| Files Posted by Luigi |
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| 05 Feb 2010 |
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SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART4 Tools to run the Delaunay2_5D algorithm from Matlab.
Author: Luigi Giaccari |
automotive, surface reconstructio..., surface, gui, 3d, scattered |
43 |
0 |
|
| 01 Feb 2010 |
|
POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free.
Author: Luigi Giaccari |
on line, texas, bets, bet, odd, graphics |
182 |
5 |
4.3 |
7 ratings
|
| 27 Jan 2010 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
plot, 3d, surface, delaunay, cloud, mesh |
288 |
9 |
5.0 |
7 ratings
|
| 25 Jan 2010 |
|
FAST K-NEAREST NEIGHBOURS SEARCH 3D VERSION Simple but very fast algorithm for nearest neighbors search in 3D space.
Author: Luigi Giaccari |
ann, simulation, communications, kdtree, kdtre, statistics |
194 |
6 |
5.0 |
3 ratings
|
| 25 Jan 2010 |
|
FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search in 2D space.
Author: Luigi Giaccari |
image, aerospace, points, range, 3d, optimization |
230 |
15 |
4.8 |
6 ratings
|
| Comments and Ratings on Luigi's Files |
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| 05 Feb 2010 |
POKER PREDICTOR
A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free.
Author: Luigi Giaccari
|
Giaccari, Luigi
| |
|
| 03 Feb 2010 |
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1
Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form.
Author: Luigi Giaccari
|
anwar, fran
| |
|
| 03 Feb 2010 |
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART2
Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form.
Author: Luigi Giaccari
|
Tuhtan, Jeff
| |
|
| 03 Feb 2010 |
POKER PREDICTOR
A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free.
Author: Luigi Giaccari
|
Kötzing, Peter
| |
|
| 02 Feb 2010 |
POKER PREDICTOR
A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free.
Author: Luigi Giaccari
|
Caraceto, Aldo
| |
|
| Files Tagged by Luigi |
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| 05 Feb 2010 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART4 Tools to run the Delaunay2_5D algorithm from Matlab.
Author: Luigi Giaccari |
automotive, surface reconstructio..., surface, gui, 3d, scattered |
43 |
0 |
|
| 01 Feb 2010 |
|
POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free.
Author: Luigi Giaccari |
on line, texas, bets, bet, odd, graphics |
182 |
5 |
4.3 |
7 ratings
|
| 27 Jan 2010 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
plot, 3d, surface, delaunay, cloud, mesh |
288 |
9 |
5.0 |
7 ratings
|
| 25 Jan 2010 |
|
FAST K-NEAREST NEIGHBOURS SEARCH 3D VERSION Simple but very fast algorithm for nearest neighbors search in 3D space.
Author: Luigi Giaccari |
ann, simulation, communications, kdtree, kdtre, statistics |
194 |
6 |
5.0 |
3 ratings
|
| 25 Jan 2010 |
|
FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search in 2D space.
Author: Luigi Giaccari |
image, aerospace, points, range, 3d, optimization |
230 |
15 |
4.8 |
6 ratings
|
| Files Matching Luigi's Watch List |
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| 05 Feb 2010 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART4 Tools to run the Delaunay2_5D algorithm from Matlab.
Author: Luigi Giaccari |
automotive, surface reconstructio..., surface, gui, 3d, scattered |
43 |
0 |
|
| 01 Feb 2010 |
|
POKER PREDICTOR A Texas Hold'em Poker Probability and Odds calculator. Fast, accurate and free.
Author: Luigi Giaccari |
on line, texas, bets, bet, odd, graphics |
182 |
5 |
4.3 |
7 ratings
|
| 27 Jan 2010 |
|
SURFACE RECONSTRUCTION FROM SCATTERED POINTS CLOUD PART1 Builds a triangulated surface given a 3D points cloud. They don't need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
plot, 3d, surface, delaunay, cloud, mesh |
288 |
9 |
5.0 |
7 ratings
|
| 25 Jan 2010 |
|
FAST K-NEAREST NEIGHBOURS SEARCH 3D VERSION Simple but very fast algorithm for nearest neighbors search in 3D space.
Author: Luigi Giaccari |
ann, simulation, communications, kdtree, kdtre, statistics |
194 |
6 |
5.0 |
3 ratings
|
| 25 Jan 2010 |
|
FAST K-NEAREST NEIGHBORS SEARCH Simple but very fast algorithm for nearest neighbors search in 2D space.
Author: Luigi Giaccari |
image, aerospace, points, range, 3d, optimization |
230 |
15 |
4.8 |
6 ratings
|
|
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