This is a very simple m file. It creates a structured mesh out of the given 3D vertices or a depth map and utilizes the same technique for resizing the mesh.
The code is heavily commented, so you will be able to find all the details of implementation within the code.
This function creates a structured mesh out of ordered vertices.
It's useful for dealing with depth maps and treating them as meshes. Kinect or ToF cameras would be an option. gen_structured_mesh is a C mex file doing the actual meshing. It doesnt' produce sorted vertex-face list, so if we really require sorting, we should do it separately (a sample which does the sorting is also included). To display the mesh, I make use of Dr. Vladimir Bondarenk's drawMesh function.
The code itself includes the test function. Just run it without any parameters.
Copyright (c) 2011, Tolga Birdal <http://www.tbirdal.me>