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01 Jan 2012 Accurate Fast Marching Multistencils second order Fast Marching 2D and 3D including rk4 shortest path and skeletonize Author: Dirk-Jan Kroon

Hi every one.
I wrote FMM code in C++ by myself but for large number of grids, I think it take too much time. Would you please tell me know that typically how long it should take for running the efficient code in a mesh that contains 1 million grids.(100*100*100).

Thanks for your help in advance.

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