/298.wav
Util/midi/synth2.asv
Util/midi/synth2.m
Util/midi/synthBackup.m
Util/stl_utl_addWreckageToExplosionBkg.asv
Util/stl_utl_addWreckageToExplosionBkg.m

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