J,
It's a know problem. I have to update a new version well I will find some moments.
As workaround, change the while loop by
while((currentbeta < beta0) && (lufx <= (co+1)))
Sébastien
HI
i'm trying to train my own model using train_cascade
i use the default value in nargin but change a little bit.
posext into bmp. Npostrain=Nnegtrain=25. Npostest=Nnegtest=15.
With these it cames out the error message 'Attempted to access ufx(3); index out of bounds because numel(ufx)=2.' in train_stage_cascade at 170.
i can't figure out this problem.
thanks.
BTW is the negative picture number must equals to the positive picture number?
What's new 0.4.2 in detail
-Support Skeleton tracking in the Kinect SDK v1.5 Near mode and Seated mode
-Support multiple person skeleton tracking (up to two persons)
-Support multi-instantiation of NID Device blocks in a model
[In Japanese]
-Kinect SDK v1.5の最新機能である、Near mode、Seated modeにおける骨格トラッキングに対応
-最大2人までの複数ユーザーの同時骨格トラッキングに対応
-同一NID Deviceブロックのモデル内複数配置に対応
Hi jno,
Great to hear your success in your project. As far as I tested with a Kinect for Windows HW, depth and image with Near mode could work fine. So it sounds strange. In case of Near mode, I am sure that skeleton tracking does not work in v1.0 Kinect SDK. According to MS, they will release v1.5 in May and it seems to support skeleton tracking in Near mode. Anyways, your 3D scanner should be absolutely interesting for us. If you published some of your work as video such as at YouTube, please let me know.
Hi Takashi,
Thank you for your fast answers, my 3d scanner is working quite well, the only thing is that i am not able to use near mode, i am using kinect sdk last version and everything seems to work well except that whe i turn on near mode after using my application it says fail to use near mode and it doesnt work. Do you know why this may happen?
Thank you
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