Code covered by the BSD License
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keyfig(src,evnt)
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ns=score2simultanious(score,g...
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orv_new=no_repeat(orv)
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set_all_visible(hia,hiaw,his)
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set_chicken(hia,chickens,chcl...
brocken egg parts:
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set_digit(his,digs,n)
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set_eggs(hia,eggs,eggsp,edr)
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set_invisible(hia)
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set_visible(hia,v)
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set_wolf(hiaw,i1,i2,is_visibl...
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speed=score2speed(score,game_...
speed is time step
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digits_code.m
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ensert_to_empty_way.m
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find_rectangular_segments.m
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game.m
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insert_to_current.m
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just_move.m
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penalty_code.m
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set_wolf_invisible.m
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View all files
Nintendo game&watch Egg - EG 26 simulator
by Maxim Vedenyov
06 Dec 2011
(Updated 07 Dec 2011)
Game a and game b simulated, with sound
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Watch this File
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| File Information |
| Description |
http://simulations.narod.ru/
Speed dependence from score and number of simultaneous eggs from score dependence were get as in real game&watch.
run game.m
control from keybard:
game a: a
game b: b
reset: r
wolf control with num keypad, num lock must be on:
up-left: 4
down-left: 1
up-right: 6
down-right: 3
volume control: left and right arrows
see gameplay here:
http://www.youtube.com/watch?v=3YcKdqNvGcY |
| Required Products |
Image Processing Toolbox
MATLAB
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| MATLAB release |
MATLAB 7.11 (2010b)
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| Updates |
| 07 Dec 2011 |
What's new in this second version:
To start run game.m. Add sound_mode option in the begining of game.m.
By default it is sound_mode =2, so there must be no more error with audioplayer function. Add cheat options. See also notebook_keys variable.
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