Hey, congrats for excellent code:]
Could you let me know where can I find the coordinates of final alpha shape? I'm asking because I don't need the line but just points.
Thanks in advance!
@Patrick
Could you kindly provide a sample code for 2D/3D spline using tensor product. I believe that will further promote your code and enlarge your contributions to the society. Thank you!
5
02 May 2013
Fast B-spline class
Fit, evaluate, differentiate non-uniform B-splines of any order - fast
Hi,
This is 2D case only?
Is there parametrized interpolation like evalAt(t=0...1)?
It fails in general, for messy points x=[0; 6 ; 3 ; 12; 8] and y=[0;-3; 6; 12; 0]?
If I am not wrong, it works similar as function provided with Matlab...
If You could extend such possibilities in 3D - it would be great, because Matlab is lacking with CAD features.
5
07 Nov 2012
Fast B-spline class
Fit, evaluate, differentiate non-uniform B-splines of any order - fast
Richard has sent me an email with this solution for his problems which stem from using a different compiler (VC++ on Windows rather than gcc on Linux):
"Under Windows it is important that all files have the ending .cpp instead of .c so that the right compiler is taken. After correcting that (*.c à *.cpp) and stepping through all calls of .c files in the code which also have to be corrected, of course, everything works perfect!"
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