| Files Posted by Jesús P. |
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| 04 Mar 2010 |
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A fast voxel traversal algorithm for ray tracing A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid)
Author: Jesús P. Mena-Chalco |
3dda, uniform, traversal, algorithm, voxel, grid |
39 |
0 |
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| 03 Mar 2010 |
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Ray/box Intersection Ray/box intersection using Smits' algorithm.
The zip file includes one example of intersection.
Author: Jesús P. Mena-Chalco |
ray, box, intersection, ray tracing, render, computer graphics |
15 |
1 |
4.0 |
2 ratings
|
| 30 Aug 2009 |
|
3D curves Examples of 3D curves described in Chapter 7 of the book: "CRC Standard Curves and Surfaces"
Author: Jesús P. Mena-Chalco |
3d, examples of curves, parametric, curves, mathematics, computer graphics |
5 |
0 |
|
| 18 Aug 2009 |
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Ray/Triangle Intersection Ray/triangle intersection using the algorithm proposed by Möller and Trumbore (1997)
Author: Jesús P. Mena-Chalco |
rendering, ray tracing, intersection, triangle, ray, computer graphics |
28 |
2 |
4.0 |
5 ratings
|
| 12 Aug 2009 |
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Genomic signature using FCGR Genomic signature using Chaos game representation of frequencies.
Author: Jesús P. Mena-Chalco |
chaos game representa..., genomic signature, dna, visualization, bioinformatics |
13 |
0 |
|
| Files Tagged by Jesús P. |
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| 04 Mar 2010 |
|
A fast voxel traversal algorithm for ray tracing A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid)
Author: Jesús P. Mena-Chalco |
3dda, uniform, traversal, algorithm, voxel, grid |
39 |
0 |
|
| 03 Mar 2010 |
|
Ray/box Intersection Ray/box intersection using Smits' algorithm.
The zip file includes one example of intersection.
Author: Jesús P. Mena-Chalco |
ray, box, intersection, ray tracing, render, computer graphics |
15 |
1 |
4.0 |
2 ratings
|
| 30 Aug 2009 |
|
3D curves Examples of 3D curves described in Chapter 7 of the book: "CRC Standard Curves and Surfaces"
Author: Jesús P. Mena-Chalco |
3d, examples of curves, parametric, curves, mathematics, computer graphics |
5 |
0 |
|
| 18 Aug 2009 |
|
Ray/Triangle Intersection Ray/triangle intersection using the algorithm proposed by Möller and Trumbore (1997)
Author: Jesús P. Mena-Chalco |
rendering, ray tracing, intersection, triangle, ray, computer graphics |
28 |
2 |
4.0 |
5 ratings
|
| 12 Aug 2009 |
|
Genomic signature using FCGR Genomic signature using Chaos game representation of frequencies.
Author: Jesús P. Mena-Chalco |
chaos game representa..., genomic signature, dna, visualization, bioinformatics |
13 |
0 |
|
| Files Matching Jesús P.'s Watch List |
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| 14 Oct 2010 |
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Distance between a point and a triangle in 3D pointTriangleDistance calculates the distance between a point and a triangle in 3D.
Author: Gwendolyn Fischer |
computational geometr..., graphics, geometry, triangle, intersection allan, 3d residue error |
18 |
3 |
5.0 |
3 ratings
|
| 04 Mar 2010 |
|
A fast voxel traversal algorithm for ray tracing A fast and simple voxel traversal algorithm through a 3D space partition (uniform grid)
Author: Jesús P. Mena-Chalco |
3dda, uniform, traversal, algorithm, voxel, grid |
39 |
0 |
|
| 03 Mar 2010 |
|
Ray/box Intersection Ray/box intersection using Smits' algorithm.
The zip file includes one example of intersection.
Author: Jesús P. Mena-Chalco |
ray, box, intersection, ray tracing, render, computer graphics |
15 |
1 |
4.0 |
2 ratings
|
| 10 Nov 2009 |
|
Click3dPoint Select a point from a 3D point cloud by clicking on it.
Author: Babak Taati |
point cloud, callbak, click, 3d, point, cloud |
37 |
9 |
5.0 |
10 ratings
|
| 30 Aug 2009 |
|
3D curves Examples of 3D curves described in Chapter 7 of the book: "CRC Standard Curves and Surfaces"
Author: Jesús P. Mena-Chalco |
3d, examples of curves, parametric, curves, mathematics, computer graphics |
5 |
0 |
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