Code covered by the BSD License

# Legendre-Gauss Quadrature Weights and Nodes

### Greg von Winckel (view profile)

26 Feb 2004 (Updated )

Computes the Legendre-Gauss weights and nodes for solving definite integrals.

[x,w]=lgwt(N,a,b)
```function [x,w]=lgwt(N,a,b)

% lgwt.m
%
% This script is for computing definite integrals using Legendre-Gauss
% Quadrature. Computes the Legendre-Gauss nodes and weights  on an interval
% [a,b] with truncation order N
%
% Suppose you have a continuous function f(x) which is defined on [a,b]
% which you can evaluate at any x in [a,b]. Simply evaluate it at all of
% the values contained in the x vector to obtain a vector f. Then compute
% the definite integral using sum(f.*w);
%
% Written by Greg von Winckel - 02/25/2004
N=N-1;
N1=N+1; N2=N+2;

xu=linspace(-1,1,N1)';

% Initial guess
y=cos((2*(0:N)'+1)*pi/(2*N+2))+(0.27/N1)*sin(pi*xu*N/N2);

% Legendre-Gauss Vandermonde Matrix
L=zeros(N1,N2);

% Derivative of LGVM
Lp=zeros(N1,N2);

% Compute the zeros of the N+1 Legendre Polynomial
% using the recursion relation and the Newton-Raphson method

y0=2;

% Iterate until new points are uniformly within epsilon of old points
while max(abs(y-y0))>eps

L(:,1)=1;
Lp(:,1)=0;

L(:,2)=y;
Lp(:,2)=1;

for k=2:N1
L(:,k+1)=( (2*k-1)*y.*L(:,k)-(k-1)*L(:,k-1) )/k;
end

Lp=(N2)*( L(:,N1)-y.*L(:,N2) )./(1-y.^2);

y0=y;
y=y0-L(:,N2)./Lp;

end

% Linear map from[-1,1] to [a,b]
x=(a*(1-y)+b*(1+y))/2;

% Compute the weights
w=(b-a)./((1-y.^2).*Lp.^2)*(N2/N1)^2;```