| Files Posted by Luigi |
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| 16 Oct 2009 |
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Pre-Flop Texas Hold’em Poker Tables Prints html tables of pre-flop winning chance and odds for Texas holdem Poker
Author: Luigi Giaccari |
simulation, odds, texas, html, ace, cards |
188 |
0 |
|
| 12 Oct 2009 |
|
K-NEAREST NEIGHBOURS AND RADIUS (RANGE) SEARCH A Mex implementation of the brute search algorithm. Supports KNN and Radius Search.
Author: Luigi Giaccari |
image processing, mathematics, statistics, optimization, neighbor, delaunay |
381 |
2 |
5.0 |
2 ratings
|
| 09 Oct 2009 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
3d, lidar, mathematics, image processing, simulation, data export |
589 |
12 |
5.0 |
9 ratings
|
| 09 Oct 2009 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
plot, 3d, surface, delaunay, cloud, mesh |
539 |
5 |
5.0 |
6 ratings
|
| 23 Sep 2009 |
|
FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search. Supports KNN and radius search.
Author: Luigi Giaccari |
image, aerospace, points, range, 3d, optimization |
446 |
12 |
5.0 |
5 ratings
|
| Files Tagged by Luigi |
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| 16 Oct 2009 |
|
Pre-Flop Texas Hold’em Poker Tables Prints html tables of pre-flop winning chance and odds for Texas holdem Poker
Author: Luigi Giaccari |
simulation, odds, texas, html, ace, cards |
188 |
0 |
|
| 12 Oct 2009 |
|
K-NEAREST NEIGHBOURS AND RADIUS (RANGE) SEARCH A Mex implementation of the brute search algorithm. Supports KNN and Radius Search.
Author: Luigi Giaccari |
image processing, mathematics, statistics, optimization, neighbor, delaunay |
381 |
2 |
5.0 |
2 ratings
|
| 09 Oct 2009 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
3d, lidar, mathematics, image processing, simulation, data export |
589 |
12 |
5.0 |
9 ratings
|
| 09 Oct 2009 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
plot, 3d, surface, delaunay, cloud, mesh |
539 |
5 |
5.0 |
6 ratings
|
| 23 Sep 2009 |
|
FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search. Supports KNN and radius search.
Author: Luigi Giaccari |
image, aerospace, points, range, 3d, optimization |
446 |
12 |
5.0 |
5 ratings
|
| Files Matching Luigi's Watch List |
View all
|
| Updated |
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File |
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Downloads (last 30 days) |
Comments |
Rating |
| 16 Oct 2009 |
|
Pre-Flop Texas Hold’em Poker Tables Prints html tables of pre-flop winning chance and odds for Texas holdem Poker
Author: Luigi Giaccari |
simulation, odds, texas, html, ace, cards |
188 |
0 |
|
| 12 Oct 2009 |
|
K-NEAREST NEIGHBOURS AND RADIUS (RANGE) SEARCH A Mex implementation of the brute search algorithm. Supports KNN and Radius Search.
Author: Luigi Giaccari |
image processing, mathematics, statistics, optimization, neighbor, delaunay |
381 |
2 |
5.0 |
2 ratings
|
| 09 Oct 2009 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
3d, lidar, mathematics, image processing, simulation, data export |
589 |
12 |
5.0 |
9 ratings
|
| 09 Oct 2009 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
plot, 3d, surface, delaunay, cloud, mesh |
539 |
5 |
5.0 |
6 ratings
|
| 23 Sep 2009 |
|
FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search. Supports KNN and radius search.
Author: Luigi Giaccari |
image, aerospace, points, range, 3d, optimization |
446 |
12 |
5.0 |
5 ratings
|
|
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