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Ray Tracing Volume Renderer
by Scott Robertson
Renders a 3D volume according to a intensity indexed color map and opacity map via ray tracing.
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| ParallelRayGenerator3d(volume,dimx,dimy,raystep)
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function rays = ParallelRayGenerator3d(volume,dimx,dimy,raystep)
sz = size(volume);
xdim=uint16(1:raystep:sz(1));
ydim=uint16(linspace(1,sz(2),dimx));
zdim=uint16(linspace(1,sz(3),dimy));
[x y z] = ndgrid(xdim,ydim,zdim); % Will itterate y, then x then z for speed
rays = [x(:)';
y(:)';
z(:)'];
rays = double(reshape(rays,[3 length(xdim) dimx*dimy]));
%Clean up some memory
clear xdim ydim zdim x y z;
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