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updated 2 days ago

D-Rex by Christopher Thissen

Olivine LPO simulation (lpo, cpo, olivine)

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updated 7 months ago

3D mesh transform using sparse control points by Daniel Markel

Performs a 3D non-rigid deformation using irregularly placed transformation vectors (non rigid, deformation, sparse)

inhull(testpts,xyz,tess,tol)

mesh_transform3D2(im,bold,bnew,tmesh,X,Y,Z)

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updated 11 months ago

Okada: Surface deformation due to a finite rectangular source by François Beauducel

Computes Okada's 1985 solution for displacements, tilts and strains due to fault dislocation. (deformation, elastic, fault)

okada85.m

okada_checklist

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updated 3 years ago

Simple 2d FEA by John

John (view profile)

Completed as part of my degree, this is a simple 2d FEA script with the default model a bike frame. (fea, finite element analys..., bike)

length_delta( nodes, elements, nodal_displacement, n )

length_ele( nodes, elements, n )

local_stiffness(nodes, elements, mod, area, D, type, n)

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updated 3 years ago

Shape Context Based Corresponding Point Models by Dirk-Jan Kroon

Dirk-Jan Kroon (view profile)

Shape Context based nonrigid registration of 2D/3D objects, to build Active Shape Models (shape context, corresponding point m..., corresponding points)

A=imresize3d(V,scale,tsize,ntype,npad)

A=imresize3d(V,scale,tsize,ntype,npad)

A=imresize3d(V,scale,tsize,ntype,npad)

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updated 3 years ago

Mogi: point source in elastic half-space by François Beauducel

Computes surface displacements, tilt and strain due to point source at depth (deformation, displacements, tilt)

mogi.m

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updated 5 years ago

Getting Started with Simulink 3D Animation: Bouncing Ball with Deformation Demo by Simulink Dude

Simulink Dude (view profile)

This helps you get started with Simulink 3D Animation formerly known as Virtual Reality Toolbox. (3d modeling, vrml, 3d animation)

bouncing_ball

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updated 8 years ago

Moving Least Squares by Gabriele Lombardi

Tools that implements the Moving Least Squares algorithm to deform points and images (transforms, deformation, image deformation)

Moving Least Squares

MLSD2DTransform(varargin)

MLSD2DWarp(varargin)

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