function varargout = lifegenesis(varargin)
% LIFEGENESIS play LifeGenesis
% LifeGenesis is based on the remarkable Life simulation rules
% developed by the mathematician John Horton Conway.
% LifeGenesis includes both a Life simulator and a game based
% on Life that you can play against the computer.
%
% When your life become bore, play game or develope game! (Kyaw Tun)
%
% Edit the above text to modify the response to help lifegenesis
% Last Modified by GUIDE v2.5 19-Mar-2003 23:49:32
% Begin initialization code - DO NOT EDIT
gui_Singleton = 1;
gui_State = struct('gui_Name', mfilename, ...
'gui_Singleton', gui_Singleton, ...
'gui_OpeningFcn', @lifegenesis_OpeningFcn, ...
'gui_OutputFcn', @lifegenesis_OutputFcn, ...
'gui_LayoutFcn', [] , ...
'gui_Callback', []);
if nargin & isstr(varargin{1})
gui_State.gui_Callback = str2func(varargin{1});
end
if nargout
[varargout{1:nargout}] = gui_mainfcn(gui_State, varargin{:});
else
gui_mainfcn(gui_State, varargin{:});
end
% End initialization code - DO NOT EDIT
% --- Executes just before lifegenesis is made visible.
function lifegenesis_OpeningFcn(hObject, eventdata, handles, varargin)
% This function has no output args, see OutputFcn.
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% varargin command line arguments to lifegenesis (see VARARGIN)
% Choose default command line output for lifegenesis
handles.output = hObject;
handles.GridWidth = 24;
handles.nGrid = 15;
handles.D = 5;
handles.MessageHeigth = 18;
handles.UserColor = [0 0 1]; % blue color
handles.ComputerColor = [1 0 0]; % red color
handles.DefaultColor = get(0,'defaultUicontrolBackgroundColor');
handles.User = 1;
handles.Computer = 2;
handles.nIniCell = 18*2;
handles.GameData = zeros(handles.nGrid,handles.nGrid);
handles.GenerationPause = 1;
% Update handles structure
guidata(hObject, handles);
figure1_ResizeFcn(hObject, eventdata, handles)
set(handles.textMessage, 'String', 'Click File New game to start');
% UIWAIT makes lifegenesis wait for user response (see UIRESUME)
% uiwait(handles.figure1);
% --- Outputs from this function are returned to the command line.
function varargout = lifegenesis_OutputFcn(hObject, eventdata, handles)
% varargout cell array for returning output args (see VARARGOUT);
% hObject handle to figure
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% Get default command line output from handles structure
varargout{1} = handles.output;
% --------------------------------------------------------------------
function mnuFileNewGame_Callback(hObject, eventdata, handles)
% hObject handle to mnuFileNewGame (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
% --- distribute initial cells randomly
handles.GameData = zeros(handles.nGrid,handles.nGrid);
rand('state',sum(100*clock));
X = ceil(rand(1,handles.nIniCell)*handles.nGrid);
Y = ceil(rand(1,handles.nIniCell)*handles.nGrid);
for k = 1:length(X)
if mod(k,2) == 1
handles.GameData(X(k),Y(k)) = handles.User;
else
handles.GameData(X(k),Y(k)) = handles.Computer;
end
end
Refresh(handles);
RunGame(handles);
% ======================
function RunGame(handles)
Job = 'UserCreate';
while ishandle(handles.axesMain)
set(handles.figure1, 'Name', 'MATLAB LifeGenesis - Tournament in progress')
switch Job
case 'UserCreate'
% get user input cell to create a cell
set(handles.textMessage, 'String', 'Select an empty cell.')
[X, Y, Btn] = ginput(1, 'wizard'); % get input cell
x = ceil(X * handles.nGrid); % block no
y = ceil(Y * handles.nGrid);
if handles.GameData(handles.nGrid-y+1, x) ~= 0
waitfor(warndlg('Select an empty cell', 'Life Genesis'));
continue
end
ChangeColor(x,y,handles.nGrid,handles.DefaultColor,handles.UserColor);
handles.GameData(handles.nGrid-y+1, x) = handles.User;
guidata(handles.axesMain, handles);
Job = 'UserDelete';
case 'UserDelete'
% get user input cell to delete a cell
set(handles.textMessage, 'String', 'Select red cell to be deleted.')
[X, Y, Btn] = ginput(1, 'wizard'); % get input cell
x = ceil(X * handles.nGrid); % block no
y = ceil(Y * handles.nGrid);
if handles.GameData(handles.nGrid-y+1, x) ~= handles.Computer
waitfor(warndlg('Select a red cell', 'Life Genesis'));
continue
end
ChangeColor(x,y,handles.nGrid,handles.ComputerColor,handles.DefaultColor);
handles.GameData(handles.nGrid-y+1, x) = 0;
guidata(handles.axesMain, handles);
% --- Generation
set(handles.textMessage, 'String', 'Click to generate.');
ginput(1,'generation');
[UC, CC, GameData, DeletedGameData] = Generation(handles, handles.GameData);
set(handles.textMessage, 'String', 'Generation. Deleting cells ...');
pause(handles.GenerationPause);
handles.GameData = DeletedGameData;
guidata(handles.axesMain, handles);
Refresh(handles);
set(handles.textMessage, 'String', 'Generation. Creating cells ...');
pause(handles.GenerationPause);
handles.GameData = GameData;
guidata(handles.axesMain, handles);
Refresh(handles);
if UC == 0
Job = 'ComputerWon';
elseif CC == 0
Job = 'UserWon';
else
Job = 'ComputerCreate';
end
case 'ComputerCreate'
set(handles.textMessage, 'String', 'Click for computer turn.');
ginput(1,'mouse');
set(handles.textMessage, 'String', 'Computer is creating a cell ...');
[Best,x,y] = ComputerCreate(handles);
pause(handles.GenerationPause);
handles.GameData(Best) = handles.Computer;
guidata(handles.axesMain, handles);
ChangeColor(x,y,handles.nGrid,handles.DefaultColor,handles.ComputerColor);
Job = 'ComputerDelete';
case 'ComputerDelete'
set(handles.textMessage, 'String', 'Computer is deleting a cell ...');
[Best,x,y] = ComputerDelete(handles);
pause(handles.GenerationPause);
handles.GameData(Best) = 0;
guidata(handles.axesMain, handles);
ChangeColor(x,y,handles.nGrid,handles.UserColor,handles.DefaultColor);
% --- Generation
pause(1)
[UC, CC, GameData, DeletedGameData] = Generation(handles, handles.GameData);
set(handles.textMessage, 'String', 'Generation. Deleting cells ...');
pause(handles.GenerationPause);
handles.GameData = DeletedGameData;
guidata(handles.axesMain, handles);
Refresh(handles);
set(handles.textMessage, 'String', 'Generation. Creating cells ...');
pause(handles.GenerationPause);
handles.GameData = GameData;
guidata(handles.axesMain, handles);
Refresh(handles);
if UC == 0
Job = 'ComputerWon';
elseif CC == 0
Job = 'UserWon';
else
Job = 'UserCreate';
end
set(handles.textMessage, 'String', 'Select an empty cell to create.');
case 'UserWon'
waitfor(msgbox('You won.', 'Life Genesis'))
set(handles.textMessage, 'String', 'Game over');
break
case 'ComputerWon'
waitfor(msgbox('You lose.', 'Life Genesis'))
set(handles.textMessage, 'String', 'Game over.');
break
otherwise
break; % unexpected
end
end
set(handles.figure1, 'Name', 'MATLAB LifeGenesis')
% ===================================================
function Refresh(handles)
axes(handles.axesMain);
cla;
N = handles.nGrid;
UserCount = 0;
ComputerCount = 0;
for kx = 1:N
for ky = 1:N
if handles.GameData(ky,kx) == handles.User
hd = rectangle('Position', [kx-1, N-ky, 1, 1] ./ N, ...
'FaceColor', handles.UserColor);
UserCount = UserCount + 1;
elseif handles.GameData(ky,kx) == handles.Computer
hd = rectangle('Position', [kx-1, N-ky, 1, 1] ./ N, ...
'FaceColor', handles.ComputerColor);
ComputerCount = ComputerCount + 1;
end
end
end
set(handles.textCount, 'String', [num2str(UserCount), ':', num2str(ComputerCount)]);
% ==========================================
function [UserCount, ComputerCount, GameData, DeletedGameData] = Generation(handles, GameData)
% render generation according to life genesis rule
%
% 1. A living cell with fewer than two neighbors dies of isolation.
% 2. A living cell with more than three neighbors dies of overcrowding.
% 3. New life is generated in an empty square with exactly three neighbors.
User = handles.User;
Com = handles.Computer;
% --- count neighbors
UserNb = zeros(size(GameData));
ComNb = zeros(size(GameData));
for x = 1:size(GameData,1)
for y = 1:size(GameData,2)
% there are eight neighbor to count
if x ~= 1 % left
UserNb(x,y) = UserNb(x,y) + (GameData(x-1,y) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x-1,y) == Com);
end
if x ~= size(GameData,2) % right
UserNb(x,y) = UserNb(x,y) + (GameData(x+1,y) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x+1,y) == Com);
end
if y ~= size(GameData,1) % top
UserNb(x,y) = UserNb(x,y) + (GameData(x,y+1) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x,y+1) == Com);
end
if y ~= 1 % bottom
UserNb(x,y) = UserNb(x,y) + (GameData(x,y-1) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x,y-1) == Com);
end
if x ~= 1 & y ~= size(GameData,1) % left top
UserNb(x,y) = UserNb(x,y) + (GameData(x-1,y+1) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x-1,y+1) == Com);
end
if x ~= size(GameData,2) & y ~= size(GameData,1) % right top
UserNb(x,y) = UserNb(x,y) + (GameData(x+1,y+1) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x+1,y+1) == Com);
end
if x ~= 1 & y ~= 1 % left bottom
UserNb(x,y) = UserNb(x,y) + (GameData(x-1,y-1) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x-1,y-1) == Com);
end
if x ~= size(GameData,2) & y ~= 1 % right bottom
UserNb(x,y) = UserNb(x,y) + (GameData(x+1,y-1) == User);
ComNb(x,y) = ComNb(x,y) + (GameData(x+1,y-1) == Com);
end
end
end
% --- Determine cell to delete
for x = 1:size(GameData,1)
for y = 1:size(GameData,2)
% 1. A living cell with fewer than two neighbors dies of isolation.
% 2. A living cell with more than three neighbors dies of overcrowding.
Neighbor = UserNb(x,y) + ComNb(x,y);
if Neighbor < 2 | Neighbor > 3
GameData(x,y) = 0;
end
end
end
DeletedGameData = GameData;
% --- Determine cell to create
CreateCell = zeros(size(GameData));
for x = 1:size(GameData,1)
for y = 1:size(GameData,2)
% 3. New life is generated in an empty square with exactly three neighbors.
if GameData(x,y) == 0 & (UserNb(x,y) + ComNb(x,y) == 3)
if UserNb(x,y) >= 2
GameData(x,y) = User;
else
GameData(x,y) = Com;
end
end
end
end
UserCount = length(find(GameData==User));
ComputerCount = length(find(GameData==Com));
% --------------------------------------------------------------------
function mnuHelpHelp_Callback(hObject, eventdata, handles)
% hObject handle to mnuHelpHelp (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
web(which('LifeGenesis.htm'))
% =======================
function [Best, x, y] = ComputerCreate(handles)
% create so the computer count is large
Data = handles.GameData;
ComCount = zeros(size(Data));
for x = 1:size(Data,2)
for y = 1:size(Data,1)
if Data(x,y) == 0 % empty cell
GameData = Data;
GameData(x,y) = handles.Computer;
[UserCount, ComputerCount, GameData, DeletedGameData] = Generation(handles, GameData);
ComCount(x,y) = ComputerCount;
end
end
end
[foo, Best] = max(ComCount(:));
X = ceil(Best/size(Data,1));
Y = mod(Best,size(Data,1));
x = X;
y = size(Data,1)-Y+1;
% =======================
function [Best, x, y] = ComputerDelete(handles)
% delete so that the use count is least
Data = handles.GameData;
UserCount = zeros(size(Data));
for x = 1:size(Data,2)
for y = 1:size(Data,1)
if Data(x,y) == handles.User % empty cell
GameData = Data;
GameData(x,y) = 0;
[UCount, ComputerCount, GameData, DeletedGameData] = Generation(handles, GameData);
UserCount(x,y) = UCount;
end
end
end
if all(UserCount==0) %
[Y, X] = find(Data==handles.User);
Y = Y(1); X = X(1);
Best = ((X-1)*size(Data,1))+Y;
else
UserCount(find(UserCount==0)) = inf;
[foo, Best] = min(UserCount(:));
end
X = ceil(Best/size(Data,1));
Y = mod(Best,size(Data,1));
x = X;
y = size(Data,1)-Y+1;
% =========================================================================
function [out1,out2,out3] = ginput(arg1, PointerShape)
%GINPUT Graphical input from mouse.
% [X,Y] = GINPUT(N) gets N points from the current axes and returns
% the X- and Y-coordinates in length N vectors X and Y. The cursor
% can be positioned using a mouse (or by using the Arrow Keys on some
% systems). Data points are entered by pressing a mouse button
% or any key on the keyboard except carriage return, which terminates
% the input before N points are entered.
%
% [X,Y] = GINPUT gathers an unlimited number of points until the
% return key is pressed.
%
% [X,Y,BUTTON] = GINPUT(N) returns a third result, BUTTON, that
% contains a vector of integers specifying which mouse button was
% used (1,2,3 from left) or ASCII numbers if a key on the keyboard
% was used.
%
% This file was modified to change pointer shape
% These custom shape are available: 'wizard', 'generation', 'mouse'
% Copyright 1984-2002 The MathWorks, Inc.
% $Revision: 5.32 $ $Date: 2002/04/14 13:20:49 $
PointerShapeHotSpot = [16, 16];
if nargin < 2 % edit KT
PointerShape = 'fullcrosshair';
else
if isequal(PointerShape, 'wizard')
PointerShape = [1 NaN 1 NaN 1 NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN;NaN 1 NaN 1 NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN;1 NaN 1 NaN 1 NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN;NaN 1 NaN 1 NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN;1 NaN 1 1 1 1 NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN 1 NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN 1 1 1 NaN NaN NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN 1 NaN NaN NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN 1 1 1 NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN 1 NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN 1 1 1 NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN 1 NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN 1 1 1 NaN NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN 1 NaN NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN 1 1 NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN 1];
PointerShapeHotSpot = [1 1];
elseif isequal(PointerShape, 'generation')
PointerShape = [NaN NaN NaN NaN NaN NaN NaN NaN NaN 1 NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN 1 1 1 1 2 1 NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN 1 2 2 2 2 2 1 NaN NaN NaN NaN;NaN NaN NaN NaN NaN 1 1 1 1 2 1 NaN NaN NaN NaN NaN;NaN NaN 1 NaN NaN NaN NaN NaN NaN 1 NaN NaN 1 1 1 NaN;NaN 1 2 1 NaN NaN NaN NaN NaN NaN NaN NaN 1 2 1 NaN;1 2 2 2 1 NaN NaN NaN NaN NaN NaN NaN 1 2 1 NaN;NaN 1 2 1 NaN NaN NaN NaN NaN NaN NaN NaN 1 2 1 NaN;NaN 1 2 1 NaN NaN NaN NaN NaN NaN NaN NaN 1 2 1 NaN;NaN 1 2 1 NaN NaN NaN NaN NaN NaN NaN 1 2 2 2 1;NaN 1 2 1 NaN NaN NaN NaN NaN NaN NaN NaN 1 2 1 NaN;NaN 1 1 1 NaN NaN 1 NaN NaN NaN NaN NaN NaN 1 NaN NaN;NaN NaN NaN NaN NaN 1 2 1 1 1 1 1 NaN NaN NaN NaN;NaN NaN NaN NaN 1 2 2 2 2 2 2 1 NaN NaN NaN NaN;NaN NaN NaN NaN NaN 1 2 1 1 1 1 1 NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN 1 NaN NaN NaN NaN NaN NaN NaN NaN NaN];
elseif isequal(PointerShape, 'mouse')
PointerShape = [NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN 1 1 1 NaN NaN NaN NaN NaN NaN;NaN NaN NaN NaN 1 1 1 2 2 1 1 1 1 NaN NaN NaN;NaN NaN NaN 1 2 2 2 2 2 1 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 1 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 1 2 2 2 1 NaN NaN;NaN NaN NaN 1 1 1 1 1 1 1 1 1 1 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 2 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 2 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 2 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 2 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 2 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 2 2 2 2 1 NaN NaN;NaN NaN NaN 1 2 2 2 2 2 2 2 2 2 1 NaN NaN;NaN NaN NaN NaN 1 1 1 1 1 1 1 1 1 NaN NaN NaN;NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN];
else
PointerShape = 'fullcrosshair';
end
end
out1 = []; out2 = []; out3 = []; y = [];
c = computer;
if ~strcmp(c(1:2),'PC')
tp = get(0,'TerminalProtocol');
else
tp = 'micro';
end
if ~strcmp(tp,'none') & ~strcmp(tp,'x') & ~strcmp(tp,'micro'),
if nargout == 1,
if nargin == 1,
out1 = trmginput(arg1);
else
out1 = trmginput;
end
elseif nargout == 2 | nargout == 0,
if nargin == 1,
[out1,out2] = trmginput(arg1);
else
[out1,out2] = trmginput;
end
if nargout == 0
out1 = [ out1 out2 ];
end
elseif nargout == 3,
if nargin == 1,
[out1,out2,out3] = trmginput(arg1);
else
[out1,out2,out3] = trmginput;
end
end
else
fig = gcf;
figure(gcf);
if nargin == 0
how_many = -1;
b = [];
else
how_many = arg1;
b = [];
if isstr(how_many) ...
| size(how_many,1) ~= 1 | size(how_many,2) ~= 1 ...
| ~(fix(how_many) == how_many) ...
| how_many < 0
error('Requires a positive integer.')
end
if how_many == 0
ptr_fig = 0;
while(ptr_fig ~= fig)
ptr_fig = get(0,'PointerWindow');
end
scrn_pt = get(0,'PointerLocation');
loc = get(fig,'Position');
pt = [scrn_pt(1) - loc(1), scrn_pt(2) - loc(2)];
out1 = pt(1); y = pt(2);
elseif how_many < 0
error('Argument must be a positive integer.')
end
end
% Remove figure button functions
state = uisuspend(fig);
pointer = get(gcf,'pointer');
if ischar(PointerShape)
set(gcf,'pointer',PointerShape);
else
set(gcf,'pointer', 'custom', 'PointerShapeCData', PointerShape, ...
'PointerShapeHotSpot',PointerShapeHotSpot)
end
fig_units = get(fig,'units');
char = 0;
while how_many ~= 0
% Use no-side effect WAITFORBUTTONPRESS
waserr = 0;
try
keydown = wfbp;
catch
waserr = 1;
end
if(waserr == 1)
if(ishandle(fig))
set(fig,'units',fig_units);
uirestore(state);
error('Interrupted');
else
error('Interrupted by figure deletion');
end
end
ptr_fig = get(0,'CurrentFigure');
if(ptr_fig == fig)
if keydown
char = get(fig, 'CurrentCharacter');
button = abs(get(fig, 'CurrentCharacter'));
scrn_pt = get(0, 'PointerLocation');
set(fig,'units','pixels')
loc = get(fig, 'Position');
pt = [scrn_pt(1) - loc(1), scrn_pt(2) - loc(2)];
set(fig,'CurrentPoint',pt);
else
button = get(fig, 'SelectionType');
if strcmp(button,'open')
button = b(length(b));
elseif strcmp(button,'normal')
button = 1;
elseif strcmp(button,'extend')
button = 2;
elseif strcmp(button,'alt')
button = 3;
else
error('Invalid mouse selection.')
end
end
pt = get(gca, 'CurrentPoint');
how_many = how_many - 1;
if(char == 13) % & how_many ~= 0)
% if the return key was pressed, char will == 13,
% and that's our signal to break out of here whether
% or not we have collected all the requested data
% points.
% If this was an early breakout, don't include
% the <Return> key info in the return arrays.
% We will no longer count it if it's the last input.
break;
end
out1 = [out1;pt(1,1)];
y = [y;pt(1,2)];
b = [b;button];
end
end
uirestore(state);
set(fig,'units',fig_units);
if nargout > 1
out2 = y;
if nargout > 2
out3 = b;
end
else
out1 = [out1 y];
end
end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function key = wfbp
%WFBP Replacement for WAITFORBUTTONPRESS that has no side effects.
fig = gcf;
current_char = [];
% Now wait for that buttonpress, and check for error conditions
waserr = 0;
try
h=findall(fig,'type','uimenu','accel','C'); % Disabling ^C for edit menu so the only ^C is for
set(h,'accel',''); % interrupting the function.
keydown = waitforbuttonpress;
current_char = double(get(fig,'CurrentCharacter')); % Capturing the character.
if~isempty(current_char) & (keydown == 1) % If the character was generated by the
if(current_char == 3) % current keypress AND is ^C, set 'waserr'to 1
waserr = 1; % so that it errors out.
end
end
set(h,'accel','C'); % Set back the accelerator for edit menu.
catch
waserr = 1;
end
drawnow;
if(waserr == 1)
set(h,'accel','C'); % Set back the accelerator if it errored out.
error('Interrupted');
end
if nargout>0, key = keydown; end
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% ===============================================
function hd = ChangeColor(x,y,n,OldColor,NewColor)
% change OldColor to NewColor gradually
% x, y poisition
% n size, handles.nGrid
hd = rectangle('Position', [x-1, y-1, 1, 1] ./ n, 'FaceColor', OldColor);
dColor = NewColor - OldColor;
N = 10;
for k = 1:N
pause(0.1)
set(hd, 'FaceColor', OldColor+dColor.*k./N);
end
% --------------------------------------------------------------------
function mnuHelpAbout_Callback(hObject, eventdata, handles)
% hObject handle to mnuHelpAbout (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
msgbox(sprintf([...
' MATLAB LifeGenesis\n', ...
' Version 1.0\n', ...
'\n\n', ...
' Freeware available at http://www.geocities.com/kyawtuns\n', ...
'\n', ...
' Auther: KyawTun']), ...
'About LifeGenesis')
% Play sound during load
filename = [getenv('windir'), '\Media\tada.wav'];
if exist(filename, 'file')
[Y, FS] = wavread(filename);
wavplay(Y, FS);
end
% --- Executes when figure1 window is resized.
function figure1_ResizeFcn(hObject, eventdata, handles)
% hObject handle to figure1 (see GCBO)
% eventdata reserved - to be defined in a future version of MATLAB
% handles structure with handles and user data (see GUIDATA)
GridWidth = handles.GridWidth;
D = handles.D;
nGrid = handles.nGrid;
set(handles.figure1, 'Units', 'Pixels');
Pos = get(handles.figure1, 'Position');
set(hObject, 'Position', ...
[Pos(1),Pos(2),GridWidth*nGrid+2*D,GridWidth*nGrid+4*D+handles.MessageHeigth]);
set(handles.axesMain, 'XTick', [[1:nGrid]./nGrid]);
set(handles.axesMain, 'YTick', [[1:nGrid]./nGrid]);
set(handles.axesMain, 'Position', ...
[D, 3*D+handles.MessageHeigth, GridWidth*nGrid, GridWidth*nGrid]);
set(handles.axesMain, 'Color', handles.DefaultColor);
set(handles.textMessage, 'Position', [D, D, GridWidth*nGrid, handles.MessageHeigth]);
set(handles.textCount, 'Position', [GridWidth*nGrid-50, D, 50, handles.MessageHeigth]);