No BSD License  

Highlights from
Battleship for MATLAB

from Battleship for MATLAB by Karen Christensen
Sink the computer's battleships in as few moves as possible.

battleship(action)
function battleship(action)
% GUI version of BATTLESHIP board game
if nargin==0
   action = 'create';
end

%###########################################################################################################################
if strcmp(action, 'create')
   battle;               % call to create base gui
   % initialize chart
   filled = [0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0];
   type = ['M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M'];
   % Hide five ships over the 10x10 grid, only one ship can occupy any particular square.
   % Ships:
   % 
   % Destroyer - 2 blocks
   % Submarine - 3 blocks
   % Cruiser - 3 blocks
   % Battleship - 4 blocks
   % Aircraft Carrier - 5 blocks
   %
   % Sample placement: 
   %    1 2 3 4 5 6 7 8 9 10
   % A  X X X X X D X X X X
   % B  X X X X X D X X X X
   % C  B B B B X X X X X X
   % D  C X X X X X X X X X
   % E  X C X X X X X X X X
   % F  X X C X X X X X S X
   % G  X X X X X X X S X X 
   % H  X X X X X X S X X X
   % I  X X X X X X X X X X
   % J  X X X X A A A A A X
   %
   % Placement can be horizontal, diagonal or vertical
   %
   % Aircraft Carrier
   % Get Single Random Starting Point
   astart = rand(1);
   astart = 100*astart;
   astart = astart - mod(astart,1);
   % Get direction
   direction = rand(1);
   if direction > .6667
      direction = 'horizontal';
   elseif direction > .3333
      direction = 'vertical';
   elseif direction > .1667
      direction = 'diagonal_up_slope';
   else
      direction = 'diagonal_down_slope';
   end
   if strcmp(direction,'horizontal') == 1
      apoint1 = astart + 1;
      apoint2 = astart + 2;
      apoint3 = astart + 3;
      apoint4 = astart + 4;
      if mod(apoint4,10) < 5 & mod(apoint4,10) > 0 % Ran off the end of the plot  
         apoint1 = astart - 1;
         apoint2 = astart - 2;
         apoint3 = astart - 3;
         apoint4 = astart - 4;
      end
   elseif strcmp(direction,'vertical') == 1
      apoint1 = astart + 10;
      apoint2 = apoint1 + 10;
      apoint3 = apoint2 + 10;
      apoint4 = apoint3 + 10;
      if apoint4 > 100
         apoint1 = astart - 10;
         apoint2 = apoint1 - 10;
         apoint3 = apoint2 - 10;
         apoint4 = apoint3 - 10;
      end   
   elseif strcmp(direction,'diagonal_up_slope') == 1
      if astart < 41
         apoint1 = astart + 9; % must reverse direction
         apoint2 = apoint1 + 9;
         apoint3 = apoint2 + 9;
         apoint4 = apoint3 + 9;
         if mod(astart,10) < 5 & mod(astart,10) > 0
            apoint1 = astart + 11; % must change to down slope
            apoint2 = apoint1 + 11;
            apoint3 = apoint2 + 11;
            apoint4 = apoint3 + 11;
         end         
      else
         apoint1 = astart - 9;
         apoint2 = apoint1 - 9;
         apoint3 = apoint2 - 9;
         apoint4 = apoint3 - 9;
         if mod(astart,10) > 6 | mod(astart,10) == 0
            apoint1 = astart + 9;
            apoint2 = apoint1 + 9;
            apoint3 = apoint2 + 9;
            apoint4 = apoint3 + 9;
            if astart > 66
               apoint1 = astart - 11;
               apoint2 = apoint1 - 11;
               apoint3 = apoint2 - 11;
               apoint4 = apoint3 - 11;
            end
         end
      end
   else    % diagonal down_slope
      if astart > 60
         apoint1 = astart - 11; % must reverse direction
         apoint2 = apoint1 - 11;
         apoint3 = apoint2 - 11;
         apoint4 = apoint3 - 11;
         if mod(astart,10) < 5 & mod(astart,10) > 0
            apoint1 = astart - 9; % must change to down slope
            apoint2 = apoint1 - 9;
            apoint3 = apoint2 - 9;
            apoint4 = apoint3 - 9;
         end         
      else
         apoint1 = astart + 11;
         apoint2 = apoint1 + 11;
         apoint3 = apoint2 + 11;
         apoint4 = apoint3 + 11;
         if mod(astart,10) > 6 | mod(astart,10) == 0
            apoint1 = astart - 11;
            apoint2 = apoint1 - 11;
            apoint3 = apoint2 - 11;
            apoint4 = apoint3 - 11;
            if astart < 41
               apoint1 = astart + 9;
               apoint2 = apoint1 + 9;
               apoint3 = apoint2 + 9;
               apoint4 = apoint3 + 9;
            end
         end
      end
   end
   
   filled(astart)  = 1;
   filled(apoint1) = 1;
   filled(apoint2) = 1;
   filled(apoint3) = 1;
   filled(apoint4) = 1;
   type(astart) = 'A';
   type(apoint1) = 'A';
   type(apoint2) = 'A';
   type(apoint3) = 'A';
   type(apoint4) = 'A';
   
   % Battleship
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         bstart = rand(1);
         bstart = 100*bstart;
         bstart = bstart - mod(bstart,1);
         if filled(bstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         bpoint1 = bstart + 1;
         bpoint2 = bstart + 2;
         bpoint3 = bstart + 3;
         if mod(bpoint3,10) < 4 & mod(bpoint3,10) > 0 % Ran off the end of the plot  
            bpoint1 = bstart - 1;
            bpoint2 = bstart - 2;
            bpoint3 = bstart - 3;
         end
      elseif strcmp(direction,'vertical') == 1
         bpoint1 = bstart + 10;
         bpoint2 = bpoint1 + 10;
         bpoint3 = bpoint2 + 10;
         if bpoint3 > 100
            bpoint1 = bstart - 10;
            bpoint2 = bpoint1 - 10;
            bpoint3 = bpoint2 - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if bstart < 31
            bpoint1 = bstart + 9; % must reverse direction
            bpoint2 = bpoint1 + 9;
            bpoint3 = bpoint2 + 9;
            if mod(bstart,10) < 4 & mod(bstart,10) > 0
               bpoint1 = bstart + 11; % must change to down slope
               bpoint2 = bpoint1 + 11;
               bpoint3 = bpoint2 + 11;
            end         
         else
            bpoint1 = bstart - 9;
            bpoint2 = bpoint1 - 9;
            bpoint3 = bpoint2 - 9;
            if mod(bstart,10) > 7 | mod(bstart,10) == 0
               bpoint1 = bstart + 9;
               bpoint2 = bpoint1 + 9;
               bpoint3 = bpoint2 + 9;
               if bstart > 77
                  bpoint1 = bstart - 11;
                  bpoint2 = bpoint1 - 11;
                  bpoint3 = bpoint2 - 11;
               end
            end
         end
      else    % diagonal down_slope
         if bstart > 70
            bpoint1 = bstart - 11; % must reverse direction
            bpoint2 = bpoint1 - 11;
            bpoint3 = bpoint2 - 11;
            if mod(bstart,10) < 4 & mod(bstart,10) > 0
               bpoint1 = bstart - 9; % must change to down slope
               bpoint2 = bpoint1 - 9;
               bpoint3 = bpoint2 - 9;
            end         
         else
            bpoint1 = bstart + 11 ;
            bpoint2 = bpoint1 + 11;
            bpoint3 = bpoint2 + 11;
            if mod(bstart,10) > 7 | mod(bstart,10) == 0
               bpoint1 = bstart - 11;
               bpoint2 = bpoint1 - 11;
               bpoint3 = bpoint2 - 11;
               if bstart < 31
                  bpoint1 = bstart + 9;
                  bpoint2 = bpoint1 + 9;
                  bpoint3 = bpoint2 + 9;
               end
            end
         end
      end
      if filled(bpoint1) == 1 | filled(bpoint2) == 1 | filled(bpoint3) == 1
         start_again = 1;
      else
         start_again = 0;
         filled(bstart)  = 1;
         filled(bpoint1) = 1;
         filled(bpoint2) = 1;
         filled(bpoint3) = 1;
         type(bstart) =  'B';
         type(bpoint1) = 'B';
         type(bpoint2) = 'B';
         type(bpoint3) = 'B';
      end
   end
   
   % Cruiser
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         cstart = rand(1);
         cstart = 100*cstart;
         cstart = cstart - mod(cstart,1);
         if filled(cstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         cpoint1 = cstart + 1;
         cpoint2 = cstart + 2;
         if mod(cpoint2,10) < 3 & mod(cpoint2,10) > 0 % Ran off the end of the plot  
            cpoint1 = cstart - 1;
            cpoint2 = cstart - 2;
         end
      elseif strcmp(direction,'vertical') == 1
         cpoint1 = cstart + 10;
         cpoint2 = cpoint1 + 10;
         if cpoint2 > 100
            cpoint1 = cstart - 10;
            cpoint2 = cpoint1 - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if cstart < 21
            cpoint1 = cstart + 9; % must reverse direction
            cpoint2 = cpoint1 + 9;
            if mod(cstart,10) < 3 & mod(cstart,10) > 0
               cpoint1 = cstart + 11; % must change to down slope
               cpoint2 = cpoint1 + 11;
            end         
         else
            cpoint1 = cstart - 9;
            cpoint2 = cpoint1 - 9;
            if mod(cstart,10) > 8 | mod(cstart,10) == 0
               cpoint1 = cstart + 9;
               cpoint2 = cpoint1 + 9;
               if cstart > 88
                  cpoint1 = cstart - 11;
                  cpoint2 = cpoint1 - 11;
               end
            end
         end
      else    % diagonal down_slope
         if cstart > 80
            cpoint1 = cstart - 11; % must reverse direction
            cpoint2 = cpoint1 - 11;
            if mod(cstart,10) < 3 & mod(cstart,10) > 0
               cpoint1 = cstart - 9; % must change to down slope
               cpoint2 = cpoint1 - 9;
            end         
         else
            cpoint1 = cstart + 11 ;
            cpoint2 = cpoint1 + 11;
            if mod(cstart,10) > 8 | mod(cstart,10) == 0
               cpoint1 = cstart - 11;
               cpoint2 = cpoint1 - 11;
               if cstart < 21
                  cpoint1 = cstart + 9;
                  cpoint2 = cpoint1 + 9;
               end
            end
         end
      end
      if filled(cpoint1) == 1 | filled(cpoint2) == 1 
         start_again = 1;
      else
         start_again = 0;
         filled(cstart)  = 1;
         filled(cpoint1) = 1;
         filled(cpoint2) = 1;
         type(cstart) =  'C';
         type(cpoint1) = 'C';
         type(cpoint2) = 'C';
      end
   end
   
   % Submarine
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         sstart = rand(1);
         sstart = 100*sstart;
         sstart = sstart - mod(sstart,1);
         if filled(sstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         spoint1 = sstart + 1;
         spoint2 = sstart + 2;
         if mod(spoint2,10) < 3 & mod(spoint2,10) > 0 % Ran off the end of the plot  
            spoint1 = sstart - 1;
            spoint2 = sstart - 2;
         end
      elseif strcmp(direction,'vertical') == 1
         spoint1 = sstart + 10;
         spoint2 = spoint1 + 10;
         if spoint2 > 100
            spoint1 = sstart - 10;
            spoint2 = spoint1 - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if sstart < 21
            spoint1 = sstart + 9; % must reverse direction
            spoint2 = spoint1 + 9;
            if mod(sstart,10) < 3 & mod(sstart,10) > 0
               spoint1 = sstart + 11; % must change to down slope
               spoint2 = spoint1 + 11;
            end         
         else
            spoint1 = sstart - 9;
            spoint2 = spoint1 - 9;
            if mod(sstart,10) > 8 | mod(sstart,10) == 0
               spoint1 = sstart + 9;
               spoint2 = spoint1 + 9;
               if sstart > 88
                  spoint1 = sstart - 11;
                  spoint2 = spoint1 - 11;
               end
            end
         end
      else    % diagonal down_slope
         if sstart > 80
            spoint1 = sstart - 11; % must reverse direction
            spoint2 = spoint1 - 11;
            if mod(sstart,10) < 3 & mod(sstart,10) > 0
               spoint1 = sstart - 9; % must change to down slope
               spoint2 = spoint1 - 9;
            end         
         else
            spoint1 = sstart + 11 ;
            spoint2 = spoint1 + 11;
            if mod(sstart,10) > 8 | mod(sstart,10) == 0
               spoint1 = sstart - 11;
               spoint2 = spoint1 - 11;
               if bstart < 21
                  spoint1 = sstart + 9;
                  spoint2 = spoint1 + 9;
               end
            end
         end
      end
      if filled(spoint1) == 1 | filled(spoint2) == 1 
         start_again = 1;
      else
         start_again = 0;
         filled(sstart)  = 1;
         filled(spoint1) = 1;
         filled(spoint2) = 1;
         type(sstart) =  'S';
         type(spoint1) = 'S';
         type(spoint2) = 'S';
      end
   end
   
   % Destroyer
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         dstart = rand(1);
         dstart = 100*dstart;
         dstart = dstart - mod(dstart,1);
         if filled(dstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         dpoint1 = dstart + 1;
         if mod(dpoint1,10) == 1 % Ran off the end of the plot  
            dpoint1 = dstart - 1;
         end
      elseif strcmp(direction,'vertical') == 1
         dpoint1 = dstart + 10;
         if dpoint1 > 100
            dpoint1 = dstart - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if dstart < 11
            dpoint1 = dstart + 9; % must reverse direction
            if dstart == 1
               dpoint1 = 12; % must change to down slope
            end         
         else
            dpoint1 = dstart - 9;
            if mod(dstart,10) == 0
               dpoint1 = dstart + 9;
               if dstart == 100
                  dpoint1 = 89;
               end
            end
         end
      else    % diagonal down_slope
         if dstart > 90
            dpoint1 = dstart - 11; % must reverse direction
            if dstart == 91
               dpoint1 = 82; % must change to down slope
            end         
         else
            dpoint1 = dstart + 11 ;
            if mod(dstart,10) == 0
               dpoint1 = dstart - 11;
               if dstart == 10
                  dpoint1 = 19;
               end
            end
         end
      end
      if filled(dpoint1) == 1  
         start_again = 1;
      else
         start_again = 0;
         filled(dstart)  = 1;
         filled(dpoint1) = 1;
         type(dstart) =  'D';
         type(dpoint1) = 'D';
      end
   end
   
   for z = 1:100
      if filled(z) == 1
         color = ['[1 0 0]'];
      else
         color = ['[1 1 1]'];
      end
      button = ['bs_pushbutton',num2str(z)];
      set(findobj('tag',button),'Userdata',str2num(color));
      set(findobj('tag','bs_bar'),'Userdata',type);
      set(findobj('tag','bs_a'),'Userdata',5);
      set(findobj('tag','bs_b'),'Userdata',4);
      set(findobj('tag','bs_c'),'Userdata',3);
      set(findobj('tag','bs_d'),'Userdata',2);
      set(findobj('tag','bs_s'),'Userdata',3);
   end
   
   % Set initial color for each button to GRAY (real color hidden until user clicks on a button)
   for x = 1:100
      button = ['bs_pushbutton',num2str(x)];
      set(findobj('tag',button),'BackgroundColor',[0.7 0.7 0.7]);
   end
end
 
%###########################################################################################################################
if isempty(findobj('tag','bs'))                         % if program is closed down while running 
   return
end
%###########################################################################################################################
if strcmp(action,'quit')                                  % Exit the Game
   close(findobj('tag','bs')); % Close down the GUI
   close all;
   return;
end
%###########################################################################################################################
if strcmp(action, 'start_over') 
   % set all background colors back to gray
   for x = 1:100
      button = ['bs_pushbutton',num2str(x)];
      set(findobj('tag',button),'BackgroundColor',[0.7 0.7 0.7]);
      set(findobj('tag',button),'Visible','on');
   end
   set(findobj('tag','bs_hit_miss'),'Userdata',17);
   set(findobj('tag','bs_num_moves'),'String','0');
   set(findobj('tag','bs_num_moves'),'Userdata',0);
   set(findobj('tag','bs_instructions'),'String','Good luck!');
   % re-jumble all the warships
   filled = [0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0,...
      0,0,0,0,0,0,0,0,0,0];
   type = ['M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M',...
      'M','M','M','M','M','M','M','M','M','M'];
   %
   % Aircraft Carrier
   % Get Single Random Starting Point
   astart = rand(1);
   astart = 100*astart;
   astart = astart - mod(astart,1);
   % Get direction
   direction = rand(1);
   if direction > .6667
      direction = 'horizontal';
   elseif direction > .3333
      direction = 'vertical';
   elseif direction > .1667
      direction = 'diagonal_up_slope';
   else
      direction = 'diagonal_down_slope';
   end
   if strcmp(direction,'horizontal') == 1
      apoint1 = astart + 1;
      apoint2 = astart + 2;
      apoint3 = astart + 3;
      apoint4 = astart + 4;
      if mod(apoint4,10) < 5 & mod(apoint4,10) > 0 % Ran off the end of the plot  
         apoint1 = astart - 1;
         apoint2 = astart - 2;
         apoint3 = astart - 3;
         apoint4 = astart - 4;
      end
   elseif strcmp(direction,'vertical') == 1
      apoint1 = astart + 10;
      apoint2 = apoint1 + 10;
      apoint3 = apoint2 + 10;
      apoint4 = apoint3 + 10;
      if apoint4 > 100
         apoint1 = astart - 10;
         apoint2 = apoint1 - 10;
         apoint3 = apoint2 - 10;
         apoint4 = apoint3 - 10;
      end   
   elseif strcmp(direction,'diagonal_up_slope') == 1
      if astart < 41
         apoint1 = astart + 9; % must reverse direction
         apoint2 = apoint1 + 9;
         apoint3 = apoint2 + 9;
         apoint4 = apoint3 + 9;
         if mod(astart,10) < 5 & mod(astart,10) > 0
            apoint1 = astart + 11; % must change to down slope
            apoint2 = apoint1 + 11;
            apoint3 = apoint2 + 11;
            apoint4 = apoint3 + 11;
         end         
      else
         apoint1 = astart - 9;
         apoint2 = apoint1 - 9;
         apoint3 = apoint2 - 9;
         apoint4 = apoint3 - 9;
         if mod(astart,10) > 6 | mod(astart,10) == 0
            apoint1 = astart + 9;
            apoint2 = apoint1 + 9;
            apoint3 = apoint2 + 9;
            apoint4 = apoint3 + 9;
            if astart > 66
               apoint1 = astart - 11;
               apoint2 = apoint1 - 11;
               apoint3 = apoint2 - 11;
               apoint4 = apoint3 - 11;
            end
         end
      end
   else    % diagonal down_slope
      if astart > 60
         apoint1 = astart - 11; % must reverse direction
         apoint2 = apoint1 - 11;
         apoint3 = apoint2 - 11;
         apoint4 = apoint3 - 11;
         if mod(astart,10) < 5 & mod(astart,10) > 0
            apoint1 = astart - 9; % must change to down slope
            apoint2 = apoint1 - 9;
            apoint3 = apoint2 - 9;
            apoint4 = apoint3 - 9;
         end         
      else
         apoint1 = astart + 11;
         apoint2 = apoint1 + 11;
         apoint3 = apoint2 + 11;
         apoint4 = apoint3 + 11;
         if mod(astart,10) > 6 | mod(astart,10) == 0
            apoint1 = astart - 11;
            apoint2 = apoint1 - 11;
            apoint3 = apoint2 - 11;
            apoint4 = apoint3 - 11;
            if astart < 41
               apoint1 = astart + 9;
               apoint2 = apoint1 + 9;
               apoint3 = apoint2 + 9;
               apoint4 = apoint3 + 9;
            end
         end
      end
   end
   
   filled(astart)  = 1;
   filled(apoint1) = 1;
   filled(apoint2) = 1;
   filled(apoint3) = 1;
   filled(apoint4) = 1;
   type(astart) = 'A';
   type(apoint1) = 'A';
   type(apoint2) = 'A';
   type(apoint3) = 'A';
   type(apoint4) = 'A';
   
   % Battleship
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         bstart = rand(1);
         bstart = 100*bstart;
         bstart = bstart - mod(bstart,1);
         if filled(bstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         bpoint1 = bstart + 1;
         bpoint2 = bstart + 2;
         bpoint3 = bstart + 3;
         if mod(bpoint3,10) < 4 & mod(bpoint3,10) > 0 % Ran off the end of the plot  
            bpoint1 = bstart - 1;
            bpoint2 = bstart - 2;
            bpoint3 = bstart - 3;
         end
      elseif strcmp(direction,'vertical') == 1
         bpoint1 = bstart + 10;
         bpoint2 = bpoint1 + 10;
         bpoint3 = bpoint2 + 10;
         if bpoint3 > 100
            bpoint1 = bstart - 10;
            bpoint2 = bpoint1 - 10;
            bpoint3 = bpoint2 - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if bstart < 31
            bpoint1 = bstart + 9; % must reverse direction
            bpoint2 = bpoint1 + 9;
            bpoint3 = bpoint2 + 9;
            if mod(bstart,10) < 4 & mod(bstart,10) > 0
               bpoint1 = bstart + 11; % must change to down slope
               bpoint2 = bpoint1 + 11;
               bpoint3 = bpoint2 + 11;
            end         
         else
            bpoint1 = bstart - 9;
            bpoint2 = bpoint1 - 9;
            bpoint3 = bpoint2 - 9;
            if mod(bstart,10) > 7 | mod(bstart,10) == 0
               bpoint1 = bstart + 9;
               bpoint2 = bpoint1 + 9;
               bpoint3 = bpoint2 + 9;
               if bstart > 77
                  bpoint1 = bstart - 11;
                  bpoint2 = bpoint1 - 11;
                  bpoint3 = bpoint2 - 11;
               end
            end
         end
      else    % diagonal down_slope
         if bstart > 70
            bpoint1 = bstart - 11; % must reverse direction
            bpoint2 = bpoint1 - 11;
            bpoint3 = bpoint2 - 11;
            if mod(bstart,10) < 4 & mod(bstart,10) > 0
               bpoint1 = bstart - 9; % must change to down slope
               bpoint2 = bpoint1 - 9;
               bpoint3 = bpoint2 - 9;
            end         
         else
            bpoint1 = bstart + 11 ;
            bpoint2 = bpoint1 + 11;
            bpoint3 = bpoint2 + 11;
            if mod(bstart,10) > 7 | mod(bstart,10) == 0
               bpoint1 = bstart - 11;
               bpoint2 = bpoint1 - 11;
               bpoint3 = bpoint2 - 11;
               if bstart < 31
                  bpoint1 = bstart + 9;
                  bpoint2 = bpoint1 + 9;
                  bpoint3 = bpoint2 + 9;
               end
            end
         end
      end
      if filled(bpoint1) == 1 | filled(bpoint2) == 1 | filled(bpoint3) == 1
         start_again = 1;
      else
         start_again = 0;
         filled(bstart)  = 1;
         filled(bpoint1) = 1;
         filled(bpoint2) = 1;
         filled(bpoint3) = 1;
         type(bstart) =  'B';
         type(bpoint1) = 'B';
         type(bpoint2) = 'B';
         type(bpoint3) = 'B';
      end
   end
   
   % Cruiser
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         cstart = rand(1);
         cstart = 100*cstart;
         cstart = cstart - mod(cstart,1);
         if filled(cstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         cpoint1 = cstart + 1;
         cpoint2 = cstart + 2;
         if mod(cpoint2,10) < 3 & mod(cpoint2,10) > 0 % Ran off the end of the plot  
            cpoint1 = cstart - 1;
            cpoint2 = cstart - 2;
         end
      elseif strcmp(direction,'vertical') == 1
         cpoint1 = cstart + 10;
         cpoint2 = cpoint1 + 10;
         if cpoint2 > 100
            cpoint1 = cstart - 10;
            cpoint2 = cpoint1 - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if cstart < 21
            cpoint1 = cstart + 9; % must reverse direction
            cpoint2 = cpoint1 + 9;
            if mod(cstart,10) < 3 & mod(cstart,10) > 0
               cpoint1 = cstart + 11; % must change to down slope
               cpoint2 = cpoint1 + 11;
            end         
         else
            cpoint1 = cstart - 9;
            cpoint2 = cpoint1 - 9;
            if mod(cstart,10) > 8 | mod(cstart,10) == 0
               cpoint1 = cstart + 9;
               cpoint2 = cpoint1 + 9;
               if cstart > 88
                  cpoint1 = cstart - 11;
                  cpoint2 = cpoint1 - 11;
               end
            end
         end
      else    % diagonal down_slope
         if cstart > 80
            cpoint1 = cstart - 11; % must reverse direction
            cpoint2 = cpoint1 - 11;
            if mod(cstart,10) < 3 & mod(cstart,10) > 0
               cpoint1 = cstart - 9; % must change to down slope
               cpoint2 = cpoint1 - 9;
            end         
         else
            cpoint1 = cstart + 11 ;
            cpoint2 = cpoint1 + 11;
            if mod(cstart,10) > 8 | mod(cstart,10) == 0
               cpoint1 = cstart - 11;
               cpoint2 = cpoint1 - 11;
               if cstart < 21
                  cpoint1 = cstart + 9;
                  cpoint2 = cpoint1 + 9;
               end
            end
         end
      end
      if filled(cpoint1) == 1 | filled(cpoint2) == 1 
         start_again = 1;
      else
         start_again = 0;
         filled(cstart)  = 1;
         filled(cpoint1) = 1;
         filled(cpoint2) = 1;
         type(cstart) =  'C';
         type(cpoint1) = 'C';
         type(cpoint2) = 'C';
      end
   end
   
   % Submarine
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         sstart = rand(1);
         sstart = 100*sstart;
         sstart = sstart - mod(sstart,1);
         if filled(sstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         spoint1 = sstart + 1;
         spoint2 = sstart + 2;
         if mod(spoint2,10) < 3 & mod(spoint2,10) > 0 % Ran off the end of the plot  
            spoint1 = sstart - 1;
            spoint2 = sstart - 2;
         end
      elseif strcmp(direction,'vertical') == 1
         spoint1 = sstart + 10;
         spoint2 = spoint1 + 10;
         if spoint2 > 100
            spoint1 = sstart - 10;
            spoint2 = spoint1 - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if sstart < 21
            spoint1 = sstart + 9; % must reverse direction
            spoint2 = spoint1 + 9;
            if mod(sstart,10) < 3 & mod(sstart,10) > 0
               spoint1 = sstart + 11; % must change to down slope
               spoint2 = spoint1 + 11;
            end         
         else
            spoint1 = sstart - 9;
            spoint2 = spoint1 - 9;
            if mod(sstart,10) > 8 | mod(sstart,10) == 0
               spoint1 = sstart + 9;
               spoint2 = spoint1 + 9;
               if sstart > 88
                  spoint1 = sstart - 11;
                  spoint2 = spoint1 - 11;
               end
            end
         end
      else    % diagonal down_slope
         if sstart > 80
            spoint1 = sstart - 11; % must reverse direction
            spoint2 = spoint1 - 11;
            if mod(sstart,10) < 3 & mod(sstart,10) > 0
               spoint1 = sstart - 9; % must change to down slope
               spoint2 = spoint1 - 9;
            end         
         else
            spoint1 = sstart + 11 ;
            spoint2 = spoint1 + 11;
            if mod(sstart,10) > 8 | mod(sstart,10) == 0
               spoint1 = sstart - 11;
               spoint2 = spoint1 - 11;
               if bstart < 21
                  spoint1 = sstart + 9;
                  spoint2 = spoint1 + 9;
               end
            end
         end
      end
      if filled(spoint1) == 1 | filled(spoint2) == 1 
         start_again = 1;
      else
         start_again = 0;
         filled(sstart)  = 1;
         filled(spoint1) = 1;
         filled(spoint2) = 1;
         type(sstart) =  'S';
         type(spoint1) = 'S';
         type(spoint2) = 'S';
      end
   end
   
   % Destroyer
   start_again = 1;
   while start_again == 1
      xx = 'a';
      while strcmp(xx,'a') == 1
         dstart = rand(1);
         dstart = 100*dstart;
         dstart = dstart - mod(dstart,1);
         if filled(dstart) == 0
            xx = 'b';
         end
      end
      % Get direction
      direction = rand(1);
      if direction > .6667
         direction = 'horizontal';
      elseif direction > .3333
         direction = 'vertical';
      elseif direction > .1667
         direction = 'diagonal_up_slope';
      else
         direction = 'diagonal_down_slope';
      end
      if strcmp(direction,'horizontal') == 1
         dpoint1 = dstart + 1;
         if mod(dpoint1,10) == 1 % Ran off the end of the plot  
            dpoint1 = dstart - 1;
         end
      elseif strcmp(direction,'vertical') == 1
         dpoint1 = dstart + 10;
         if dpoint1 > 100
            dpoint1 = dstart - 10;
         end   
      elseif strcmp(direction,'diagonal_up_slope') == 1
         if dstart < 11
            dpoint1 = dstart + 9; % must reverse direction
            if dstart == 1
               dpoint1 = 12; % must change to down slope
            end         
         else
            dpoint1 = dstart - 9;
            if mod(dstart,10) == 0
               dpoint1 = dstart + 9;
               if dstart == 100
                  dpoint1 = 89;
               end
            end
         end
      else    % diagonal down_slope
         if dstart > 90
            dpoint1 = dstart - 11; % must reverse direction
            if dstart == 91
               dpoint1 = 82; % must change to down slope
            end         
         else
            dpoint1 = dstart + 11 ;
            if mod(dstart,10) == 0
               dpoint1 = dstart - 11;
               if dstart == 10
                  dpoint1 = 19;
               end
            end
         end
      end
      if filled(dpoint1) == 1  
         start_again = 1;
      else
         start_again = 0;
         filled(dstart)  = 1;
         filled(dpoint1) = 1;
         type(dstart) =  'D';
         type(dpoint1) = 'D';
      end
   end
   
   for z = 1:100
      if filled(z) == 1
         color = ['[1 0 0]'];
      else
         color = ['[1 1 1]'];
      end
      button = ['bs_pushbutton',num2str(z)];
      set(findobj('tag',button),'Userdata',str2num(color));
      set(findobj('tag','bs_bar'),'Userdata',type);
      set(findobj('tag','bs_a'),'Userdata',5);
      set(findobj('tag','bs_b'),'Userdata',4);
      set(findobj('tag','bs_c'),'Userdata',3);
      set(findobj('tag','bs_d'),'Userdata',2);
      set(findobj('tag','bs_s'),'Userdata',3);
   end
end
%###########################################################################################################################
for x = 1:100
   pushbutton_num = ['pushbutton',num2str(x)];
   % User pushes a button... attempt to match up two buttons w/same color beneath
   if strcmp(action, pushbutton_num) 
      % set background color
      button = ['bs_pushbutton',num2str(x)];
      color = get(findobj('tag',button),'Userdata');
      total_moves = get(findobj('tag','bs_num_moves'),'Userdata');
      %if color(1) == 0.7 
         total_moves = total_moves + 1;
      %end   
      set(findobj('tag','bs_num_moves'),'Userdata',total_moves);
      set(findobj('tag',button),'BackgroundColor',color);
      % If background color is red
      if color(1) == 1 & color(2) == 0 & color(3) == 0
         set(findobj('tag','bs_hit_miss'),'String','Hit!');
         hitmiss = get(findobj('tag','bs_bar'),'Userdata');
         aship = get(findobj('tag','bs_a'),'Userdata');
         bship = get(findobj('tag','bs_b'),'Userdata');
         cship = get(findobj('tag','bs_c'),'Userdata');
         dship = get(findobj('tag','bs_d'),'Userdata');
         sship = get(findobj('tag','bs_s'),'Userdata');
         if hitmiss(x) == 'A'
            aship = aship - 1;
            set(findobj('tag','bs_a'),'Userdata',aship);
         elseif hitmiss(x) == 'B'
            bship = bship - 1;
            set(findobj('tag','bs_b'),'Userdata',bship);
         elseif hitmiss(x) == 'C'
            cship = cship - 1;
            set(findobj('tag','bs_c'),'Userdata',cship);
         elseif hitmiss(x) == 'D'
            dship = dship - 1;
            set(findobj('tag','bs_d'),'Userdata',dship);
         else
            sship = sship - 1;
            set(findobj('tag','bs_s'),'Userdata',sship);
         end
         if aship == 0
            set(findobj('tag','bs_hit_miss'),'String','Sunk Air Carrier!');
            sunk_air = 10;
            set(findobj('tag','bs_a'),'Userdata',sunk_air);
         end
         if bship == 0
            set(findobj('tag','bs_hit_miss'),'String','Sunk Battleship!');
            sunk_bat = 10;
            set(findobj('tag','bs_b'),'Userdata',sunk_bat);
         end
         if cship == 0
            set(findobj('tag','bs_hit_miss'),'String','Sunk Cruiser!');
            sunk_cru = 10;
            set(findobj('tag','bs_c'),'Userdata',sunk_cru);
         end
         if dship == 0
            set(findobj('tag','bs_hit_miss'),'String','Sunk Destroyer!');
            sunk_des = 10;
            set(findobj('tag','bs_d'),'Userdata',sunk_des);
         end
         if sship == 0
            set(findobj('tag','bs_hit_miss'),'String','Sunk Submarine!');
            sunk_sub = 10;
            set(findobj('tag','bs_s'),'Userdata',sunk_sub);
         end
         b = get(findobj('tag','bs_hit_miss'),'Userdata');
         set(findobj('tag','bs_hit_miss'),'Userdata',b-1);
         c = get(findobj('tag','bs_hit_miss'),'Userdata')
         if c == 1
            moves_final = str2num(get(findobj('tag','bs_num_moves'),'String'));
            if moves_final < 35
               set(findobj('tag','bs_instructions'),'String','At least half of your moves were correct! Ranking: Ace!!');
            elseif moves_final < 45
               set(findobj('tag','bs_instructions'),'String','You did it!!  Ranking: Master!');
            elseif moves_final < 55
               set(findobj('tag','bs_instructions'),'String','You did it!!  Ranking: Expert!');
            elseif moves_final < 65
               set(findobj('tag','bs_instructions'),'String','You did it!!  Rating: Acceptable');
            elseif moves_final < 75
               set(findobj('tag','bs_instructions'),'String','You did it!!  But you can do better!  Ranking:  Luckless!');
            else
               set(findobj('tag','bs_instructions'),'String','You did it, but... Ranking: Pathetic!');
            end
         end
      else
         set(findobj('tag','bs_hit_miss'),'String','Miss!');
      end
      set(findobj('tag','bs_num_moves'),'String',num2str(total_moves));
      prev_button = get(findobj('tag','bs_start_over'),'Userdata');
      prev_color = get(findobj('tag','bs_moves'),'Userdata');
   end
end
%###########################################################################################################################
function fig = battle
% This is the machine-generated representation of a Handle Graphics object
% and its children.  Note that handle values may change when these objects
% are re-created. This may cause problems with any callbacks written to
% depend on the value of the handle at the time the object was saved.
% This problem is solved by saving the output as a FIG-file.
%
% To reopen this object, just type the name of the M-file at the MATLAB
% prompt. The M-file and its associated MAT-file must be on your path.
% 
% NOTE: certain newer features in MATLAB may not have been saved in this
% M-file due to limitations of this format, which has been superseded by
% FIG-files.  Figures which have been annotated using the plot editor tools
% are incompatible with the M-file/MAT-file format, and should be saved as
% FIG-files.

mat0=[0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
6.250000e-002,1.250000e-001,1.875000e-001;...
2.500000e-001,3.125000e-001,3.750000e-001;...
4.375000e-001,5.000000e-001,5.625000e-001;...
6.250000e-001,6.875000e-001,7.500000e-001;...
8.125000e-001,8.750000e-001,9.375000e-001;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
9.375000e-001,8.750000e-001,8.125000e-001;...
7.500000e-001,6.875000e-001,6.250000e-001;...
5.625000e-001,0,0;...
0,0,0;...
0,0,0;...
6.250000e-002,1.250000e-001,1.875000e-001;...
2.500000e-001,3.125000e-001,3.750000e-001;...
4.375000e-001,5.000000e-001,5.625000e-001;...
6.250000e-001,6.875000e-001,7.500000e-001;...
8.125000e-001,8.750000e-001,9.375000e-001;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
9.375000e-001,8.750000e-001,8.125000e-001;...
7.500000e-001,6.875000e-001,6.250000e-001;...
5.625000e-001,5.000000e-001,4.375000e-001;...
3.750000e-001,3.125000e-001,2.500000e-001;...
1.875000e-001,1.250000e-001,6.250000e-002;...
0,0,0;...
0,0,0;...
0,0,5.625000e-001;...
6.250000e-001,6.875000e-001,7.500000e-001;...
8.125000e-001,8.750000e-001,9.375000e-001;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
1,1,1;...
9.375000e-001,8.750000e-001,8.125000e-001;...
7.500000e-001,6.875000e-001,6.250000e-001;...
5.625000e-001,5.000000e-001,4.375000e-001;...
3.750000e-001,3.125000e-001,2.500000e-001;...
1.875000e-001,1.250000e-001,6.250000e-002;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0;...
0,0,0];

h0 = figure('Units','points', ...
   'Color',[1 1 1], ...
	'Colormap',mat0, ...
	'PaperPosition',[18 180 576 432], ...
	'PaperUnits','points', ...
	'Position',[150 70 492 470], ...
	'Tag','bs', ...
   'ToolBar','none');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[1 0 0], ...
	'ListboxTop',0, ...
   'Position',[10.5 440 472 20], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[0 0 0], ...
   'String','\-==^~~|~~^==-/ B A T T L E S H I P \-==^~~|~~^==-/',...
   'Style','text',...
   'Tag','bs_text_title');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'BackgroundColor',[1 1 1], ...
	'FontName','Arial', ...
   'FontSize',8, ...
   'ListboxTop',0, ...
   'HorizontalAlignment','left', ...
   'Position',[10.5 405 172.5 30], ...
   'String','Try to sink the five computer warships in as few moves as possible!  Hits are red, misses are white.',...
   'Style','text',...
   'Tag','bs_instructions');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'Enable','off',...
   'ListboxTop',0, ...
	'ForegroundColor',[1 1 1], ...
	'BackgroundColor',[0 0 0], ...
   'Position',[190.5 406 37.5 14.25], ...
   'Userdata',0,...
   'String','0',...
   'Style','edit',...
   'Tag','bs_num_moves');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'ListboxTop',0, ...
	'ForegroundColor',[0 0 1], ...
	'BackgroundColor',[1 1 1], ...
   'Position',[190.5 420 37.5 12], ...
   'String','Moves:',...
   'Style','text',...
   'Userdata',[0 0 0],...
   'Tag','bs_moves');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'ListboxTop',0, ...
   'BackgroundColor',[0 0 0], ...
   'Position',[235 406 72 28.5], ...
   'FontWeight','bold', ...
   'ForegroundColor',[0 1 1], ...
   'Callback','battleship(''hit_miss'')', ...
   'String','Welcome!',...
   'Userdata',17,...
   'Tag','bs_hit_miss');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'ListboxTop',0, ...
	'BackgroundColor',[1 1 0], ...
   'Position',[312 406 83 28.5], ...
   'FontWeight','bold',...
	'Callback','battleship(''start_over'')', ...
   'String','Start Over',...
   'Userdata','bs_pushbutton0',...
   'Tag','bs_start_over');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''quit'')', ...
   'Position',[400 406 83 28.5], ...
   'BackgroundColor',[1 0 0], ...
   'FontWeight','bold',...
   'String','QUIT',...
   'Tag','bs_close(gcf)');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[1 0 0], ...
	'ListboxTop',0, ...
   'Position',[10.5 390 472 10], ...
   'Style','text',...
   'Tag','bs_bar');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[1 0 0], ...
	'ListboxTop',0, ...
   'Position',[11 40 442 343], ...
   'Style','text',...
   'Tag','bs_rbkgd');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 1], ...
	'ListboxTop',0, ...
   'Position',[20 50 425 325], ...
   'Style','text',...
   'Tag','bs_bbkgd');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[190 180 84 65], ...
   'Style','text',...
   'Tag','bs_r2bkgd');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[1 0 0], ...
	'ListboxTop',0, ...
   'Position',[200 190 64 45], ...
   'Style','text',...
   'Tag','bs_r2bkgd');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
	'ListboxTop',0, ...
   'Position',[10.5 355 37.5 28.5], ...
   'String','A1',...
   'Tag','bs_pushbutton1',...
   'Visible','on',...
	'Callback','battleship(''pushbutton1'')');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
	'ListboxTop',0, ...
   'Position',[55.5 355 37.5 28.5], ...
   'String','A2',...
   'Tag','bs_pushbutton2',...
   'Visible','on',...
	'Callback','battleship(''pushbutton2'')');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
	'ListboxTop',0, ...
   'Position',[100.5 355 37.5 28.5], ...
	'Callback','battleship(''pushbutton3'')', ...
   'String','A3', ...
   'Visible','on',...
	'Tag','bs_pushbutton3');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton4'')', ...
   'Position',[145.5 355 37.5 28.5], ...
   'String','A4', ...
   'Visible','on',...
   'Tag','bs_pushbutton4');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton5'')', ...
   'Position',[190.5 355 37.5 28.5], ...
   'String','A5',...
   'Visible','on',...
   'Tag','bs_pushbutton5');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton6'')', ...
   'Position',[235.5 355 37.5 28.5], ...
   'String','A6',...
   'Visible','on',...
	'Tag','bs_pushbutton6');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton7'')', ...
   'Position',[280.5 355 37.5 28.5], ...
   'String','A7',...
   'Visible','on',...
	'Tag','bs_pushbutton7');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton8'')', ...
   'Position',[325.5 355 37.5 28.5], ...
   'String','A8',...
   'Visible','on',...
	'Tag','bs_pushbutton8');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton9'')', ...
   'Position',[370.5 355 37.5 28.5], ...
   'String','A9',...
   'Visible','on',...
   'Tag','bs_pushbutton9');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton10'')', ...
   'Position',[415.5 355 37.5 28.5], ...
   'String','A10',...
   'Visible','on',...
   'Tag','bs_pushbutton10');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton11'')', ...
   'Position',[10.5 320 37.5 28.5], ...
   'String','B1',...
   'Visible','on',...
   'Tag','bs_pushbutton11');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton12'')', ...
   'Position',[55.5 320 37.5 28.5], ...
   'String','B2',...
   'Visible','on',...
	'Tag','bs_pushbutton12');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton13'')', ...
   'Position',[100.5 320 37.5 28.5], ...
   'String','B3', ...
   'Visible','on',...
   'Tag','bs_pushbutton13');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton14'')', ...
   'Position',[145.5 320 37.5 28.5], ...
   'String','B4', ...
   'Visible','on',...
   'Tag','bs_pushbutton14');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton15'')', ...
   'Position',[190.5 320 37.5 28.5], ...
   'String','B5',...
   'Visible','on',...
   'Tag','bs_pushbutton15');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton16'')', ...
   'Position',[235.5 320 37.5 28.5], ...
   'String','B6',...
   'Visible','on',...
	'Tag','bs_pushbutton16');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton17'')', ...
   'Position',[280.5 320 37.5 28.5], ...
   'String','B7',...
   'Visible','on',...
	'Tag','bs_pushbutton17');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton18'')', ...
   'Position',[325.5 320 37.5 28.5], ...
   'String','B8',...
   'Visible','on',...
	'Tag','bs_pushbutton18');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton19'')', ...
   'Position',[370.5 320 37.5 28.5], ...
   'String','B9',...
   'Visible','on',...
   'Tag','bs_pushbutton19');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton20'')', ...
   'Position',[415.5 320 37.5 28.5], ...
   'String','B10',...
   'Visible','on',...
   'Tag','bs_pushbutton20');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton21'')', ...
   'Position',[10.5 285 37.5 28.5], ...
   'String','C1',...
   'Visible','on',...
	'Tag','bs_pushbutton21');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton22'')', ...
   'Position',[55.5 285 37.5 28.5], ...
   'String','C2', ...
   'Visible','on',...
   'Tag','bs_pushbutton22');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton23'')', ...
   'Position',[100.5 285 37.5 28.5], ...
   'String','C3', ...
   'Visible','on',...
   'Tag','bs_pushbutton23');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton24'')', ...
   'Position',[145.5 285 37.5 28.5], ...
   'String','C4', ...
   'Visible','on',...
   'Tag','bs_pushbutton24');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton25'')', ...
   'Position',[190.5 285 37.5 28.5], ...
   'String','C5',...
   'Visible','on',...
   'Tag','bs_pushbutton25');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton26'')', ...
   'Position',[235.5 285 37.5 28.5], ...
   'String','C6',...
   'Visible','on',...
   'Tag','bs_pushbutton26');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton27'')', ...
   'Position',[280.5 285 37.5 28.5], ...
   'String','C7',...
   'Visible','on',...
   'Tag','bs_pushbutton27');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton28'')', ...
   'Position',[325.5 285 37.5 28.5], ...
   'String','C8',...
   'Visible','on',...
   'Tag','bs_pushbutton28');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton29'')', ...
   'Position',[370.5 285 37.5 28.5], ...
   'String','C9',...
   'Visible','on',...
   'Tag','bs_pushbutton29');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton30'')', ...
   'Position',[415.5 285 37.5 28.5], ...
   'String','C10',...
   'Visible','on',...
   'Tag','bs_pushbutton30');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton31'')', ...
   'Position',[10.5 250 37.5 28.5], ...
   'String','D1',...
   'Visible','on',...
   'Tag','bs_pushbutton31');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton32'')', ...
   'Position',[55.5 250 37.5 28.5], ...
   'String','D2', ...
   'Visible','on',...
   'Tag','bs_pushbutton32');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton33'')', ...
   'Position',[100.5 250 37.5 28.5], ...
   'String','D3', ...
   'Visible','on',...
	'Tag','bs_pushbutton33');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton34'')', ...
   'Position',[145.5 250 37.5 28.5], ...
   'String','D4', ...
   'Visible','on',...
   'Tag','bs_pushbutton34');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton35'')', ...
   'Position',[190.5 250 37.5 28.5], ...
   'String','D5',...
   'Visible','on',...
	'Tag','bs_pushbutton35');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton36'')', ...
   'Position',[235.5 250 37.5 28.5], ...
   'String','D6',...
   'Visible','on',...
	'Tag','bs_pushbutton36');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton37'')', ...
   'Position',[280.5 250 37.5 28.5], ...
   'String','D7',...
   'Visible','on',...
	'Tag','bs_pushbutton37');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton38'')', ...
   'Position',[325.5 250 37.5 28.5], ...
   'String','D8',...
   'Visible','on',...
	'Tag','bs_pushbutton38');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton39'')', ...
   'Position',[370.5 250 37.5 28.5], ...
   'String','D9',...
   'Visible','on',...
   'Tag','bs_pushbutton39');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton40'')', ...
   'Position',[415.5 250 37.5 28.5], ...
   'String','D10',...
   'Visible','on',...
   'Tag','bs_pushbutton40');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton41'')', ...
   'Position',[10.5 215 37.5 28.5], ...
   'String','E1',...
   'Visible','on',...
	'Tag','bs_pushbutton41');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton42'')', ...
   'Position',[55.5 215 37.5 28.5], ...
   'String','E2',...
   'Visible','on',...
   'Tag','bs_pushbutton42');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton43'')', ...
   'Position',[100.5 215 37.5 28.5], ...
   'String','E3',...
   'Visible','on',...
   'Tag','bs_pushbutton43');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton44'')', ...
   'Position',[145.5 215 37.5 28.5], ...
   'String','E4',...
   'Visible','on',...
   'Tag','bs_pushbutton44');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton45'')', ...
   'Position',[190.5 215 37.5 28.5], ...
   'String','E5',...
   'Visible','on',...
	'Tag','bs_pushbutton45');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton46'')', ...
   'Position',[235.5 215 37.5 28.5], ...
   'String','E6',...
   'Visible','on',...
	'Tag','bs_pushbutton46');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton47'')', ...
	'Position',[280.5 215 37.5 28.5], ...
   'String','E7',...
   'Visible','on',...
   'Tag','bs_pushbutton47');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton48'')', ...
	'Position',[325.5 215 37.5 28.5], ...
   'String','E8',...
   'Visible','on',...
   'Tag','bs_pushbutton48');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton49'')', ...
   'Position',[370.5 215 37.5 28.5], ...
   'String','E9',...
   'Visible','on',...
   'Tag','bs_pushbutton49');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton50'')', ...
   'Position',[415.5 215 37.5 28.5], ...
   'String','E10',...
   'Visible','on',...
   'Tag','bs_pushbutton50');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
	'ListboxTop',0, ...
   'Position',[10.5 180 37.5 28.5], ...
   'String','F1',...
   'Tag','bs_pushbutton51',...
   'Visible','on',...
	'Callback','battleship(''pushbutton51'')');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
	'ListboxTop',0, ...
   'Position',[55.5 180 37.5 28.5], ...
   'String','F2',...
   'Tag','bs_pushbutton52',...
   'Visible','on',...
	'Callback','battleship(''pushbutton52'')');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
	'ListboxTop',0, ...
   'Position',[100.5 180 37.5 28.5], ...
	'Callback','battleship(''pushbutton53'')', ...
   'String','F3', ...
   'Visible','on',...
	'Tag','bs_pushbutton53');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton54'')', ...
   'Position',[145.5 180 37.5 28.5], ...
   'String','F4', ...
   'Visible','on',...
   'Tag','bs_pushbutton54');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton55'')', ...
   'Position',[190.5 180 37.5 28.5], ...
   'String','F5',...
   'Visible','on',...
   'Tag','bs_pushbutton55');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton56'')', ...
   'Position',[235.5 180 37.5 28.5], ...
   'String','F6',...
   'Visible','on',...
	'Tag','bs_pushbutton56');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton57'')', ...
   'Position',[280.5 180 37.5 28.5], ...
   'String','F7',...
   'Visible','on',...
	'Tag','bs_pushbutton57');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton58'')', ...
   'Position',[325.5 180 37.5 28.5], ...
   'String','F8',...
   'Visible','on',...
	'Tag','bs_pushbutton58');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton59'')', ...
   'Position',[370.5 180 37.5 28.5], ...
   'String','F9',...
   'Visible','on',...
   'Tag','bs_pushbutton59');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton60'')', ...
   'Position',[415.5 180 37.5 28.5], ...
   'String','F10',...
   'Visible','on',...
   'Tag','bs_pushbutton60');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton61'')', ...
   'Position',[10.5 145 37.5 28.5], ...
   'String','G1',...
   'Visible','on',...
   'Tag','bs_pushbutton61');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton62'')', ...
   'Position',[55.5 145 37.5 28.5], ...
   'String','G2',...
   'Visible','on',...
	'Tag','bs_pushbutton62');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton63'')', ...
   'Position',[100.5 145 37.5 28.5], ...
   'String','G3', ...
   'Visible','on',...
   'Tag','bs_pushbutton63');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton64'')', ...
   'Position',[145.5 145 37.5 28.5], ...
   'String','G4', ...
   'Visible','on',...
   'Tag','bs_pushbutton64');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton65'')', ...
   'Position',[190.5 145 37.5 28.5], ...
   'String','G5',...
   'Visible','on',...
   'Tag','bs_pushbutton65');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton66'')', ...
   'Position',[235.5 145 37.5 28.5], ...
   'String','G6',...
   'Visible','on',...
	'Tag','bs_pushbutton66');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton67'')', ...
   'Position',[280.5 145 37.5 28.5], ...
   'String','G7',...
   'Visible','on',...
	'Tag','bs_pushbutton67');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton68'')', ...
   'Position',[325.5 145 37.5 28.5], ...
   'String','G8',...
   'Visible','on',...
	'Tag','bs_pushbutton68');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton69'')', ...
   'Position',[370.5 145 37.5 28.5], ...
   'String','G9',...
   'Visible','on',...
   'Tag','bs_pushbutton69');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton70'')', ...
   'Position',[415.5 145 37.5 28.5], ...
   'String','G10',...
   'Visible','on',...
   'Tag','bs_pushbutton70');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton71'')', ...
   'Position',[10.5 110 37.5 28.5], ...
   'String','H1',...
   'Visible','on',...
	'Tag','bs_pushbutton71');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton72'')', ...
   'Position',[55.5 110 37.5 28.5], ...
   'String','H2', ...
   'Visible','on',...
   'Tag','bs_pushbutton72');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton73'')', ...
   'Position',[100.5 110 37.5 28.5], ...
   'String','H3', ...
   'Visible','on',...
   'Tag','bs_pushbutton73');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton74'')', ...
   'Position',[145.5 110 37.5 28.5], ...
   'String','H4', ...
   'Visible','on',...
   'Tag','bs_pushbutton74');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton75'')', ...
   'Position',[190.5 110 37.5 28.5], ...
   'String','H5',...
   'Visible','on',...
   'Tag','bs_pushbutton75');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton76'')', ...
   'Position',[235.5 110 37.5 28.5], ...
   'String','H6',...
   'Visible','on',...
   'Tag','bs_pushbutton76');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton77'')', ...
   'Position',[280.5 110 37.5 28.5], ...
   'String','H7',...
   'Visible','on',...
   'Tag','bs_pushbutton77');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton78'')', ...
   'Position',[325.5 110 37.5 28.5], ...
   'String','H8',...
   'Visible','on',...
   'Tag','bs_pushbutton78');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton79'')', ...
   'Position',[370.5 110 37.5 28.5], ...
   'String','H9',...
   'Visible','on',...
   'Tag','bs_pushbutton79');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton80'')', ...
   'Position',[415.5 110 37.5 28.5], ...
   'String','H10',...
   'Visible','on',...
   'Tag','bs_pushbutton80');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton81'')', ...
   'Position',[10.5 75 37.5 28.5], ...
   'String','I1',...
   'Visible','on',...
   'Tag','bs_pushbutton81');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton82'')', ...
   'Position',[55.5 75 37.5 28.5], ...
   'String','I2', ...
   'Visible','on',...
   'Tag','bs_pushbutton82');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton83'')', ...
   'Position',[100.5 75 37.5 28.5], ...
   'String','I3', ...
   'Visible','on',...
	'Tag','bs_pushbutton83');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton84'')', ...
   'Position',[145.5 75 37.5 28.5], ...
   'String','I4', ...
   'Visible','on',...
   'Tag','bs_pushbutton84');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton85'')', ...
   'Position',[190.5 75 37.5 28.5], ...
   'String','I5',...
   'Visible','on',...
	'Tag','bs_pushbutton85');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton86'')', ...
   'Position',[235.5 75 37.5 28.5], ...
   'String','I6',...
   'Visible','on',...
	'Tag','bs_pushbutton86');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton87'')', ...
   'Position',[280.5 75 37.5 28.5], ...
   'String','I7',...
   'Visible','on',...
	'Tag','bs_pushbutton87');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton88'')', ...
   'Position',[325.5 75 37.5 28.5], ...
   'String','I8',...
   'Visible','on',...
	'Tag','bs_pushbutton88');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton89'')', ...
   'Position',[370.5 75 37.5 28.5], ...
   'String','I9',...
   'Visible','on',...
   'Tag','bs_pushbutton89');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton90'')', ...
   'Position',[415.5 75 37.5 28.5], ...
   'String','I10',...
   'Visible','on',...
   'Tag','bs_pushbutton90');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton91'')', ...
   'Position',[10.5 40 37.5 28.5], ...
   'String','J1',...
   'Visible','on',...
	'Tag','bs_pushbutton91');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton92'')', ...
   'Position',[55.5 40 37.5 28.5], ...
   'String','J2',...
   'Visible','on',...
   'Tag','bs_pushbutton92');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton93'')', ...
   'Position',[100.5 40 37.5 28.5], ...
   'String','J3',...
   'Visible','on',...
   'Tag','bs_pushbutton93');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton94'')', ...
   'Position',[145.5 40 37.5 28.5], ...
   'String','J4',...
   'Visible','on',...
   'Tag','bs_pushbutton94');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton95'')', ...
   'Position',[190.5 40 37.5 28.5], ...
   'String','J5',...
   'Visible','on',...
	'Tag','bs_pushbutton95');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton96'')', ...
   'Position',[235.5 40 37.5 28.5], ...
   'String','J6',...
   'Visible','on',...
	'Tag','bs_pushbutton96');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton97'')', ...
	'Position',[280.5 40 37.5 28.5], ...
   'String','J7',...
   'Visible','on',...
   'Tag','bs_pushbutton97');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton98'')', ...
	'Position',[325.5 40 37.5 28.5], ...
   'String','J8',...
   'Visible','on',...
   'Tag','bs_pushbutton98');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton99'')', ...
   'Position',[370.5 40 37.5 28.5], ...
   'String','J9',...
   'Visible','on',...
   'Tag','bs_pushbutton99');
h1 = uicontrol('Parent',h0, ...
	'Units','points', ...
   'ListboxTop',0, ...
	'Callback','battleship(''pushbutton100'')', ...
   'Position',[415.5 40 37.5 28.5], ...
   'String','J10',...
   'Visible','on',...
   'Tag','bs_pushbutton100');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[10.5 10 443 23], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','1       2       3       4      5       6      7       8       9       10',...
   'Style','text',...
   'Tag','bs_text_title');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 355 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','A',...
   'Style','text',...
   'Tag','bs_a');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 320 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','B',...
   'Style','text',...
   'Tag','bs_b');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 285 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','C',...
   'Style','text',...
   'Tag','bs_c');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 250 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','D',...
   'Style','text',...
   'Tag','bs_d');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 215 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','E',...
   'Style','text',...
   'Tag','bs_s');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 180 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','F',...
   'Style','text',...
   'Tag','bs_f');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 145 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','G',...
   'Style','text',...
   'Tag','bs_g');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 110 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','H',...
   'Style','text',...
   'Tag','bs_h');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 75 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','I',...
   'Style','text',...
   'Tag','bs_i');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 40 22 28.5], ...
	'FontName','Arial', ...
   'FontSize',20, ...
   'FontWeight','bold',...
	'ForegroundColor',[1 0 0], ... 
   'String','J',...
   'Style','text',...
   'Tag','bs_j');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 348.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 313.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 278.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 243.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 208.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 173.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 138.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 103.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 68.5 22 6.5], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[460 10 22 30], ...
   'Style','text',...
   'Tag','bs_x');
h1 = uicontrol('Parent',h0, ...
   'Units','points', ...
	'BackgroundColor',[0 0 0], ...
	'ListboxTop',0, ...
   'Position',[450 10 22 23], ...
   'Style','text',...
   'Tag','bs_x');
if nargout > 0, fig = h0; end

%###########################################################################################################################

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