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Brian Moore (view profile)


04 Apr 2014 (Updated )

Minesweeper GUI with classical graphics, a persistent leaderboard, and an auto-solution engine

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The latest update adds public methods to the Minesweeper class that support external control of the GUI.
The included script AItest.m shows how to connect a custom "artificial intelligence" function to the GUI and programmatically make left/right-clicks.

CHALLENGE: Write your own AI engine to solve Minesweeper puzzles. Can you beat the speed and/or accuracy of the built-in EngineMove() method?

Feel free to share your AI code! I'd love to see your solution :)

Syntax: Minesweeper();

Inputs: level = {'Beginner','Intermediate','Expert'}
            (nRows,nCols) = (#rows,#columns)
            nMines = #mines

Description: This class generates a fully-functional Minesweeper GUI with beginner, intermediate,
            expert, and custom levels, a persistent leaderboard, classical graphics, hints, and an
            artificial intelligence (AI) auto-solution engine.

Objective: Uncover all safe squares without touching a mine. The numbers on each square denote the
            number of mines adjacent to that square.

Controls: Left-click a square to open it. Right/CMD/CTRL-click a square to flag it as a
            mine. For your safety, flagged squares cannot be left-clicked. Right/CMD/CTRL-click a flag
            to remove it. Once you have flagged the appropriate number of mines adjacent to a
            given square, you can left-click that square to cascade open its unflagged adjacent squares.
            Finally, click the smiley button to reset the board, and change the board size through the
            GAME menu.

Hints: Use the HINT menu to have a safe square opened for you when you are stuck. However,
            note that using a hint will disqualify your time from appearing on the leaderboard.

Auto-solution: Use the SOLVE menu to invoke auto-solution mode. You can stop the solver
            at any time by clicking the red stop button. Naturally, using the auto-solver will disqualify
            your time from appearing on the leaderboard.

Author: Brian Moore

Required Products MATLAB
MATLAB release MATLAB 7.13 (R2011b)
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Comments and Ratings (1)
14 Jun 2014 Matthias Held

Very nice contribution!

Comment only
04 Apr 2014 1.1

Fixing title typo

07 Apr 2014 1.2

Fixing description typo

10 Apr 2014 1.3

Adding board reset accelerator

10 Apr 2014 1.4

Fixing description typo

28 May 2014 1.5

Adding close hot-keys support to auxiliary figures

29 May 2014 1.6

Adding support for mouse right-click mine flagging (last update accidentally broke this...)

13 Jun 2014 1.7

Adding public methods to allow programmatic control of the GUI.

CHALLENGE: One can now easily design an external AI function to auto-solve a puzzle. Can you beat the speed and/or accuracy of the internal EngineMove() method?

20 Jun 2014 1.8

Improved handling of GUI children handles

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