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| Date | File | Tags |
Downloads (last 30 days) |
Comments | Ratings | |
| 12 Oct 2009 |
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K-NEAREST NEIGHBOURS AND RADIUS (RANGE) SEARCH A Mex implementation of the brute search algorithm. Supports KNN and Radius Search. | 274 | 2 | ||
| 09 Oct 2009 |
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SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form. | 486 | 12 | ||
| 09 Oct 2009 |
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SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form. | 445 | 6 | ||
| 24 Aug 2009 |
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FAST CONVEX HULL ALGORITHM Totally m-code routine to compute convex hull in 2D space faster than the Matlab native convhull. | 230 | 5 | ||
| 20 Aug 2009 |
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STRUCTURED TETRAEDRAL MESH GENERATION Gets a conform tetraedral mesh generation from 3 vectors representing the axes of a cuboid | 164 | 0 | ||
| 19 Aug 2009 |
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SURFACE RECOSTRUCTION FROM SCATTERED POINTS CLOUD PART3 The BallFretting algorithm designed for filled points cloud. | 196 | 0 | ||
| 10 Aug 2009 |
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HOW TO PLOT A COLOURED SURFACE FROM 3D SCATTER Simple script that shows how to plot surfaces in the z=f(x,y) form with rgb values at each point. | 247 | 2 | ||
| 10 Aug 2009 |
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N-DIMENSIONAL CONVEX HULL: QUICKER HULL ALGORITHM Should be faster than convhulln on large models in dimension <5. | 170 | 1 | ||
| 07 Aug 2009 | Deleting multiple points: UniqueRows UniqueRows can be a faster alternative to the Matlab unique(X,'rows'); | 126 | 3 | |||
| 05 May 2009 |
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Compute normal vectors of 2.5D triangulation That function compute the normal vectors of a 2.5D triangulation. | 24 | 2 | ||
| 07 Jul 2008 |
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Efficient K-Nearest Neighbor Search using JIT A small but efficient tool to perform KNN search | 281 | 2 | ||
| 26 Nov 2007 |
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Iterative Closest Point Method ICP fit points in data to the points in model. | 318 | 7 | ||
| 10 Sep 2007 | Consolidator Consolidates common elements in x (may be n-dimensional), aggregating corresponding y. | 164 | 16 | |||
| 07 Sep 2007 |
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nearestneighbour.m Computes nearest neighbour(s) by Euclidean distance | 52 | 3 | ||
| 02 Aug 2005 |
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Triangulate vertices on a sphere Triangulate a set of vertices on a sphere | 24 | 1 | ||
| 07 Mar 2003 |
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Earth Mesh Space view of globe with Delaunay mesh of equidistant points. | 119 | 5 | ||
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