Rank: 9 based on 2392 downloads (last 30 days) and 27 files submitted
photo

Luigi Giaccari

E-mail
Company/University
Università Degli Studi Dell'Aquila (Italy)
Lat/Long
42.01983261108398, 14.54290008544922

Personal Profile:

3 years graduate in Mechanical engineer, I am curently a 5 th year student at L'Aquila University.
This page contains part of my works. Some of them were realised during academic courses, others were designed as personal pleasure.
I like this website full of innovative solutions and nice implemented code. It lets you understand the "M-CODE POWER".
An extension to my File Exchange profile is:

http://www.advancedmcode.org/

There you can find extensions of my products.

Professional Interests:

 

Watch this Author's files

 

Files Posted by Luigi View all
Updated   File Tags Downloads
(last 30 days)
Comments Rating
05 Feb 2010 Screenshot SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART4 Tools to run the Delaunay2_5D algorithm from Matlab. Author: Luigi Giaccari automotive, surface reconstructio..., surface, gui, 3d, scattered 43 0
01 Feb 2010 Screenshot POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free. Author: Luigi Giaccari on line, texas, bets, bet, odd, graphics 182 5
  • 4.33333
4.3 | 7 ratings
27 Jan 2010 Screenshot SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form. Author: Luigi Giaccari plot, 3d, surface, delaunay, cloud, mesh 288 9
  • 5.0
5.0 | 7 ratings
25 Jan 2010 Screenshot FAST K-NEAREST NEIGHBOURS SEARCH 3D VERSION Simple but very fast algorithm for nearest neighbors search in 3D space. Author: Luigi Giaccari ann, simulation, communications, kdtree, kdtre, statistics 194 6
  • 5.0
5.0 | 3 ratings
25 Jan 2010 Screenshot FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search in 2D space. Author: Luigi Giaccari image, aerospace, points, range, 3d, optimization 230 15
  • 4.8
4.8 | 6 ratings
Comments and Ratings by Luigi View all
Updated File Comments Rating
05 Feb 2010 POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free. Author: Luigi Giaccari

Dear Peter,

You are confusing the math behind poker with the HUMAN skill to play poker.

Math is a great help, especially in on line games. But it depends on your human skill and intuition (and of course luck) to decide how much to trust in math.

Fortunately poker is still a human game

Luigi

02 Feb 2010 FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search in 2D space. Author: Luigi Giaccari

A new version, faster and less memory hungry will be available shortly.

08 Dec 2009 SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form. Author: Luigi Giaccari

triangles_file==t

 nodes_files==p

I guess...

Luigi

03 Nov 2009 FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search in 2D space. Author: Luigi Giaccari

Thank you it will fixed in the next release.
Please report comments on :
http://www.advancedmcode.org/
I don't check my FEX profile very often.

Thank you again

 Luigi

23 Oct 2009 MyFisher22 A very compact routine for Fisher's exact test on 2x2 matrix; power and sample sizes calculation Author: Giuseppe Cardillo

Comments and Ratings on Luigi's Files View all
Updated File Comment by Comments Rating
05 Feb 2010 POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free. Author: Luigi Giaccari Giaccari, Luigi

Dear Peter,

You are confusing the math behind poker with the HUMAN skill to play poker.

Math is a great help, especially in on line games. But it depends on your human skill and intuition (and of course luck) to decide how much to trust in math.

Fortunately poker is still a human game

Luigi

03 Feb 2010 SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form. Author: Luigi Giaccari anwar, fran

sir,
how can i create solid model @ surface from this triangular mesh..?

03 Feb 2010 SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form. Author: Luigi Giaccari Tuhtan, Jeff

03 Feb 2010 POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free. Author: Luigi Giaccari Kötzing, Peter

Well, quite interesting how the integration of C-code is solved to make things faster. I learned a lot from that. But when it comes to the game itself: Since the tool doesn't concider the action at the table it isn't of much help. No one with AA will fold preflop and a 3bet indicates something like AA,KK,QQ,AK in your opponents hand. With bottom pair on your hand this tool will advise you to throw your money down the drain, while you should fold your cards instead. So be careful with going ALL-IN. With this tool on your side you'll most likely loose against the average player ...

02 Feb 2010 POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free. Author: Luigi Giaccari Caraceto, Aldo

Great submission, Luigi.
And now it's time to...ALL-IN!
Complimenti,
Aldo

Top Tags Applied by Luigi
mathematics, aerospace, automotive, image processing, simulation
Files Tagged by Luigi View all
Updated   File Tags Downloads
(last 30 days)
Comments Rating
05 Feb 2010 Screenshot SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART4 Tools to run the Delaunay2_5D algorithm from Matlab. Author: Luigi Giaccari automotive, surface reconstructio..., surface, gui, 3d, scattered 43 0
01 Feb 2010 Screenshot POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free. Author: Luigi Giaccari on line, texas, bets, bet, odd, graphics 182 5
  • 4.33333
4.3 | 7 ratings
27 Jan 2010 Screenshot SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form. Author: Luigi Giaccari plot, 3d, surface, delaunay, cloud, mesh 288 9
  • 5.0
5.0 | 7 ratings
25 Jan 2010 Screenshot FAST K-NEAREST NEIGHBOURS SEARCH 3D VERSION Simple but very fast algorithm for nearest neighbors search in 3D space. Author: Luigi Giaccari ann, simulation, communications, kdtree, kdtre, statistics 194 6
  • 5.0
5.0 | 3 ratings
25 Jan 2010 Screenshot FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search in 2D space. Author: Luigi Giaccari image, aerospace, points, range, 3d, optimization 230 15
  • 4.8
4.8 | 6 ratings
 

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