Rank: 4079 based on 23 downloads (last 30 days) and 1 file submitted
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Scott Robertson

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www.ScottHaileRobertson.com

Professional Interests:
medical imaging, image processing, mri, ct, pattern recognition, image reconstruction

 

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Files Posted by Scott
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03 Jul 2012 Screenshot Ray Tracing Volume Renderer Renders a 3D volume according to a intensity indexed color map and opacity map via ray tracing. Author: Scott Robertson medical imaging, image processing, volume rendering, ray tracing, 3d, mex 23 4
  • 5.0
5.0 | 1 rating
Comments and Ratings by Scott View all
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21 May 2013 fdep: a pedestrian function dependencies finder FDEP dissects ML files and iteratively looks for all user defined functions used during runtime Author: us

This is a phenomenal tool! I've been using depfun and this is a much better tool. Thank you...

31 Jan 2013 Ray Tracing Volume Renderer Renders a 3D volume according to a intensity indexed color map and opacity map via ray tracing. Author: Scott Robertson

Line 4 just compiles the mex code. Is ray_trace_mex.c in your current workspace? have you setup a compiler yet (if not, run "mex -setup)? It seems like you are unable to run the demo because you are unable to compile the code, not because of a problem with the code. Thanks for your comment.

Comments and Ratings on Scott's Files View all
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18 Dec 2013 Ray Tracing Volume Renderer Renders a 3D volume according to a intensity indexed color map and opacity map via ray tracing. Author: Scott Robertson Xie, Luke

nice work

12 Mar 2013 Ray Tracing Volume Renderer Renders a 3D volume according to a intensity indexed color map and opacity map via ray tracing. Author: Scott Robertson Massol, Ramiro

hi Scott, I've no idea how to bring ray_trace_mex.c into my workspace. I also don't seem to have mex compilers in my computer. Any suggestions?
best

31 Jan 2013 Ray Tracing Volume Renderer Renders a 3D volume according to a intensity indexed color map and opacity map via ray tracing. Author: Scott Robertson Robertson, Scott

Line 4 just compiles the mex code. Is ray_trace_mex.c in your current workspace? have you setup a compiler yet (if not, run "mex -setup)? It seems like you are unable to run the demo because you are unable to compile the code, not because of a problem with the code. Thanks for your comment.

24 Jul 2012 Ray Tracing Volume Renderer Renders a 3D volume according to a intensity indexed color map and opacity map via ray tracing. Author: Scott Robertson Massol, Ramiro

Your code does not work. I got an error on line 4 (??? Error using ==> mex at 208
Unable to complete successfully.

Error in ==> volumeRenderDemo at 4
mex -g 'ray_trace_mex.c';)

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