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Highlights from
Digital Karma: State Graphing

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from Digital Karma: State Graphing by Aman Siddiqi
Evolutionary Simulation, Interaction Graph

rules_oned_next_nearest_totalistic.m
b=a(end,:,end);
for point = 1:columns;
    if 2<point & point<columns-1;
        pointleft=(point-1);
        pointleftleft=(point-2);
        pointrightright=(point+2);
        pointright=(point+1);
    elseif point==1;
        pointleft=columns;
        pointleftleft=columns-1;
        pointrightright=(point+2);
        pointright=(point+1);
    elseif point==columns;
        pointleft=(point-1);
        pointleftleft=(point-2);
        pointrightright=2;
        pointright=1;
    elseif point==2;
        pointleft=(point-1);
        pointleftleft=columns;
        pointrightright=(point+2);
        pointright=(point+1);
    elseif point==columns-1;
        pointleft=(point-1);
        pointleftleft=(point-2);
        pointrightright=1;
        pointright=(point+1);
    end;
    
    ruleplacenumber=(a(end,pointleft,end)+a(end,pointleftleft,end)+a(end,point,end)+a(end,pointright,end)+a(end,pointrightright,end))+1;
    ruleplacenumber=(possiblestates+1)-ruleplacenumber;
    b(end,point)=rulenumberbinary(ruleplacenumber);
end;
a(end,:,end)=b;

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