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Fast Loop mesh subdivision

  • ...LoopSubdivisionLimited - FUNCTION Perform one round of Loop mesh subdivision, with a resolution limit
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Fast Loop mesh subdivision

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29 Aug 2011 (Updated )

Subdivide a surface mesh, using Loop subdivision. Boundary- and shape-maintaining

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Description

Usage: [mfRefinedMesh, mnTriangulation] = LoopSubdivisionLimited( mfMeshPoints, mnTriangulation, fMinResolution, vbBoundaryEdges)
This function sub-divides surface meshes, using the Loop subdivision algorithm [1]. This algorithm is based on B-spline curve continuity, leading to good shape-maintaining smoothing of a surface. The algorithm attempts to leave the boundary of the surface essentially undistorted.

'mfMeshPoints' is an Nx3 matrix, each row of which ['x' 'y' 'z'] defines a point in three-dimensional space. 'mnTriangulation' is a Mx3 matrix, each row of which ['m' 'n' 'p'] defines a triangle existing on the surface, where 'm', 'n' and 'p' are indices into 'mfMeshPoints'.

'fMinResolution' defines the desired minimum length of an edge in the final subdivision. Edges shorter than 'fMinResolution' will not be divided further.

The optional argument 'vbBoundaryEdges' identifies which edges should be treated as boundary edges (and so should their locations should be attempted to be maintained by the algorithm). This argument will be calculated by the algortihm, if it is not supplied.

'mfRefinedMesh' will be a Px3 matrix, each row of which specifies a vertex in the subdivided mesh. 'mnTringulation' will be a Rx3 matrix, each row of which specifies a surface triangle in the subdivided mesh.

Algorithm from [1].

*ROOM FOR IMPROVEMENT*
If you work out how to maintain the vertex and edge adjacency matrices through a full subdivision run, then great! That would speed up subsequent runs a great deal, since a lot of the time is spent computing the edge adjacency matrix...

References
[1] Loop, C 1987. "Smooth subdivision surfaces based on triangles." M.S. Mathematics thesis, University of Utah. http://research.microsoft.com/en-us/um/people/cloop/thesis.pdf

MATLAB release MATLAB 7.8 (R2009a)
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Comments and Ratings (7)
07 Jul 2014 Dylan Muir

Hi Naive, the vertex order depends on the underlying triangulation functions, which are not under my control.

27 Dec 2013 naive

Hi Dylan,
This is a quite useful function. Thanks so much! However, when I plot the mfRefinedMesh, I feel that the vertices of a triangle are not always in the same order, either all in clockwise or counterclockwise, but I am not 100% percent sure. Am I right?

27 Mar 2013 Dylan Muir

Hi Dun,

I would be happy to include your improvements if you send them to me; my email address is my last name at hifo.uzh.ch

Regards,
Dylan

27 Mar 2013 Dun Kirk

Update:
After adding a few tricks, it takes only 0.861 seconds from 223 triangles to 228352 triangles (5x subdivisions).

23 Mar 2013 Dun Kirk

Making use of the Matlab embedded data structure: TriRep could make this a lot faster. This function took 206.36 seconds subdividing 122 triangles to 124928 triangles (5 times subdivision). I did it in 2.2 seconds with TriRep.

29 Feb 2012 Dylan Muir

Hi Jaroslaw,

The Loop subdivision algorithm provides mesh smoothing and refinement:
http://en.wikipedia.org/wiki/Loop_subdivision_surface

Certainly the original mesh points are not preserved. That's not how the algorithm works.

Regards,
Dylan

28 Feb 2012 Jaroslaw Tuszynski

This function does not seem to work for me. The output mesh does not resemble much the input mesh. I was expecting that all the original points would be preserved, but that is not the case.

Updates
30 Sep 2011

* Fixed a bug that occurred if some points did not appear in the triangulation.

* Updated help text and description to include 'fMinResolution' argument

* Updated image

07 Nov 2011

Updated description

09 Nov 2011

Updated function to include resolution limiting version.

18 Jun 2014

Updated summary

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